Talk:DarkDeleria

From Fate's Harvest
Revision as of 22:19, 13 November 2017 by DarkDeleria (Talk | contribs)

Jump to: navigation, search




The Violet Room

Death Becomes Her.jpg

Motley Type
Academic ❖ Social

Established
MM/DD/YYY
Membership
Potentially Recruiting

Death Card.jpg

Motleymates
Aaron-5.jpg
Aaron
(Darkling)
Michelle Hawthorne 1.jpg
Michelle
(Fairest)
WaverlyWest01.png
Waverly
(Darkling)


“Gatsby believed in the green light, the orgastic future that year by year recedes before us. It eluded us then, but that's no matter--tomorrow we will run faster, stretch out our arms farther.... And one fine morning-- So we beat on, boats against the current, borne back ceaselessly into the past.”

F. Scott Fitzgerald, The Great Gatsby (1925)


The lucky penny that brings a great bargain, but must be passed along to another. The old key that opens up a lockbox filled with money, but at the price of your own safe being unlocked at the wrong time of day. The wardrobe that always provides you the "right thing to wear" for that special occasion, but the clothes will almost always get dirty at the end of the night, Fae lore is filled with stories of objects bestowed with magical powers. These items are either “liberated” from former masters in Arcadia or discovered deep within the Hedge. Some of these items are even forged by skilled changeling craftsmen. Seemingly mundane to the mortal eye, the Lost see these double-edged objects for what they are.

But it’s not all gold spun from straw. The magic inside a token is some of the same magic that pumps inside the hearts of the True Fae, and while powerful, it is in part corrupt. Every token comes with a drawback, a small curse or additional cost that use of the token invokes. Below are just a few Tokens invented and crafted by the Speaker for the Dead and member of Autumn courtier.




Bat Divider.png



Core Values
Learning - When surrounded by shadows, one learns (sometimes quickly) bravery. Every inkling in your mind should be pursued to find out how to be a better you. Never sung an aria? Learn to sing, then work ones way to the stage. Always wanted to speak to the fires, or trees? Have someone show you. You might be the best at speaking with ghosts, but if you don't know how to fight--when you piss off one of the restless dead, you might end up one of them sooner than later. Learning is not just academic, it's about growing while your still alive.


Socializing - Lorem ipsum dolor sit amet, consectetur adipiscing elit. In blandit mauris id lorem fermentum, nec lobortis lacus convallis. Etiam pharetra erat ut quam tempus fermentum. Donec convallis, nisi in pellentesque hendrerit, tortor ligula vulputate augue, a convallis enim metus et mauris. Aliquam quis erat at felis fringilla aliquam. Vestibulum ante ipsum primis in faucibus orci luctus et ultrices posuere cubilia Curae; Fusce eros nisl, semper ut lorem eu, varius convallis leo. Vivamus ut venenatis odio, quis fermentum nibh. Nulla vulputate erat nisi, a pharetra purus mollis quis. Maecenas semper vitae ante nec porttitor. Curabitur vitae elit id mi varius fringilla. Quisque fringilla erat nec nisi dapibus elementum. Donec tortor dolor, auctor non odio vestibulum, viverra semper massa. Donec non quam iaculis, luctus sem ac, ultrices quam. Ut eu ante mollis, dapibus ligula in, molestie mauris. Pellentesque scelerisque risus vel justo semper fringilla.


No Fear - There are things out there that will kill you. Things both known to you, and unknown. We do not shy away from the shadows and the darkness. We stare it in the "face." Sometimes the best lessons are learned when you've got a knife, gun, tendril, claw, etc. at your throat. When we look to learn about something, we do so unafraid of the winding dark path it may take us--but we are cautious when we tread. There is a difference between fear and caution.


Friends From Beyond - Some in the Motley have a keen awareness of life after death. Because of this, we also try to be as respectful to them as they are of us. When we speak with them, it is one of mutual respect (at first, at least). We guard the doors to their realm, we speak for them when they have voices not their own. We know what it means to be lost. We help them find their way, as it helps us know ours.



Holdings
Lexicon Lenses (Token Dot-filled.pngDot-filled.pngDot.pngDot.pngDot.png)
Glasses-1.jpg
Mortal Mask: A cheap pair of costume glasses found at any convenience, clothing, or party store. Costing no more than $9.99 at most. The plastic lenses are usually scratched up a bit, having nothing protecting them from the elements.
Faerie Mien: The arms of the glasses become more gossamer in nature. Strong enough to hold the lenses in place, but fragile looking. The lenses take on a more blue-silver ephemeral glow to them once the magic of the Lexicon Lenses is in effect.
Activation: The lenses always appear to be caked with dust, dirt, and other airborne bric-a-brac, as well as severely scratched. The wearer must fog up the lenses once on each lens, then clean them with a black cloth. Upon activation, the lenses of the glasses appear clear and perfectly usable for the wearer.
Function: Translates any written language into a language understood fluently by the wearer of the Lexicon Lenses. This does not grant the user of the Token to automatically know the written language. So if someone does not speak Ancient Greek, wearing the lenses doesn't automatically grant them knowledge of the language--just the ability to translate words and sentences into a language the wearer does speak. The language is based on Mortal, non-magical languages only.
Drawback: When removing the Lexicon Lenses, the wearer suffers a -1 to all Wits rolls for the next 24hrs, as the wearer endures the similar effects of a migraine. Using a magical means of translating illegible words that the reader doesn't know into other words (that the reader understands/comprehends) can be weary on the person's eyes.
Catch: Using the Lexicon Lenses without proper due to the Wyrd causes the wearer to find it difficult speaking clearly. As though the words are on the tip of their tongue, but diminish before they truly come to clear thought. Similar to a mild case of aphasia. This will last for 24hrs.



Ear Worms (Token Dot-filled.pngDot-filled.pngDot.pngDot.pngDot.png)
Earpiece-1.png
Mortal Mask: A cheap Bluetooth earpiece used for cell phones. Costing no more than $10.99 at most. The earpiece should have a set up that allows for it to wrap around the ear for a secure fit.
Faerie Mien: Fashioned from the bone and some sinew of a worm-like Hedgebeast, the bone forms the inerior of the earpiece that fits snug within the wearer's ear and ear canal. The more flexible material curls itself around the outter ear. Once the magic of the earpiece is in effect, the bone within the ear canal widening just a bit. Not enough to cause damage to the wearer, but you wouldn't want anything thinking it's a small cavernous dwelling either. Then there is the wetness of a slick like appendage that wiggles itself further into your ear, giving the sensation of the world's worst (or best depending on how you look at it) Wet Willie. The remaining part of the Ear Work that rests on the outside of the ear hardens and looks like a calcified ear brace.
Activation: The earpiece always appear to have some sort of with dust, dirt, and other airborn bric-a-brac inside the small hollow that goes inside the wearer's ear. The wearer must blow into the earpiece (like you use to with old NES games). Once placed inside the ear, one must tap the earpiece three times while say "Testing! 1...2...3" for the Token's magic to activate.
Function: Translates any spoken language into a language understood fluently by the wearer of the Ear Worm. This does not grant the user of the Token to automatically know how to speak the language. So if someone does not speak Ancient Greek, wearing the Ear Worm doesn't automatically grant them ability to verbally speak the language language--just the ability to translate spoken words and sentences into a language the wearer does audibly comprehend. The language is based on Mortal, and magical languages do not apply.
Drawback: When removing the Ear Worm, the wearer suffers a -1 to all Resolve rolls for the next 24hrs, as the wearer endures a strange inner-ear disorder that make sound echo funny within one ear (the ear that wore the Ear Worm). Using a magical means of translating illegible words that the listener doesn't know into other words (that the listener understands/comprehends) can be strenuous on the person's hearing, making it difficult to hear things correctly for a time.
Catch: Using the Ear Worm without proper due to the Wyrd causes the wearer to find it difficult hear and make out sounds clearly. As though the sounds are coming in and out of volume, pitch, and tone. Similar to a mild case of diplacusis. This will last for 24hrs.