Difference between revisions of "Shelley/Prep Page"

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==Shelley's ST Prep Page==
 
==Shelley's ST Prep Page==
  
This page is for you, the players in my plot, to place your notes for whatever scene we're doing. Please fill out the following
+
[[Shelley|<- Back to Shelley's ST Page]]
 +
 
 +
This page is for you, the players in my plot, to place your notes for whatever scene we're doing. Please fill out the following by copying and putting it in a new section on its own. One per player
  
 
<pre>
 
<pre>
  
==='''Name''': (your name)===
+
==='''Name''': ===
 
:'''Wyrd''':
 
:'''Wyrd''':
 
:'''Defense''':
 
:'''Defense''':
 
:'''Speed''':
 
:'''Speed''':
:'''Active Contracts''':
+
:'''Active Contracts''':  
:'''Other Bonuses (Kith/Equipment/Merits)'''
+
:'''Other Bonuses (Kith/Equipment/Merits):'''
 
:'''Anything you think may be important:'''
 
:'''Anything you think may be important:'''
 
</pre>
 
</pre>
  
This is just for my quick reference. If you forget something here it is not the end of the world
 
  
 
----
 
----
 +
==='''Ben'''===
 +
:'''Wyrd''':5
 +
:'''Defense''':3
 +
:'''Speed''':10
 +
:'''Active Contracts''': Fang and Talons 2 (Night vision) +2 to perception rolls.
 +
:'''Other Bonuses (Kith/Equipment/Merits):'''Troll Kith Blessing (Active): Strength (4) to a single Manipulation roll. Witchtooth Kith Blessing (Passive): 9-again on Occult rolls. Mantle effect (Autumn): +1 to all Occult rolls. Magi of the Gilded Thorn (+2 to Navigation rolls in the Hedge). Hedgespun 1 (Survival +3). Hedgespun 2 (Intimidation +3).
 +
:'''Anything you think may be important:'''Clarity 5 (-1 to perpection rolls).
 +
 +
==='''Seven'''===
 +
:'''Wyrd''':  5
 +
:'''Defense''': 9
 +
:'''Speed''':  17 (non augmented), 28 with F&T 4, +3 for wild 3
 +
:'''Active Contracts''': F&T 2 - +2 perception (smell), F&T 4 (Speed x 2), , Smoke 2 (-2 to track, leaves no tracks), Smoke 3 (+3 to stealth), Smoke 3 (negate -1 penalty for environmental conditions to perception and movement.), Wild 3 (+3 to perception + movement + stealth + speed), Elements 1 (wood),
 +
:'''Other Bonuses (Kith/Equipment/Merits)''': Seeming Blessings: /8 on Animal Ken; Free Animal Ken specialty; Spend Glamour to increase Presence and Composure dice pools
 +
Seeming Curses: -4 Untrained Penalty on Mental skills; /0 on Intelligence dice pools
 +
 +
Hunterheart
 +
- Passive:  Unarmed attacks do Lethal instead of Bashing.
 +
- Active:  Add Wyrd to one Survival or Investigation roll when relying on your keen senses.
 +
Farwalker
 +
- Passive:  Attempts to track you suffer a -3 penalty.
 +
- Active:  Gain 9-again on Stealth and Survival rolls for the remainder of the scene.
 +
 +
:'''Anything you think may be important:'''
  
  
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:'''Defense''': 7
 
:'''Defense''': 7
 
:'''Speed''': 11  
 
:'''Speed''': 11  
:'''Active Contracts''': Dread 1, Elements/Fire 1, Elements/Smoke 1
+
:'''Active Contracts''': Dread 1, Elements/Fire 1, Elements/Smoke 1, Elements/Fire 2
:'''Other Bonuses (Kith/Equipment/Merits)''' Farwalker Bonus (/9 to Stealth + Survival)
+
:'''Other Bonuses (Kith/Equipment/Merits)''' Farwalker Bonus (/9 to Stealth + Survival), Iron Skin 2,
 
:'''Anything you think may be important:''' Survival Kit (Superior), Hunting Knife, Hunting Knife (Iron).
 
:'''Anything you think may be important:''' Survival Kit (Superior), Hunting Knife, Hunting Knife (Iron).
 
 
==='''Name''': Seven ===
 
:'''Wyrd''':5
 
:'''Defense''':9
 
:'''Speed''':29 (With contracts)
 
:'''Active Contracts''':F&T 2, F&T 4, Smoke 2, Smoke 3, Wild 1, Wild 3
 
:'''Other Bonuses (Kith/Equipment/Merits)''' Farwalker - /9 stealth and survival, -3 penalty to track. Hunterheart - Lethal instead of bashing, add wyrd to one survival or investigation roll when relying on your keen senses.
 
:'''Anything you think may be important:''' Lethal Mien 4 - +2 lethal on claws
 

Latest revision as of 17:23, 14 June 2018

Shelley's ST Prep Page

<- Back to Shelley's ST Page

This page is for you, the players in my plot, to place your notes for whatever scene we're doing. Please fill out the following by copying and putting it in a new section on its own. One per player


==='''Name''': ===
:'''Wyrd''':
:'''Defense''':
:'''Speed''':
:'''Active Contracts''': 
:'''Other Bonuses (Kith/Equipment/Merits):'''
:'''Anything you think may be important:'''



Ben

Wyrd:5
Defense:3
Speed:10
Active Contracts: Fang and Talons 2 (Night vision) +2 to perception rolls.
Other Bonuses (Kith/Equipment/Merits):Troll Kith Blessing (Active): Strength (4) to a single Manipulation roll. Witchtooth Kith Blessing (Passive): 9-again on Occult rolls. Mantle effect (Autumn): +1 to all Occult rolls. Magi of the Gilded Thorn (+2 to Navigation rolls in the Hedge). Hedgespun 1 (Survival +3). Hedgespun 2 (Intimidation +3).
Anything you think may be important:Clarity 5 (-1 to perpection rolls).

Seven

Wyrd: 5
Defense: 9
Speed: 17 (non augmented), 28 with F&T 4, +3 for wild 3
Active Contracts: F&T 2 - +2 perception (smell), F&T 4 (Speed x 2), , Smoke 2 (-2 to track, leaves no tracks), Smoke 3 (+3 to stealth), Smoke 3 (negate -1 penalty for environmental conditions to perception and movement.), Wild 3 (+3 to perception + movement + stealth + speed), Elements 1 (wood),
Other Bonuses (Kith/Equipment/Merits): Seeming Blessings: /8 on Animal Ken; Free Animal Ken specialty; Spend Glamour to increase Presence and Composure dice pools

Seeming Curses: -4 Untrained Penalty on Mental skills; /0 on Intelligence dice pools

Hunterheart

- Passive:  Unarmed attacks do Lethal instead of Bashing.
- Active:   Add Wyrd to one Survival or Investigation roll when relying on your keen senses.

Farwalker

- Passive:  Attempts to track you suffer a -3 penalty.
- Active:   Gain 9-again on Stealth and Survival rolls for the remainder of the scene.
Anything you think may be important:


Uschi:

Wyrd: 5
Defense: 7
Speed: 11
Active Contracts: Dread 1, Elements/Fire 1, Elements/Smoke 1, Elements/Fire 2
Other Bonuses (Kith/Equipment/Merits) Farwalker Bonus (/9 to Stealth + Survival), Iron Skin 2,
Anything you think may be important: Survival Kit (Superior), Hunting Knife, Hunting Knife (Iron).