User talk:Gisa
From Fate's Harvest
Plot Stuff
Please edit only your section so you guys don't overwrite each other.
TEMPLATE:
- Defense:
- Armor:
- Contracts Active (with successes as applicable):
- Weaponry:
- Other Important Stuff:
Alonso
- Defense: 9 (Base), +1 (Skitterskulk), +1 (Airtouched), +1 (Levinquick), +3 (Dagger), +1 to first strike against me (Two weapon 2), Tripled (Skitterskulk Dodge)
- Armor: 2/4 (Duster), 1 (Elements 2)
- Initiative: 11 (Base), +1 (Levinquick), Ignore Weapon Penalties (Two-Weapon 1, Combat Archery 1)
- Speed: 15 (Base), +1 (Levinquick), +2 (Wild 3)
- Stealth: 9/again (Seeming), +2 (Wild 3),
- Perception: 8/again (Trained Observer), +2 (Wild 3)
- Attack Roll: +Wyrd (Artifice 3)
- Dexterity: +Successes (Wind 1)
- Special: Ignore wind based tilts. Telekinetic Blow. (Airtouched) Reflexively triple speed and use defense vs firearms for one turn. (Levinquick) Once per scene triple defense in a dodge. (Skitterskulk) Once per day, omen sensitivity merit. Once per day, predict misfortune. (Harbinger.)
Cassian
- Defense: 10-2 (Armor)
- Armor: 3/5
- Contracts Active (with successes as applicable):
- Weaponry: 3L Bow, +1 Broadhead Arrows, 0L Whip
- Other Important Stuff: /8 Stealth, Detect Life (+2 to perception against targets I may drain life from), Can stealth in any naturally occuring vegetation no matter the shape or size, +4 stealth/survival on natural surfaces.
Damion
Omari
Omari:
- Defense: 9
- Armor: 2/0
- Contracts Active (with successes as applicable): Elements 2, Lost and Found 4 (Rifle)
- Weaponry: Hedgespun Heavy Pistol (Dam +2), Hedgespun Heavy Revolver (Toxicity 15), Hedgespun Big Game Rifle (Dam +2), Dam 1 Teeth and Claws
- Other Important Stuff:
Romulus:
- Defense: 7
- Armor: 2/0
- Contracts Active (with successes as applicable): Elements 2, Elements 5
- Weaponry: Dam 1 Teeth
- Other Important Stuff:
Remus:
- Defense: 7
- Armor:0/0
- Contracts Active (with successes as applicable): n/a
- Weaponry: Dam 1 Teeth, Dam 3 Claws, Icebreathing (2L per turn of exposure)
- Other Important Stuff: Flight, Water-Running
Damion
- Defense: 6
- Armor: 4/6
- Contracts Active (with successes as applicable): Artifice 3 (+5 to Dragon Claw), Eternal Spring 3 (+1 to Str).
- Weaponry: Dragons Claw: 6L, -5 Init, Str 4, Size 3, 9-again, Two-handed, Durability 3 Dragons Breath: 4L, long range 50/100/200, Low capacity (need to reload after short bursts/failures), -2 Init, Strength 3, Size 3
- Other Important Stuff: Ambidexterous, Boxing 2, Heavy Weapons 5, Parkour 4, Street Fighting 5.