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Latest revision as of 14:38, 22 December 2019


Changeling: Fae Mounts

Fae Mounts 2.0

How Does It Work?

  • Step 1: Choose "base" Template based on Merit Level and declare if it is a land or sea based mount.
  • Step 2: Purchase another dot (up to a maximum of one dot/3 build points) to gain +3 Build Points. This is optional.
  • Step 3: Assign Build Points in Passive and Active Effects, following rules and limitations for each type.
    • Passive Effects: These are effects that are always on.
    • Active Effects: These effects need to be 'turned on'. Spending 1 Glamour or Rolling Wyrd. This activates all of the attached Active Effects listed at the players whim for the entire scene or when they wish to end them.
      • Active Effects have limits: No bonus to a skill can exceed +5. The bonuses may stem from different pieces but can not exceed giving the character a +5 to their roll for them.
  • Step 4: Describe Mask and Mien.

Available Mundane Merits

  • Danger Sense (••) God Machine Chronicles p. 162
  • Demolisher (• to •••) [Strength 3 or Intelligence 3] God Machine Chronicles p. 164
  • Fast Reflexes (• to ••) [Dexterity 3 or Wits 3]
  • Fleet of Foot (• to •••) [Athletics 2] God Machine Chronicles p. 165
  • Fresh Start (•) [Fast Reflexes 2] The World of Darkness p. 112
  • Hardy (• to •••) [Stamina 3] God Machine Chronicles p. 165
  • Iron Stamina (• to •••) [Stamina 3 or Resolve 3] God Machine Chronicles p. 165
  • Language (•) God Machine Chronicles p. 163
  • Parkour (• to •••••, Style) [Dexterity 3, Athletics 2] God Machine Chronicles, p. 165
  • Perfect Stillness (•) [Stealth 1] Rites of Spring p. 94
  • Quick Healer (••••) [Stamina 4] The World of Darkness p. 113
  • Spelunker (• to •••••, Style) [Dexterity 3, Athletics 3] Book of the Dead p. 92
  • Strong Back (•) [Strength 2] The World of Darkness p. 113
  • Trained Observer (• or •••) [Wits 2 or Composure 3]


Available Changeling Merits

  • Arcadian Metabolism (•••) [None] Rites of Spring p. 87
  • Brownie's Boon (•) Rites of Spring p. 88
  • Charmed Life (••) Rites of Spring p. 88
  • Enchanting Performance (••••) [Expression 3] Rites of Spring p. 88
  • Faerie Healing (••) Rites of Spring p. 90
  • Hedge Gate Sense (•) Rites of Spring p. 92

Animal Fae Mounts

      Animal Fae Mounts are just that: animals. While some may be very intelligent, they still have animal habits and attitudes. Just like any other animal they are prone to fear, have instincts that drive them and desires that consume them. Having a massive basilisk seems like a cool idea but if it gets hungry and eats one of your friends? That becomes a problem. Maybe a funny problem but still a problem. Animal Fae Mounts are only loyal to their 'Master' and usually have no compunction to be friendly or loyal to anyone else. These are creatures made out of raw dreams and so they can be a little unpredictable at times. They also need to be fed. In case it needs saying: Animal Fae Mounts cannot be humanoid in design.


As a note, animal fae mounts do begin with 1 dot in every attribute, just like PCs do. So to give a mount Stamina 4 requires 3 of your attribute dots, not 4.

Animal Base

  • 1 Dot - "The Pony Horse" - Bonus Points: 3
    • Attributes: 17 - Min Strength 3, Min Stamina 3
    • Skills: 7 + 1 Physical Specialty
    • Merits: 5
    • Wyrd: 1
    • Size: 5
    • Speed: Str + Dex + 12
    • Weapons/Attacks: 2 "points" to spread or devote to one kind.
      • Attack 1: Tail/Ram/Hoof/Kick
      • Attack 2: Bite/Claw/Gore/Spear


  • 2 Dot "The Horse" - Bonus Points: 6
    • Attributes: 19 - Min Strength 4, Min Stamina 3
    • Skills: 7 + 1 Physical Specialty
    • Merits: 7
    • Wyrd: 2
    • Size: 6
    • Speed: Str + Dex + 12
    • Weapons/Attacks: 2 "points" to spread or devote to one kind.
      • Attack 1: Tail/Ram/Hoof/Kick
      • Attack 2: Bite/Claw/Gore/Spear


  • 3 Dot "The Draft Horse" - Bonus Points: 9
    • Attributes: 21 - Min Strength 5, Min Stamina 4
    • Skills: 7 +1 Physical Specialty
    • Merits: 9
    • Wyrd: 3
    • Size: 7
    • Speed: Str + Dex + 12
    • Weapons/Attacks: 2 "points" to spread or devote to one kind.
      • Attack 1: Tail/Ram/Hoof/Kick
      • Attack 2: Bite/Claw/Gore/Spear


  • Fae Mounts default to 2 Riders.
  • Fae Mounts start with 1 in every Stat.
  • Fae Mount Defense is calculated by the higher of Wits or Dexterity, like an animal.
  • Fae Mounts base Speed score is doubled in the Hedge naturally.
  • Fae Mounts are allowed to have Hedgespun items such as Weapons and Armor.
  • Fae Mounts have 2 attacks: 1 Bashing, 1 Lethal.
  • Fae Mounts need a connection to their 'Master', this is represented by once a week the Mount being fed 1 Point of Glamour. Whoever feeds it last is considered it's 'Owner' for the next week.
  • You may have more than one Fae Mount at a time up to your Wyrd score.

Passive Effects per Point. 1 Dot = 3 Points

  • Attack: Each point spent creates an additional attack type (Lethal or Bashing).
  • Attributes: 2 Points = 1 Attribute Dot
  • Amphibious: 1 Point to reflect this is an amphibious creature capable of moving between land and water with no penalty. It might breathe underwater, but it's rider may need special powers to do so.
  • Damage: Each point spent increases base damage (1L or 1B) by +1 of ONE attack, reflecting long claws, sharp teeth, powerful tails, etc.
NOTE: This does not increase Elemental Attack, Elemental Touch, Poisonous Spray or Venomous Attack. See below.
  • Merits: 1 Point = 2 Merit Dots
  • Passengers: 1 Point per additional passenger, capable of holding up to Size/2 rounded up.
  • Leave Hedge: 4 points - Mount may leave the Hedge and enter the real world and vice versa freely.
NOTE: The Mount will have a mask of the closest creature on Earth to resemble it. Upon selecting this, it is required that you supply a mask. Staff has final say on what does and does not constitute a valid mask. A bear will look like a bear. A giant bird may look like an ostrich. Creatures will look like creatures.
  • Size: 1 Point = 2 Point of Size above the Size Maximum of Template.
  • Skills: 1 Points = 1 Skill Dot
  • Speech: 1 Point - Mount is able to speak. English is default but could be any.
  • Speed: Each point spend in Speed grants +10 ground speed

Active Effects per Dot. 1 Dot = 3 Points

Fae Mount pays 1 Glamour to activate.

  • Auto-Pilot: 1 Points - The Mount does not need anymore direction to get to the destination using Trods only.
  • Camouflage: 2 Points - The Mount has a natural camouflage ability similar to a chameleon. It grants the creature a +3 bonus to Stealth attempts to remain hidden. This does not extend to being quiet or silent, however. This also does not extend to the Rider or Passengers.
  • Elemental Attack: 2 Points - The Mount has a ranged elemental attack such as fire breath. Elements found on this list here are acceptable. The attack has a base pool of Dexterity plus either Athletics or Brawl plus half their Wyrd round up. The attack does Lethal or Bashing Damage based upon Element type. Base Range is 20/40/60. Every 2 Points spent beyond the first increases the damage by +1 -or- doubles the effective Range.
  • Elemental Touch: 2 Points - The Mount has a touch based elemental attack like electric flesh. Elements found on this list here are acceptable. The attack has a base pool of Dexterity plus either Athletics, Brawl or Survival plus Wyrd. The attack does Lethal or Bashing Damage based upon Element type. Every 2 Points spent beyond the first increases the damage by +1.
  • Flight: 2 Points - Speed 12 and can bear a rider or burden up to 300 pounds. Each additional point spent in Flight increases the Speed by +12 and allows for another +200 in weight.
  • Poisonous Spray: 2 Points - Dexterity+Athletics-Defense. Toxicity 4. Range: 20/40/60. Every 2 Points spent beyond the first increases the Toxicity by +1 -or- doubles effective Range.
  • Venomous Attack: 2 Points - A bite, stinger or barb that has Toxicity 4. Follows standard attack rules. Every 2 Points spent beyond the first increases the Toxicity by +1.
  • Water Walking: 1 point - Mount is able to walk or run across water as if it were solid land.
  • Zoom: 1 point - +10 to Speed, includes Flight Speed. Hold on!

Crafted Fae Mounts

       Crafted Fae Mounts are vehicles that can range from a bicycle to something resembling an APC, a gyrocopter or a jet. Crafted Fae Mounts are sturdy and unlike Animal Fae Mounts they do not need rest but they do need fuel. They also need maintenance just like any other vehicle on Earth. Unlike Animal Fae Mounts, Vehicles do not act independently of their owner, but they tend to be faster and can be operated with more control.

Crafted Base

  • 1 Dot "The Dirtbike" Bonus Points: 5
    • Durability: 2
    • Size: 5
    • Structure: 8
    • Speed Hedge: 35/45
    • Speed Mortal World: 110/220 (75/150 mph/turn)
    • Handling: 4


  • 2 Dot "The Muscle Car" Bonus Points: 7
    • Durability: 3
    • Size: 12
    • Structure: 15
    • Speed Hedge: 35/45
    • Speed Mortal World: 110/220 (75/150 mph/turn)
    • Handling: 3


  • 3 Dot "The SUV" Bonus Points: 11
    • Durability: 3
    • Size: 15
    • Structure: 18
    • Speed Hedge: 35/45
    • Speed Mortal World: 110/220 (75/150 mph/turn)
    • Handling: 0


  • Crafted Fae Mounts can be Crafted like Hedgespun, a mix between Machine and Automaton.
  • Crafted Fae Mounts can have hedgespun weapons such as firearms mounted to their frames. Hedgespun weapons follow normal hedgespinning rules
  • Crafted Fae Mounts, like Automatons, need to be 'fueled'. Once a week the Crafted Fae Mount must be fed 1 Glamour by it's 'owner'. If it is not, it becomes inert until it is fed 1 Glamour by any source.

Passive Effects per Point. 1 Dot = 3 Points

  • Armored: Each point spent in Armored increases the Mount's Durability by +1.
  • Amphibious: 1 point - Mount is able to move over water as if it were solid land, or vice versa
  • Locked: 1 Point - A car, an RV, a tank, a submarine, the vehicle can be locked from within or from outside so things cannot just board it on a whim. This makes it somewhat safer if used to camp out in while in the Hedge. Somewhat being the keyword there.
  • GPS: 1 Point - The Mount has some kind of GPS system installed that mimics the merit Hedge Gate Sense that the Driver can use even if they do not have the Merit. If they do any rolls regarding it are given a +2 equipment bonus.
  • Leave Hedge: 4 points - Mount may leave the Hedge and enter the real world.
NOTE: The Mount will have a mask of the closest vehicle on Earth to resemble it. Upon selecting this, it is required that you supply a mask. Staff has final say on what does and does not constitute a valid mask. Vehicles look like Vehicles. In the case of flying or large vehicles, this effectively creates a portal large enough for it and it's passengers to erupt into the real world. Which can be dangerous, as it would be a blind leap of faith.
  • Quiet: 1 Point - The engine or mechanisms to power this Mount are quiet and hard to hear. Further: it's tires or other means of locomotion run stealthy, imposing a -3 penalty for it to be heard along any surface.
  • Reinforced: Each point spent in Reinforced increases the Durability of the Mount by +2
  • Handling: Each dot spend in Handling increases the base Handling of the Vehicle, which adds to Drive rolls.
  • Passengers: 1 Point per additional passenger
  • Size: 1 Point = + or - 2 Point of Size above the Size Maximum of Template or reduced to a minimum of Size 2 (About the size of skateboard or large backpack) Each point spent adds or subtracts durability = to size.
  • Speech: 1 Point - Mount is able to speak. English is default but could be any. Hello Michael
  • Speed: Each point spend in Speed grants +10 ground speed
  • Spiked: 1 Point - The vehicle is outfitted with spikes meant to damage or impale those it runs into, doing +2 to damage used to ram or run someone over.

Active Effects per Dot. 1 Dot = 3 Points

Player pays 1 Glamour to activate.

  • Auto-Pilot: 1 Points - The Mount does not need anymore direction to get to the destination using Trods only.
  • Stealth: 2 Point - Could be the paint job, could be from it's design but this thing is hard to spot if moving no faster than Safe Speed. Imposing a -3 to attempts to see it from a distance. Stealth conceals those inside the Mount but no one that is outside of it. They will need their own camouflage.
  • Flight: 2 Points - Fly at base speed. Additional purchases ups fight speed by +10. This operates only within the Hedge. For mounts that can leave the hedge and fly, it costs 4 points.
  • Submersible: 2 Point to reflect this is an aquatic machine capable of moving under water with no penalty. Driver and passengers are in a closed compartment where they can breathe.
  • Zoom: 1 point - +10 to ground speed. Hold on!

Format for Submissions

When submitting for a fae mount, or writing your +note, please use the following format to make things easier and clearer on all involved.

  • Template Base:
  • Starting Stats:
  • Bonus Points Spent:
  • Final Stats:
  • Mien:
  • Mask: (If applicable)


For example:
  • Template Base: 1 Dot Animal Base + 1 Dot for BP (6 BP total)
  • Starting Stats:
Int 3, Wits 3, Resolve 2, Strength 5, Dexterity 4, Stamina 3, Presence 2, Manipulation 2, Composure 2
Athletics 4 (Running), Survival 3
Fleet of Foot 3, Fast Reflexes 2
Wyrd 1, Size 5, Speed 21
Hoof 2B
  • Bonus Points Spent: 1 BP, Size 1; 2 BP, Speed 2; 1 BP, Speech; 2 BP, Flight
  • Final Stats:
Int 3, Wits 3, Resolve 2, Strength 5, Dexterity 4, Stamina 3, Presence 2, Manipulation 2, Composure 2
Athletics 4 (Running), Survival 3
Fleet of Foot 3, Fast Reflexes 2
Wyrd 1, Size 7, Speed 21
Hoof 2B
Speech; Flight, +20 Speed
  • Mien: This is a pretty black horse that looks like an oil slick.
  • Mask: (Not Applicable because it can't leave the Hedge)