Difference between revisions of "Talk:Adithan Varma"

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==Pledges==
 
==Pledges==
 +
 +
== Projects ==
 +
 +
===Kelseytoken===
 +
* buy: good time management (2 xp)
 +
* make a Hollow with Kelsey (shared XP)
 +
* ''get at least a one dot workshop for it (2 xp)''
 +
* ''crafts spec in tokens (3 xp)''
 +
* ''raise Int to 4 (20 xp)''
 +
* ''raise Occult to 2 (6 xp)''
 +
* ''occult spec in token recipes (3 xp)''
 +
 +
;Recipe
 +
:Creating a recipe is an extended Intelligence + Occult roll, with 1 hour required per roll. Specialties in Research and Token Recipes do apply. Total successes are equal to 5 per dot. A 1-dot token would require 5, while a 5-dot would require 25.
 +
:'''+roll/extended=5/6 int + occult'''
 +
 +
;Creation
 +
:+2 per roll if working 16h a day
 +
:+2 per roll if you made the recipe
 +
:+1 per roll if doing it in the Hedge
 +
:''+1 to +3 per roll if relevant workshop''
 +
:'''Wyrd + Crafts (extended)''' -- 2 weeks per roll. (1 week per roll if working on a token made of a material which falls within your Workshop merit's specialty areas; 3.5 days per roll if you have both a Workshop AND the Good Time Management merit.)
 +
:25 per dot of Token. 1 Glamour (per roll). You may spend 2 Glamour per roll instead; the extra adds +1 to your successes rolled.
 +
:'''+roll wyrd + crafts + 2 + 2 + 1''' 16h, made recipe, in hedge (+3 for 3dot workshop, +1 for crafts spec)
 +
 +
;Work toward the creation of a token may be claimed once per week as a +activity. Please use your +myjob number in lieu of a log.
 +
 +
;+req/fae Crafted Token
 +
:Token Name?
 +
Moody Blue
 +
:How many dots is it?
 +
1 dot
 +
:What does it do?
 +
When activated, it shows Edmond's mood via constellations and sky color, the way his skin does, no matter where Edmond is. If Edmond is unconscious, it appears grey and overcast like a winter sky.
 +
:Does it have a physical activation cost?
 +
No, one glamour only, and shake it.
 +
:What is its drawback?
 +
 +
:What is its catch?
 +
Roll it around in sandy mud and wipe off just enough to be able to see inside it before shaking it.
 +
:What is its mask?
 +
A scratched-up 1.5" glass-and-wood snowglobe filled with murky dark blue liquid and silver glitter, with no scene at the bottom and inexpertly-applied epoxy holding the wooden base on.
 +
:What is its mien?
 +
A lovely 1.5" lead-crystal and mahogany snowglobe filled with stardust and night sky, which, when activated, resolves itself into constellations with faintly glowing lines connecting the stars, and/or atmospheric phenomena such as the aurora borealis, the sick green overcast sky of a terrible storm on the approach, eerily silent lightning in a drowning lashing windy downpour and heavy angry clouds which blot out the heavens, sparkling rose-aureate dawn, imperial violet and red-orange sunset...
 +
:What is it made of?
 +
A storebought 1.5" glass-and-wood snowglobe filled with translucent dark blue liquid and silver glitter, from which Edmond has removed the scene and figurines.
 +
:What are your token-crafting bonuses?

Revision as of 18:31, 19 January 2018

Type Bonuses/Downsides

Passive

Earthbones: /9 to Brawl and Intimidate rolls while in direct skin-to-dirt contact with earth.
Telluric: +3 on rolls requiring precise timing; while in mortal world, gain benefit of the Direction Sense merit and always know what time it is.
Woodblood: Gain bonuses to cultivating plants as if possessing Plant Empathy, using Wyrd/2 to determine bonus. Bonus also applies to Stealth and Survival rolls while on soil or natural surfaces. The Woodblood may use this Stealth to conceal herself in naturally growing material even if it logically should not work (i.e. a lawn, a garden, a forest -- not a stand of potted plants).

Active (at W5) (1 glamour)

Elemental: Once per day, spend 1 Glamour to increase Health by Wyrd for one scene
Earthbones: +1 to non-combat strength rolls; may be used more than once per roll.
Telluric: Once per scene, roll Wits + Occult (plus appropriate modifiers) to make use of the Clairvoyance merit.
Woodblood: Add Wyrd to Stealth rolls made in any vegetation which might conceivably cover the Woodblood.

Curse

/0 on dice pools involving Manipulation, Empathy, Expression, Persuasion or Socialize except for seeming-affinity contracts

Contracts

Eternal Summer 5

1: 1 glam (+ 1 wp?) or spit on ember, survival + wyrd, remain at comfy temperature
2: 1 glam or within 5m midnight, Mantle + Strength + Occult, produce small light; 1 more glam makes light bigger
3: 2 glam or eat natural ice, Mantle + Stamina + Brawl, +1 str for 1 succ, +1 for every 3 more succs
4: 3 glam or within 5m noon, Mantle + Presence + Occult, bright light to reveal hidden people + challenge magic hiding
5: 3 glam or target touch/wear gold, Mantle + Dexterity + Athletics - Subject's Defense, TUXEDO LA SMOKING BOMBER, 1 WP for agg

Wild 5

1: 1 glamour or sleep outdoors, persuasion + wyrd, ignore environmental penalties
2: 1 glamour or target has gun, intimidation + wyrd, up to double existing penalties vs target
3: 2 glamour to to aid a mortal, expression + wyrd, environmental bonuses to move, hide, perceive
4: 3 glamour on behalf of 12 mortals, presence + wyrd, conjure weather native to clime
5: 3 glam 1 WP or on family land, survival + wyrd, environment attacks for 50 yards exc. allies

Communion (Earth) 3

1: 1 glamour, wits + wyrd, sense element
2: 1 glamour, socialize + wyrd, converse with element
3: 2 glamour, persuasion + wyrd, distant vision; 1 wp, briefly direct element

Elements (Earth) 3

1: cloak: 2 glamour or symbol of element, protect from passive harm
2: armor: 2 glamour or in significant contact with element, dex + wyrd, 1 armor + 3L contact damage
3: control: 3 glamour or element dominates, manip + wyrd

Eternal Spring 1

1: gift: 1 glamour, Mantle + Resolve + Survival, heal bashing

Separation 4

1: 1 glam or nice shoes, dex + wyrd, weightless walking & falling damage turns to bashing
2: 1 glam or unjustly imprisoned, larceny + wyrd, slip bondage or imprisonment
3: 1 glam or escaping a Lost, presence + wyrd, go through a sealed portal
4: 2 glam or unarmed & no aggression, dex + wyrd, add wyrd defense, even against guns or while KO'd. Move gracefully while Dodging.

Stone 1

1: 1 glam or outnumbered & unarmed, strength + wyrd, boost strength

Oath & Punishment 1

1: 1 glam or chasing oathbreaker, Athletics + Wyrd, Leap 15 feet per success, or half vertically.

Dream 2

1: 1 glam or pluck a Thorn, Intelligence + Wyrd, intuit Hedge features
2: 1 glam or touch temples, wits + wyrd, control contents of sleeper's dream

Shade 1

1: 1 glam or knew the ghost, Presence + Wyrd, talk to ghosts in twilight

Wind 1

1: 1 glam, dex + wyrd, boosts dex by successes on next roll


Merit Bonuses

  • Fleet of Foot: +3 to speed, -1 per dot pursuing Ed in foot chase rolls
  • Indomitable: +3 to all Composure or Resolve rolls to resist or contest attempts to bend Ed's will to someone else's wishes.
  • Quick Draw (Thrown Weapons): Reflexive draw weapon when defense applies.
  • Thrown Weapons:
    • 1: Add athletics to init when using thrown weapons
    • 2: Staple limb to environment; succ at damage to specified arm/leg/hand/foot and inflict Impaled. LOSE DEFENSE.
  • Visionary Dreams: Your character receives Prophetic Dreams. Costs 1 Willpower point and a Intelligence + Wits roll.
  • Summer Mantle 4:
    • 1: Spending Willpower on strength roll grants 4 dice instead of 3.
    • 3: +1 Armor
  • Clairvoyance: Once per scene with 1 glamour: Spend Willpower and roll Wits + Occult to scry through a particular occult medium.

Pledges

Projects

Kelseytoken

  • buy: good time management (2 xp)
  • make a Hollow with Kelsey (shared XP)
  • get at least a one dot workshop for it (2 xp)
  • crafts spec in tokens (3 xp)
  • raise Int to 4 (20 xp)
  • raise Occult to 2 (6 xp)
  • occult spec in token recipes (3 xp)
Recipe
Creating a recipe is an extended Intelligence + Occult roll, with 1 hour required per roll. Specialties in Research and Token Recipes do apply. Total successes are equal to 5 per dot. A 1-dot token would require 5, while a 5-dot would require 25.
+roll/extended=5/6 int + occult
Creation
+2 per roll if working 16h a day
+2 per roll if you made the recipe
+1 per roll if doing it in the Hedge
+1 to +3 per roll if relevant workshop
Wyrd + Crafts (extended) -- 2 weeks per roll. (1 week per roll if working on a token made of a material which falls within your Workshop merit's specialty areas; 3.5 days per roll if you have both a Workshop AND the Good Time Management merit.)
25 per dot of Token. 1 Glamour (per roll). You may spend 2 Glamour per roll instead; the extra adds +1 to your successes rolled.
+roll wyrd + crafts + 2 + 2 + 1 16h, made recipe, in hedge (+3 for 3dot workshop, +1 for crafts spec)
Work toward the creation of a token may be claimed once per week as a +activity. Please use your +myjob number in lieu of a log.
+req/fae Crafted Token
Token Name?

Moody Blue

How many dots is it?

1 dot

What does it do?

When activated, it shows Edmond's mood via constellations and sky color, the way his skin does, no matter where Edmond is. If Edmond is unconscious, it appears grey and overcast like a winter sky.

Does it have a physical activation cost?

No, one glamour only, and shake it.

What is its drawback?
What is its catch?

Roll it around in sandy mud and wipe off just enough to be able to see inside it before shaking it.

What is its mask?

A scratched-up 1.5" glass-and-wood snowglobe filled with murky dark blue liquid and silver glitter, with no scene at the bottom and inexpertly-applied epoxy holding the wooden base on.

What is its mien?

A lovely 1.5" lead-crystal and mahogany snowglobe filled with stardust and night sky, which, when activated, resolves itself into constellations with faintly glowing lines connecting the stars, and/or atmospheric phenomena such as the aurora borealis, the sick green overcast sky of a terrible storm on the approach, eerily silent lightning in a drowning lashing windy downpour and heavy angry clouds which blot out the heavens, sparkling rose-aureate dawn, imperial violet and red-orange sunset...

What is it made of?

A storebought 1.5" glass-and-wood snowglobe filled with translucent dark blue liquid and silver glitter, from which Edmond has removed the scene and figurines.

What are your token-crafting bonuses?