Difference between revisions of "Talk:Sigrun"

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Line 73: Line 73:
 
* '''Defense''': 4
 
* '''Defense''': 4
 
* '''Bonuses''': (Pledges, Pacts, Ect)
 
* '''Bonuses''': (Pledges, Pacts, Ect)
* '''Merits''':  Faerie Healing
+
* '''Merits''':  Faerie Healing, Disenchanting Kiss
 
* '''Relevant Contracts''': Communion (Plants) 3, Elements (Plants) 5, Elements (Earth) 3, Elements (Water) 3, Spirit 3, Night Terrors 3, Witch Woods 5, Dread 5, Darkness 1
 
* '''Relevant Contracts''': Communion (Plants) 3, Elements (Plants) 5, Elements (Earth) 3, Elements (Water) 3, Spirit 3, Night Terrors 3, Witch Woods 5, Dread 5, Darkness 1
 
* '''Equipment''':  Medical gear, goblin fruit, food, water, rope, two lighters, a lantern/flashlight, finger cymbals, capsules of bat's blood, doll eyes, owl feathers, various occult symbols, etc., etc..
 
* '''Equipment''':  Medical gear, goblin fruit, food, water, rope, two lighters, a lantern/flashlight, finger cymbals, capsules of bat's blood, doll eyes, owl feathers, various occult symbols, etc., etc..

Revision as of 01:31, 13 February 2018

The template below is to be used during events. Sigrun will inform you whether or not this information will be necessary to provide.

Create a section with your name, then edit your section. That will be least likely to overwrite someone else's work during the mad rush to add notes.


Template

[TEMPLATE: DO NOT EDIT; use the ones below.]

  • Attributes: Wits #, Composure #, Resolve #
  • [Power Stat]: #
  • Clarity/Perception Modifier: #/#
  • Defense: #
  • Brawl Defense (if applicable): #
  • Weaponry Defense (if applicable): #
  • Armor: #/#
  • Bonuses: (Pledges, Pacts, Ect)
  • Merits: (Like Iron Stamina, Fast Reflexes, Fighting Merits)
  • Relevant Contracts:
  • Equipment: (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
    • Weapons: (Weapons, including Magical Weapons)
      • Damage:
      • Init Penalty:
  • Anything Else: Anything else

Your Name Here

  • Attributes: Wits #, Composure #, Resolve #
  • [Power Stat]: #
  • Clarity/Perception Modifier: #/#
  • Defense: #
  • Brawl Defense (if applicable): #
  • Weaponry Defense (if applicable): #
  • Armor: #/#
  • Bonuses: (Pledges, Pacts, Ect)
  • Merits: (Like Iron Stamina, Fast Reflexes, Fighting Merits)
  • Relevant Contracts:
  • Equipment: (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
    • Weapons: (Weapons, including Magical Weapons)
      • Damage:
      • Init Penalty:
  • Anything Else: Anything else which might be pertinent!

Sophia Caruso

  • Attributes: Wits 3, Composure 3, Resolve 3
  • Wyrd: 3
  • Clarity/Perception Modifier: 7/0?
  • Defense: 5
  • Brawl Defense (if applicable): #
  • Weaponry Defense (if applicable): #
  • Armor: 0/0
  • Bonuses: n/a
  • Merits: Boxing 4, Combat Awareness, Danger Sense, Defensive Combat, Fast Reflexes 3, Improvised Weaponry 3, Parkour 5?, Street Fighting 3, Trained Observer 3, Unarmed Defense 4
  • Relevant Contracts: Separation 4, Smoke 5, Wind 1
  • Equipment: n/a
    • Weapons: Hunting Knife
      • Damage: 1
      • Init Penalty: -1
  • Anything Else: Despite the tricked-out sheet, I am a combat newbie. I'm going to try hard to figure out what I'm doing, though.

Jenny

  • Attributes: Wits 4, Composure 4, Resolve 3
  • Wyrd: 7
  • Clarity/Perception Modifier: 9/+2
  • Defense: 4
  • Bonuses: (Pledges, Pacts, Ect)
  • Merits: Faerie Healing, Disenchanting Kiss
  • Relevant Contracts: Communion (Plants) 3, Elements (Plants) 5, Elements (Earth) 3, Elements (Water) 3, Spirit 3, Night Terrors 3, Witch Woods 5, Dread 5, Darkness 1
  • Equipment: Medical gear, goblin fruit, food, water, rope, two lighters, a lantern/flashlight, finger cymbals, capsules of bat's blood, doll eyes, owl feathers, various occult symbols, etc., etc..
    • Weapons: None
      • Damage: N/a
  • Anything Else: Thusser