Shelley/Prep Page

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Shelley's ST Prep Page

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This page is for you, the players in my plot, to place your notes for whatever scene we're doing. Please fill out the following by copying and putting it in a new section on its own. One per player


==='''Name''': ===
:'''Wyrd''':
:'''Defense''':
:'''Speed''':
:'''Active Contracts''': 
:'''Other Bonuses (Kith/Equipment/Merits):'''
:'''Anything you think may be important:'''



Name: Ben

Wyrd:5
Defense:3
Speed:10
Active Contracts: --
Other Bonuses (Kith/Equipment/Merits):

Miscellany Troll Kith Blessing (Active): Strength (4) to a single Manipulation roll. Witchtooth Kith Blessing (Passive): 9-again on Occult rolls. Mantle effect (Autumn): +1 to all Occult rolls. Magi of the Gilded Thorn (+2 to Navigation rolls in the Hedge).

Anything you think may be important:Clarity 5 (-1 to perpection rolls)


===Seven""

Wyrd: 5
Defense: 9
Speed: 17 (non augmented), 28 with F&T 4, +3 for wild 3
Active Contracts: F&T 2 - +2 perception (smell), F&T 4 (Speed x 2), , Smoke 2 (-2 to track, leaves no tracks), Smoke 3 (+3 to stealth), Smoke 3 (negate -1 penalty for environmental conditions to perception and movement.), Wild 3 (+3 to perception + movement + stealth + speed), Elements 1 (wood),
Other Bonuses (Kith/Equipment/Merits): Seeming Blessings: /8 on Animal Ken; Free Animal Ken specialty; Spend Glamour to increase Presence and Composure dice pools

Seeming Curses: -4 Untrained Penalty on Mental skills; /0 on Intelligence dice pools

Hunterheart

- Passive:  Unarmed attacks do Lethal instead of Bashing.
- Active:   Add Wyrd to one Survival or Investigation roll when relying on your keen senses.

Farwalker

- Passive:  Attempts to track you suffer a -3 penalty.
- Active:   Gain 9-again on Stealth and Survival rolls for the remainder of the scene.
Anything you think may be important:

</pre>