Gentry/Sky Admiral Santei

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Sky Admiral Santei

A global keeper created by player Basil;
Sky Admiral Santei: pirate, pillager, and a cut-throat snappy dresser.

"I'm scurvy, seditious like the powder delicious
You know that I'm the pirate who is the most viscious
We blacken the sky the Jolly Roger and I,
If you don't comply kiss your ass goodbye"

Captain Dan And The Scurvy Crew; "Jolly Roger"

Description

Santei.jpg

The Sky Admiral is vain, ambitious, and blood hungry for the things others have. Above all the keeper is cunning and will circle like a hyena looking for the weaker prey in the herd of gentry society. He is as dreaded by his peers as he is strangely welcome. Theory has gone that he is endorsed by many of his peers to keep the 'rabble' from springing up, and that keeps new, lesser threats from arising; a wolf to control the deer population...were the deer horrible horrible people.

How he treats his own people is another story.

The Admiral makes a habit of collecting titles for the purpose of trade. They are too numerous to list here. Some include:

  • Collector of all Debts
  • Lord of the Seven Suns (Won in a duel with a constellation)
  • Harbinger of the Early Mornings (Stolen from a coffee goddess)
  • Father of the Aether Winds (You know, he may have legitimately earned that one)
  • Thief of Socks, Bringer of Asymmetry (Taken from That Which Cleanses)
  • Queen of the Knitting Needle (He's been indiscriminate about his collection)
  • (More. But you get the idea.)


  • Realm: Solar Fleet Epsilon

    SolarFleetEpsilon.jpg
    The Sky Admiral holds no fixed territory of his own, instead His domain is a fleet of mobile solar ships and the stars they navigate by. The Fleet is commonly referred to as 'The Admirality' by his crew and Solar Fleet Epsilon by everyone else. Santei's ever-changing number of ships moves across space and time out of one gentry's domain into another. Typically he targets weaker gentry taking what titles they have been able to amass, or even their followers, loyal or kept. Sometimes his domain will press to invade trying to test the defenses of other Gentry and sell his findings to, yet, other Gentry who would profit from this knowledge. Naturally, the Sky Admiral's raiders do frequent trading with The Borrower.

    Visual References: Think Spelljammer, Titan A.E., or Treasure Planet as a quick point of reference.


    Methodology

    Some say you keep what you kill, but everything is really just his and if you are on his team? Well you get to reap the benefits. The question is how did you get there?

  • Mystical Plothole - Like any other gentry there's always some trap or lure left out that pulls one up into space.
  • Deal/Conned into it - Were you convinced by one of his many loyalists or privateers to seek a life of power and profits beyond your imagination?
  • Were stolen from another Gentry - It's entirely common to have simply been the target of another gentry and been taken by him to use as leverage against the gentry that actually chose you. He does this with their own staff too. Don't feel too poorly about it. Welcome to accepting life as a commodity.
  • In the durance captives are kept, from whatever walk of life they came from, to serve his crew in some capacity. You would be one of the pirate/soldiers boarding other gentry's domains, Assisting with the maintenance of the ship, or plotting for the next raid or finding buyers for the things they've found.


    Suggested Themes for Escapees

    Strike hard and stay mobile - The Sky Admiral holds no territory. It takes resources to hold land, precious resources that could instead be taking more! Former raiders learn not to put their trust in walls and defenses. They may dislike routine, avoid staying in the same place for multiple nights. Maybe they stay mobile, living out of a vehicle or a backpack. Or perhaps they just prefer an aggressive, stick and move approach to problems instead of building and investing in long term solutions.

    Everything has a weakness - Those who spent time in service to the Admiral learned to always be on the lookout for weaknesses, and exploit it wherever possible. They're hard to trust, and find it hard to extend trust to others. But they tend to watch the world with a wary eye, and be skilled at identifying opportunity. They won't waste resources fighting at a disadvantage, and instead will bide their time waiting for the right moment to strike.

    By Seeming:

    • Beast - Ultimately not very common, though there are more alien species that inhabit his ranks with various animal characteristics. It is important to bear in mind he is in space, not on water.
    • Darkling - More common than one might think. Being devious, or an entity of cruelty and malice would get you far in the ranks.
    • Elemental - Quite a few. The Aether is rife with lightening, solar storms, and aetheric energies that mimic many of the other elements. Even asteroids are a thing. Water is a scarcity.
    • Fairest - There are a few, but not many. Those that have social skills might be entertainment for the crew, or employed with his scouts to recruit new blood.
    • Ogre - Absolutely. Especially stonebones (Again, who doesn't love a meteorite?), Renders, and anything that will aid him in getting what he wants.
    • Wizened - You know, he prizes the cleverness of the crafters, and the soldiers, Gameplayers, and those that can fix things broken in their acquisition, or build and augment the solar ships and artillery for getting new things.


    Current Escapees - AlvoBasil A UtridgeFreya GullSidonie Glass