Shelley/Prep Page
From Fate's Harvest
Shelley's ST Prep Page
This page is for you, the players in my plot, to place your notes for whatever scene we're doing. Please fill out the following by copying and putting it in a new section on its own. One per player
==='''Name''': === :'''Wyrd''': :'''Defense''': :'''Speed''': :'''Active Contracts''': :'''Other Bonuses (Kith/Equipment/Merits):''' :'''Anything you think may be important:'''
Ben
- Wyrd:5
- Defense:3
- Speed:10
- Active Contracts: --
- Other Bonuses (Kith/Equipment/Merits):Troll Kith Blessing (Active): Strength (4) to a single Manipulation roll. Witchtooth Kith Blessing (Passive): 9-again on Occult rolls. Mantle effect (Autumn): +1 to all Occult rolls. Magi of the Gilded Thorn (+2 to Navigation rolls in the Hedge). Hedgespun 1 (Survival +3). Hedgespun 2 (Intimidation +3).
- Anything you think may be important:Clarity 5 (-1 to perpection rolls).
Seven
- Wyrd: 5
- Defense: 9
- Speed: 17 (non augmented), 28 with F&T 4, +3 for wild 3
- Active Contracts: F&T 2 - +2 perception (smell), F&T 4 (Speed x 2), , Smoke 2 (-2 to track, leaves no tracks), Smoke 3 (+3 to stealth), Smoke 3 (negate -1 penalty for environmental conditions to perception and movement.), Wild 3 (+3 to perception + movement + stealth + speed), Elements 1 (wood),
- Other Bonuses (Kith/Equipment/Merits): Seeming Blessings: /8 on Animal Ken; Free Animal Ken specialty; Spend Glamour to increase Presence and Composure dice pools
Seeming Curses: -4 Untrained Penalty on Mental skills; /0 on Intelligence dice pools
Hunterheart
- Passive: Unarmed attacks do Lethal instead of Bashing. - Active: Add Wyrd to one Survival or Investigation roll when relying on your keen senses.
Farwalker
- Passive: Attempts to track you suffer a -3 penalty. - Active: Gain 9-again on Stealth and Survival rolls for the remainder of the scene.
- Anything you think may be important:
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