Merits
Contents
Merits
Where any and all information about accepted merits/HRs for them exist. Not finished!
- Merits which are marked with HR are custom merits.
- Merits which have HR at the end have a House Rule detailing changes in how it's used.
Changeling Merits
All Changeling merits from the books are valid, except for the Fatebound merits.
- Age Reversal • (NH:GF p.84)
- Arcadian Body •••• (RoS p.87)
- Arcadian Metabolism ••• (RoS p.87)
- Brownie's Boon • (RoS p.88)
- Charmed Life •• (RoS p.88)
- Disenchanting Kiss •••• (SaD p.92)
- Dual Kith •• or ••• (RoS p.88)
- Enchanting Performance •••• (RoS p.88)
- Fae Mount •, ••, •••, or ••••• (RoS p.89)
- Faerie Favor ••• (RoS p.90)
- Faerie Healing •• (RoS p.90)
- Gentrified Bearing •••• (RoS p.92)
- Goblin Merchant • or ••• (GM p.34)
- Harvest • to ••••• (CtL p.94)
- Hedge Gate Sense • (RoS p.92)
- Hedgebeast Companion • to ••• (AN p.132)
- Hidden Life • to ••• (RoS p.92)
- Hob Kin •• (RoS p.92)
- Hobgoblin Trainer •• (RoS p.93)
- Lethal Mien •• (RoS p.94)
- Long of Days •• (RoS p.94)
- Manymask • to ••••• (ER p.14)
- Market Familiarity • or ••• (GM p.14)
- Market Sense • (RoS p.94 or GM p.33)
- Market Stall •••• (GM p.34)
- New Identity •, •• or •••• (CtL p.98 or AN p.45)
- No Seeming •• (ER p.107)
- Perfect Stillness • (RoS p.94)
- Pledgesmith • to ••• (RoS p.94)
- Prophet Circle • to ••••• (RoS p.94)
- Rigid Mask •• (RoS p.95)
- Second-Hand Skills • to ••• (GM p.26)
- Shared Sleep • (CtL p.44)
- Siren Song (RoS p.96)
- Slave • to ••••• (GM p.23)
- Soul Sense •• (RoS p.96)
- Sublime ••••• (ER p.14)
- Token Maker ••• (RoS p.150)
- Tokenmaster ••• (ER p.14)
- Visionary Dreams •• (RoS p.97)
- Wholesale Wares • or •• (GM p.35)
- Wisdom of Dreams ••• (RoS p.97)
- Wyrdskill ••• (ER p.15)
Fighting Style
- Dream Combat • to ••••• (RoS p.90)
- Hedge Duelist • to ••••• (RoS p.91)
Kith Restricted
- Kiss of Life •••• (SaD p.24) - Leechfinger
- Subtle Liqueur • (SaD p.29) - Brewer
Entitlement Restricted
- Outsider Fetish • to ••• (LoS p.150) - Lord Sages of the Unknown Reaches
Milestone Merits
- Bloodied Ground
- Broken Mirror
- Cuckoo's Egg
- False Heart
- Fetchbane
- Shared Guilt
CG Only
The merits below must be taken using dots during initial Character Generation. They cannot be purchased via xp.
- Enchanted Mortal •• (ER p.107) - HR: Mortal and Mortal+ characters may both take this merit.
- Seeming ••• (ER p.107) - Must be Fae-touched to take this merit.
Staff-Set via +Request
For one reason or another, the following merits require staff intervention.
- Archive • to ••••• (RoS p.87) - Prerequisite: Must have a Hollow.. Unfortunately, code doesn't know which Hollow you are purchasing it for, if you have multiples. Needs staff help.
- Bastion Amenities • to ••••• (SaD p.108) - See 'news bastions'
- Bastion Battlements • to ••••• (SaD p.108) - Ditto
- Bastion Size • to ••••• (SaD p.108) - Ditto
- Devotee • to ••••• (ER p.14) - Set a +note on yourself. Send a +req/fae to staff asking for approval of your +note and to have Devotee set on your sheet.
- Goblin Vow • to ••••• (RoS p.38) - Send a +req/fae to staff to get approval on your vow. Once vow is approved, set a +note on yourself. Staff will lock the note.
- Goodwill • to ••••• (CtL p.93 & AN p.45) - HR
- Hedgespun • to ••••• - Send a +req/fae to staff for approval of your idea.
- Hollow Amenities • to ••••• (CtL p.94) - See 'news hollows'
- Hollow Doors • to ••••• (CtL p.94) - Ditto
- Hollow Garden • to ••••• - HR
- Hollow Size • to ••••• (CtL p.94) - Ditto
- Hollow Wards • to ••••• (CtL p.94) - Ditto
- Hollow Workshop • to ••••• (RoS p.97) - Ditto
- Mantle • to ••••• (CtL p.97) - HR
- Mobile Hollow • to ••••• (SaD p.92) - Same rules as regular Hollow merits.
- Ritual Doorway ••• (RoS p.95) - Same rules as regular Hollow merits.
- Token • to ••••• (CtL p.98) - Send a +req/fae to staff for approval of your idea.
Psychic Merits
The following merits are a blend of Second Sight (SS) and GMC (GMC). Many psychic abilities formerly available were removed in GMC. Fate's Harvest staff thinks they are still shiny, so there will be a few House Rules to make things mesh. If a merit was created for Fate's Harvest by staff, it is marked with (HR) for House Rule.
All "Options" are available in SS merits. All "Drawbacks" are required in GMC merits.
- If you have any of these merits, you are considered a Psychic.
- If you have any of these merits, but also follow a Tradition (Hedge Witch, Shaman, Apostle, etc.) you are considered a Thaumaturge.
ESP Merits
- Astral Projection ••• (SS p.36)
- Clairvoyance ••• (GMC p.172)
- Clairvoyance • (HR) - Prerequisite: Clairvoyance ••• - HR
- Dowsing • (SS p.38)
- Dream Travel • to ••••• (SS pp.38-9) - HR: Prerequisites: Astral Projection & Telepathy.
- Postcognition • or ••• (SS p.40)
- Precognition •••• (SS pp.40-1)
- Psychometry ••• (GMC p.174)
Mediumist Merits
- Automatic Writing •• (SS p.42)
- Channeling ••• (SS pp.43-4)
- Death Sight ••• (SS pp.44-5) - HR
- Ghost Calling ••• (SS pp.45-6)
Psychokinetic Merits
- Biokinesis • to ••••• (SS pp.46-7/GMC p.172/HR) - HR
- Plant Empathy • (SS p.49)
- Psychic Healing ••• or ••••• (SS p.49)
- Psychic Vampirism •••• or ••••• (SS pp.49-50)
- Psychokinesis ••• or ••••• (GMC pp.173-4) - HR
- Psychokinetic Immunity ••• (HR) - Prerequisite: Psychokinesis ••• - HR
- Psychokinetic Shaping ••• (HR) - Prerequisite: Psychokinesis ••• - HR
- Telekinesis • to ••••• (GMC p.174)
Telepathic Merits
- Animal Empathy •• or •••• (SS pp.55-6)
- Animal Possession •••• (SS p.56)
- Animal Rapport ••• to ••••• (SS p.57) - HR
- Aura Reading ••• (GMC p.172) - HR
- Mental Blast ••••• (SS p.58) - HR: Prerequisite: Telepathy •••••
- Mind Breaker ••••• (SS pp.58-9) - HR: Prerequisite: Telepathy •••••
- Mind Control ••••• (SS pp.59-60)
- Psychic Empathy •••• or ••••• (SS pp.60-1) - HR: Prerequisites: Aura Reading & Telepathy
- Psychic Illusions ••••• (SS pp.61-2) - HR: Prerequisites: Mind Control & Telepathy
- Psychic Invisibility ••••• (SS pp.62-3) - HR: Prerequisites: Mind Control & Telepathy
- Telepathic Communication •••• (SS p.63) - HR
- Telepathic Rapport ••• (SS pp.63-4) - HR
- Telepathy ••• or ••••• (GMC p.175) - HR
Misc. Supernatural Merits
The following are written in the GMC book as "supernatural" merits, but do not easily fit under other categories.
- Cursed •• (GMC p.172)
- Mind of a Madman (GMC p.173)
- Omen Sensitivity ••• (GMC p.173)
- Thief of Fate •• (GMC p.175)
Thaumaturgical Merits
Here will be the list of Second Sight thaumaturge merits, and any equivalencies I end up doing for GMC. Frankly, I may just keep the Second Sight versions, because GMC doesn't differentiate between Ghosts and Spirits.
- Alchemy (External) •• or •••• (SS p.102)
- Alchemy (Internal) •• or •••• (SS pp.103-4)
- Communion •• or •••• (SS p.104)
- Countermagic •• or •••• (SS pp.105-6)
- Curse of Ill-Fortune ••• (SS p.106)
- Divination ••• (SS p.106)
- Dream • to ••••• (SS pp.106-7)
- Dream Travel ••• (SS p.107) - HR
- Enchantment •• or •••• (SS pp.107-8)
- Evocation •• or •••• (SS pp.108-9)
- Familiar ••• or •••• (SS pp.109-110) - HR
- Favorable Fortune ••• (SS pp.110-11)
- Geomancy ••• (SS p.111)
- Healing •••• (SS pp.111-2)
- Invocation •• or •••• (SS p.112)
- Longevity ••••• (SS pp.113)
- Luck Magic •• or •••• (SS pp.114-5)
- Magical Nexus • to •• (SS p.115)
- Psychic Projection •••• (SS p.115)
- Sacrifice • (SS pp.115-6)
- Scrying ••• (SS p.116)
- Second Sight ••• (SS p.116)
- See Auras •• (SS pp.116-7) - HR
- See Spirits •• (SS pp.117-8)
- Soul Jar •• or •••• (SS pp.118-9)
- The Last Spell • (Errata) - HR
- Visionary Trances •• or •••• (SS p.119)
- Warding ••• (SS p.120)
- Weather Control •••• (SS pp.120-1)
Universal Merits
These merits are available to all characters. Where merits are taken from non-standard books, the full book name is provided.
- A Little Knowledge • (Asylum Sourcebook p.50)
- Allies • to ••••• (GMC p.166)
- Alternate Identity •, •• or ••• (GMC p.166)
- Ambidextrous ••• (GMC p.164)
- Anonymity • to ••••• (GMC p.166)
- Anti-Psi ••••• (SS p.64)
- Area of Expertise • (GMC p.161)
- Atavism • (Slasher p.127)
- Barfly •• (GMC p.166)
- Beginner's Luck •• (Signs of the Moon p.29)
- Believers • to ••••• (SS pp.64-5)
- Bureaucratic Navigator •• (Asylum p.51)
- Contacts • to ••••• (GMC p.166)
- Cheap Shot •• (GMC p.176)
- Choke Hold •• (GMC p.176)
- Combat Awareness •• (Dogs of War p.109)
- Common Sense ••• (GMC p.161)
- Crack Driver •• or ••• (GMC p.164)
- Crafter's Sense ••• (The Free Council p.131)
- Danger Sense •• (GMC p.162)
- Decorated • to ••••• (Dogs of War p.39)
- Defensive Combat • (GMC p.176)
- Demolisher • to ••• (GMC p.164)
- Difficult to Ride •••• (Book of Spirits p.108)
- Direction Sense • (GMC p.176)
- Double Jointed •• (GMC p.165)
- Doubting Thomas • (SS p.65)
- Eidetic Memory •• (GMC p.176)
- Emotional Detachment • (Asylum p.50)
- Encyclopedic Knowledge •• (GMC p.162)
- Entering Strike •• (Rel p.72)
- Entheogenic Synesthesia •• (Magical Traditions, p.137)
- EOD •••• (Arm p.208)
- Equipped Grappling •• (Rel p.89)
- Eye for the Strange •• (GMC p.162)
- Fame • to ••• (GMC p.167)
- Feral Mien ••• (Tome of the Watchtowers p.154)
- Fast Reflexes • to ••• (GMC p.162)
- Fighting Finesse •• (GMC p.176)
- Firearms Retention • (Rel p.89)
- Fixer •• (GMC p.167)
- Fleet of Foot • to ••• (GMC p.165)
- Ghost Ally ••• to ••••• (SS pp.65-6)
- Giant ••• (GMC p.165)
- Good Time Management • (GMC p.163)
- Hardy • to ••• (GMC p.165)
- Heavy Hands ••• (Rel p.98)
- Higher Calling •• (Tome of the Watchtowers p.125)
- Holistic Awareness • (GMC p.163)
- Hypnotic Voice •••• (SS p.66)
- Indomitable •• (GMC p.163)
- Informative •• or •••• (The Free Council p.131)
- Ingratiating Wanderer •• (Midnight Roads p.58)
- Inspiring ••• (GMC p.167)
- Interdisciplinary Specialty • (GMC p.163)
- Iron Skin •• or •••• (GMC p.178)
- Iron Stamina • to ••• (GMC p.165)
- Iron Will •• (GMC p.167)
- Kin ••• (Spirit Slayers p.139) - HR
- Language • (GMC p.163) - Specify a language at time of purchase.
- Library • to ••• (SS p.113)
- Lucid Dreamer • (SS p.67)
- Lucid Dreaming •• (CtL p.195)
- Luxury •• or •••• (Seers of the Throne p.52)
- Make Do •, •• or ••• (The Free Council, p.132)
- Meditative Mind •, •• or •••• (GMC p.163)
- Mentor • to ••••• (GMC p.167)
- Multilingual • (GMC p.163) - Remember, any time you want to buy the Language merit for any of the languages you have under Multilingual, you get an automatic replacement. Send in a +request and staff will fix your +sheet for you.
- Murder Expert ••• (Slasher p.127)
- Null •••• (Spirit Slayers, p.140)
- Outdoorsman •• (Midnight Roads p.59)
- Patient • (GMC p.163)
- Professional Training • to ••••• (GMC pp.163-4) HR
- Psychic Resistance • to ••• (SS p.67) - HR
- Pusher • (GMC p.169)
- Rational Explanation •••• (The Free Council p.133)
- Resources • to ••••• (GMC p.168)
- Retainer • to ••••• (GMC p.170)
- Safe Place • to ••••• (GMC p.170)
- Scientist's Sense ••• (The Free Council p.133)
- Shield-Bearer • (War Against the Pure p.89)
- Shiv • or •• (GMC p.179)
- Sleight of Hand •• (GMC p.165)
- Small-Framed •• (GMC p.165)
- Small Unit Tactics •• (GMC p.170)
- Staff • to ••••• (GMC p.170)
- Steady Driver • (Midnight Roads p.59)
- Striking Looks • or •• (GMC p.170) - HR
- Stunt Rider ••• (Requiem for Rome p.110)
- Sworn Officer •, ••, •••, or •••• (Tales from the 13th Precinct p.81)
- Sympathetic •• (GMC p.171)
- Taste • (GMC p.171)
- Technophile • or •• (Arm p.208)
- Telltale Murder •• or ••• (Slashers p.127)
- Tolerance for Biology • (GMC p.164)
- Torture Suite • to ••• (Hunter: the Vigil p.72)
- Trained Memory • (Guardians of the Veil p.46)
- Trained Observer • or ••• (GMC p.164)
- Trip Sitter ••• (Magical Traditions p.137)
- True Friend ••• (GMC p.172)
- Unbondable •• (Night Stalkers p.135)
- Unobtrusive ••• (Ghouls p.74)
- Unseen Sense •• (GMC p.175)
- Well-Traveled • (Reliquary p.85)
- Wheelman •• (Midnight Roads p.59)
Staff-Set via +Request
For one reason or another, these merits require staff intervention.
- Hobbyist Clique •• (GMC p.167) - Send in a group +request to staff with all prospective members to briefly explain the clique. Staff will set the merit on all members.
- Mystery Cult Initiation • to ••••• (GMC p.168) - HR
- Quick Draw • (GMC p.165) - Requires staff intervention because of its prerequisite. Code doesn't know every weapon or spelling thereof!
- Status • to ••••• (GMC p.170) - Requires staff intervention to ensure sneaky people don't cheat. ;)
Styles
- Armed Defense • to ••••• (GMC p.175)
- Close Quarters Combat • to ••••• (GMC p.176)
- Fast-Talking • to ••••• (GMC p.167)
- Firefight • to ••• (GMC pp.176-7)
- Grappling • to ••••• (GMC p.177)
- Heavy Weapons • to ••••• (GMC p.177)
- Improvised Weaponry • to ••• (GMC pp.177-8)
- Light Weapons • to ••••• (GMC p.178)
- Marksmanship • to •••• (GMC pp.178-9)
- Martial Arts • to ••••• (GMC p.179)
- Parkour • to ••••• (GMC p.165)
- Police Tactics • to ••• (GMC p.179)
- Street Fighting • to ••••• (GMC pp.179-180)
- Unarmed Defense • to ••••• (GMC p.180)