Difference between revisions of "Talk:Sigrun"

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=== Teagan ===
 
  
* '''Attributes''': Wits 4, Composure 4, Resolve 4
 
* '''Wyrd''': 5
 
* '''Clarity/Perception Modifier''': 5/0
 
* '''Defense''': 8 
 
* '''Brawl Defense''' (if applicable): #
 
* '''Weaponry Defense''' (if applicable): 9
 
* '''Armor''': 1/1
 
* '''Bonuses''': who even has pledges
 
* '''Merits''':  Light Weapons 2, Mantle 5, Defensive Combat, Fast Reflexes 3, trained observer 3, Rigid Mask, Perfect Stillness
 
* '''Relevant Contracts''': Smoke 2, Smoke 3 (3 succ), Smoke 5, Elements (Darkness) 2, Elements Darkness and Fire 1
 
* '''Equipment''':  (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
 
** '''Weapons''':  BABY
 
*** '''Damage''':  +2 (unactivated), up to +7 activated
 
*** '''Init Penalty''': -2
 
* '''Anything Else''': Anything else which might be pertinent!
 
 
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=== Glitch ===
 
=== Glitch ===
  

Revision as of 04:31, 4 February 2018

The template below is to be used during events. Sigrun will inform you whether or not this information will be necessary to provide.

Create a section with your name, then edit your section. That will be least likely to overwrite someone else's work during the mad rush to add notes.


Template

[TEMPLATE: DO NOT EDIT; use the ones below.]

  • Attributes: Wits #, Composure #, Resolve #
  • [Power Stat]: #
  • Clarity/Perception Modifier: #/#
  • Defense: #
  • Brawl Defense (if applicable): #
  • Weaponry Defense (if applicable): #
  • Armor: #/#
  • Bonuses: (Pledges, Pacts, Ect)
  • Merits: (Like Iron Stamina, Fast Reflexes, Fighting Merits)
  • Relevant Contracts:
  • Equipment: (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
    • Weapons: (Weapons, including Magical Weapons)
      • Damage:
      • Init Penalty:
  • Anything Else: Anything else

Your Name Here

  • Attributes: Wits #, Composure #, Resolve #
  • [Power Stat]: #
  • Clarity/Perception Modifier: #/#
  • Defense: #
  • Brawl Defense (if applicable): #
  • Weaponry Defense (if applicable): #
  • Armor: #/#
  • Bonuses: (Pledges, Pacts, Ect)
  • Merits: (Like Iron Stamina, Fast Reflexes, Fighting Merits)
  • Relevant Contracts:
  • Equipment: (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
    • Weapons: (Weapons, including Magical Weapons)
      • Damage:
      • Init Penalty:
  • Anything Else: Anything else which might be pertinent!

Widget

  • Attributes: Wits 3, Composure 2, Resolve 2
  • [Power Stat]: 1
  • Clarity/Perception Modifier: 7/0
  • Defense: 6
  • Brawl Defense (if applicable): #
  • Weaponry Defense (if applicable): #
  • Armor: 0
  • Bonuses:
  • Merits: Fighting Finesse, Trained Observer
  • Relevant Contracts: Animation 1, Artifice 5
  • Equipment: Welding Mask (head armor?)
    • Weapons:
      • Damage:
      • Init Penalty:
  • Anything Else: Oversized jumpsuit

Sigrun

  • Attributes: Wits 4, Composure 4, Resolve 3
  • [Power Stat]: 7
  • Clarity/Perception Modifier: +1/+1
  • Defense: 3
  • Brawl Defense (if applicable): 3
  • Weaponry Defense (if applicable): 7
  • Armor: 4/5 + 1/1 + 1/1
  • Bonuses: (Pledges, Pacts, Ect)
  • Merits: (Like Iron Stamina, Fast Reflexes, Fighting Merits)
  • Relevant Contracts: Artifice 3: +7 to attacks with axe and spear. Eternal Summer 3: +3 Str / +1 Stamina
  • Equipment: (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
    • Weapons: (Weapons, including Magical Weapons)
      • Damage:
      • Init Penalty: -3
  • Anything Else: Anything else which might be pertinent!

Vorpal, the Laughing God

  • Attributes: Wits 2, Composure 3, Resolve 3
  • Wyrd]: 9
  • Clarity/Perception Modifier: +1, +3 total if detecting fae-based stuff
  • Defense: 24, 27 versus unarmed, 29 in shadows.
  • Brawl Defense (if applicable):
  • Weaponry Defense (if applicable):
  • Armor: 4/5
  • Bonuses:
  • Merits: MANY.
  • Relevant Contracts: Elements (Darkness) 1+2(ex), Separation 1+4(ex), Calling The Guardian (ex @13 suxx), Wind 1 (ex @14 suxx, 2 rolls left)
  • Equipment: (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
    • Weapons: (Weapons, including Magical Weapons)
      • Damage: 1L on knives, 5L on Elements
      • Init Penalty: -1 or 0
  • Anything Else: Charlatan's Crown is active.


Glitch

  • Attributes: Wits 5, Composure 2, Resolve 4
  • Wyrd: 5
  • Clarity/Perception Modifier: 5/0
  • Defense: 9
  • Brawl Defense (if applicable):
  • Weaponry Defense (if applicable): 10
  • Armor: 0/0
  • Bonuses: (Pledges, Pacts, Ect)
  • Merits: Defensive Combat 1, Fast Reflexes 3, Fleet of Foot 3, Fighting Finesse (Brawl and Sword), Quick Draw
    • Styles: Armed Defense 3, Light Weapons 3
  • Relevant Contracts: Animation 3 (+Wyrd to weapon roll)
  • Equipment: (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
    • Weapons: Sword
      • Damage: +3
      • Init Penalty: -3
  • Anything Else: +roll/9=Dexterity+Weaponry.Sword+Wyrd+3