Saulot/Contracts of Storms

From Fate's Harvest
Revision as of 09:08, 15 March 2019 by Abourassein (Talk | contribs) (Created page with "==Contracts of Gaia== '''UNIVERSAL AFFINITY'''<br> {{tab}}Description of Contract === Sniff the Storm (•)=== {{tab}}Description {{tab}}'''<span style="font-variant:small-c...")

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Contracts of Gaia

UNIVERSAL AFFINITY
      Description of Contract

Sniff the Storm (•)

      Description

      Cost: 1 Glamour
      Dice Pool: Wyrd + Survival
      Action: Instant
      Catch: Words

      Dramatic Failure: Words
      Failure: Words
      Success: The user can tell the exact weather by sniffing at the air for a turn. They can also tell the general location of the closest storm, and how long before it arrives in their current area.
      Exceptional Success: Gain Rote Action on next Stamina, Composure or Resolve roll.

Earthmold (•)

      Description

      Cost: No Cost
      Dice Pool: Wyrd + Strength
      Action: Reflexive
      Catch: Words

      Dramatic Failure: Words
      Failure: Words
      Success: When this spell is cast, all natural, undressed earth or stone in the spell's area is softened. Wet earth becomes thick mud, dry earth becomes loose sand or dirt, and stone becomes soft clay that is easily molded or chopped.
      Exceptional Success: Words

Stoneburrow (•)

      Description

      Cost: Words
      Dice Pool: Wyrd + Thing
      Action: Instant Reflexive Extended
      Catch: Words

      Dramatic Failure: Words
      Failure: Words
      Success: Words
The target can pass through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water, traveling at a speed of 5 feet. If protected against fire damage, it can move through lava. This movement leaves behind no tunnel or hole, nor does it create any ripple or other sign of its presence. It requires as much concentration as walking, so the subject can attack or cast spells normally, but cannot charge or run.       Exceptional Success: Words

Earth Spike (•)

      Description

      Cost: Words
      Dice Pool: Wyrd + Thing
      Action: Instant Reflexive Extended
      Catch: Words

      Dramatic Failure: Words
      Failure: Words
      Success: Does as much Lethal damage as successes. Armor subtracts.
      Exceptional Success: Words

Lightning Bolt(•••••)

      Description

      Cost: Words
      Dice Pool: Wyrd + Thing
      Action: Instant Reflexive Extended
      Catch: Words

      Dramatic Failure: Words
      Failure: Words
      Success: Lightning comes crashing down. The lightning does as much bashing damage as the user's successes. The lightning chains between as many targets as the user can see or knows the location of equal to their Wyrd. The lightning may not hit the same target twice.
      Exceptional Success: The lightning may hit the same target twice.

      Suggested Modifiers:
      +3 Stormy skies
      +1 Currently raining.
      -1 Cloudy skies.
      -3 Partly cloudy skies.
      -10 Clear skies.