Talk:Sigrun
From Fate's Harvest
The template below is to be used during events. Sigrun will inform you whether or not this information will be necessary to provide.
Create a section with your name, then edit your section. That will be least likely to overwrite someone else's work during the mad rush to add notes.
Template
[TEMPLATE: DO NOT EDIT; use the ones below.]
- Attributes: Wits #, Composure #, Resolve #
- [Power Stat]: #
- Clarity/Perception Modifier: #/#
- Defense: #
- Brawl Defense (if applicable): #
- Weaponry Defense (if applicable): #
- Armor: #/#
- Bonuses: (Pledges, Pacts, Ect)
- Merits: (Like Iron Stamina, Fast Reflexes, Fighting Merits)
- Relevant Contracts:
- Equipment: (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
- Weapons: (Weapons, including Magical Weapons)
- Damage:
- Init Penalty:
- Weapons: (Weapons, including Magical Weapons)
- Anything Else: Anything else
Your Name Here
- Attributes: Wits #, Composure #, Resolve #
- [Power Stat]: #
- Clarity/Perception Modifier: #/#
- Defense: #
- Brawl Defense (if applicable): #
- Weaponry Defense (if applicable): #
- Armor: #/#
- Bonuses: (Pledges, Pacts, Ect)
- Merits: (Like Iron Stamina, Fast Reflexes, Fighting Merits)
- Relevant Contracts:
- Equipment: (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
- Weapons: (Weapons, including Magical Weapons)
- Damage:
- Init Penalty:
- Weapons: (Weapons, including Magical Weapons)
- Anything Else: Anything else which might be pertinent!
Teagan
- Attributes: Wits 4, Composure 4, Resolve 4
- Wyrd: 5
- Clarity/Perception Modifier: 5/0
- Defense: 8
- Brawl Defense (if applicable): 8
- Weaponry Defense (if applicable): 9
- Armor: 3/3 (Summer, Elements 2
- Bonuses: (Pledges, Pacts, Ect) n/a
- Merits: Direction Sense, Fast Reflexes 3, Fighting Finesse (Machete), Light Weapons 2, Rigid Mask, Perfect Stillness, Quick Draw, TO3
- Relevant Contracts: Smoke 5 (exceptional), Smoke 2 (7 successes), Elements 2 Darkness (Exceptional), Separation 1 (Exceptional), Eternal Summer (3 successes)
- Equipment: n/a
- Weapons: Baby The Machete, cold iron machete
- Damage: +2 (up to +7 if activated)
- Init Penalty: -2
- Weapons: Baby The Machete, cold iron machete
- Anything Else: Harbinger, Shadowsoul
Sophia Caruso
- Attributes: Wits 3, Composure 3, Resolve 3
- Wyrd: 3
- Clarity/Perception Modifier: 7/0?
- Defense: 5
- Brawl Defense (if applicable): #
- Weaponry Defense (if applicable): #
- Armor: 0/0
- Bonuses: n/a
- Merits: Boxing 4, Combat Awareness, Danger Sense, Defensive Combat, Fast Reflexes 3, Improvised Weaponry 3, Parkour 5?, Street Fighting 3, Trained Observer 3, Unarmed Defense 4
- Relevant Contracts: Separation 4, Smoke 5, Wind 1 (+2 to next action), Smoke 2 - 3 successes, Separation 1
- Equipment: n/a
- Weapons: Hunting Knife
- Damage: 1
- Init Penalty: -1
- Weapons: Hunting Knife
- Anything Else:
Jenny
- Attributes: Wits 4, Composure 4, Resolve 3
- Wyrd: 7
- Clarity/Perception Modifier: 9/+2
- Defense: 4
- Bonuses: (Pledges, Pacts, Ect)
- Merits: Faerie Healing, Disenchanting Kiss
- Relevant Contracts: Communion (Plants) 3, Elements (Plants) 5, Elements (Earth) 3, Elements (Water) 3, Spirit 3, Night Terrors 3, Witch Woods 5, Dread 5, Darkness 1
- Equipment: Medical gear, goblin fruit, food, water, rope, two lighters, a lantern/flashlight, finger cymbals, capsules of bat's blood, doll eyes, owl feathers, various occult symbols, etc., etc..
- Weapons: None
- Damage: N/a
- Weapons: None
- Anything Else: Thusser
Damion
- Attributes: Wits 3, Composure 4, Resolve 4
- Wyrd: 7
- Clarity/Perception Modifier: #/#
- Defense: 8
- Armor: 4/6
- Bonuses: Blessing of Perfection: +7 to die rolls made with Dragon's Fang for scene. Noonday Grasp: +3 Strength for scene. +1 Stamina.
- Merits: Ambidexterous, Boxing 2, Heavy Weapons 5, Parkour 4, Steet Fighting 5.
- Relevant Contracts: Artifice 3, Eternal Spring 1, Eternal Summer 4, Oath and Punishment 1, Stone 1.
- Weapons: Dragon's Claw 6L, -5 Init, Str 4, Size 3, 9-again, Two-handed, Durability 3 Dragon's Breath, 4L, long range 50/100/200, Low capacity (need to reload after short bursts/failures), -2 Init, Strength 3, Size 3
- Init Penalty: Dragon's Claw -5
- Weapons: Dragon's Claw 6L, -5 Init, Str 4, Size 3, 9-again, Two-handed, Durability 3 Dragon's Breath, 4L, long range 50/100/200, Low capacity (need to reload after short bursts/failures), -2 Init, Strength 3, Size 3