Difference between revisions of "Shelley/Prep Page"

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(Name: Ben)
Line 18: Line 18:
  
 
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==='''Name''': Ben===
+
==='''Ben'''===
 
:'''Wyrd''':5
 
:'''Wyrd''':5
 
:'''Defense''':3
 
:'''Defense''':3
 
:'''Speed''':10
 
:'''Speed''':10
 
:'''Active Contracts''': --
 
:'''Active Contracts''': --
:'''Other Bonuses (Kith/Equipment/Merits):'''
+
:'''Other Bonuses (Kith/Equipment/Merits):'''Troll Kith Blessing (Active): Strength (4) to a single Manipulation roll. Witchtooth Kith Blessing (Passive): 9-again on Occult rolls. Mantle effect (Autumn): +1 to all Occult rolls. Magi of the Gilded Thorn (+2 to Navigation rolls in the Hedge). Hedgespun 1 (Survival +3). Hedgespun 2 (Intimidation +3).
Miscellany Troll Kith Blessing (Active): Strength (4) to a single Manipulation roll. Witchtooth Kith Blessing (Passive): 9-again on Occult rolls. Mantle effect (Autumn): +1 to all Occult rolls. Magi of the Gilded Thorn (+2 to Navigation rolls in the Hedge).
+
:'''Anything you think may be important:'''Clarity 5 (-1 to perpection rolls).
:'''Anything you think may be important:'''Clarity 5 (-1 to perpection rolls)
+
  
  
==='''Seven""
+
==='''Seven'''===
 
:'''Wyrd''':  5
 
:'''Wyrd''':  5
 
:'''Defense''': 9
 
:'''Defense''': 9

Revision as of 16:20, 14 June 2018

Shelley's ST Prep Page

<- Back to Shelley's ST Page

This page is for you, the players in my plot, to place your notes for whatever scene we're doing. Please fill out the following by copying and putting it in a new section on its own. One per player


==='''Name''': ===
:'''Wyrd''':
:'''Defense''':
:'''Speed''':
:'''Active Contracts''': 
:'''Other Bonuses (Kith/Equipment/Merits):'''
:'''Anything you think may be important:'''



Ben

Wyrd:5
Defense:3
Speed:10
Active Contracts: --
Other Bonuses (Kith/Equipment/Merits):Troll Kith Blessing (Active): Strength (4) to a single Manipulation roll. Witchtooth Kith Blessing (Passive): 9-again on Occult rolls. Mantle effect (Autumn): +1 to all Occult rolls. Magi of the Gilded Thorn (+2 to Navigation rolls in the Hedge). Hedgespun 1 (Survival +3). Hedgespun 2 (Intimidation +3).
Anything you think may be important:Clarity 5 (-1 to perpection rolls).


Seven

Wyrd: 5
Defense: 9
Speed: 17 (non augmented), 28 with F&T 4, +3 for wild 3
Active Contracts: F&T 2 - +2 perception (smell), F&T 4 (Speed x 2), , Smoke 2 (-2 to track, leaves no tracks), Smoke 3 (+3 to stealth), Smoke 3 (negate -1 penalty for environmental conditions to perception and movement.), Wild 3 (+3 to perception + movement + stealth + speed), Elements 1 (wood),
Other Bonuses (Kith/Equipment/Merits): Seeming Blessings: /8 on Animal Ken; Free Animal Ken specialty; Spend Glamour to increase Presence and Composure dice pools

Seeming Curses: -4 Untrained Penalty on Mental skills; /0 on Intelligence dice pools

Hunterheart

- Passive:  Unarmed attacks do Lethal instead of Bashing.
- Active:   Add Wyrd to one Survival or Investigation roll when relying on your keen senses.

Farwalker

- Passive:  Attempts to track you suffer a -3 penalty.
- Active:   Gain 9-again on Stealth and Survival rolls for the remainder of the scene.
Anything you think may be important:

</pre>