Talk:Sigrun
From Fate's Harvest
The template below is to be used during events. Sigrun will inform you whether or not this information will be necessary to provide.
Create a section with your name, then edit your section. That will be least likely to overwrite someone else's work during the mad rush to add notes.
Template
[TEMPLATE: DO NOT EDIT; use the ones below.]
- Attributes: Wits #, Composure #, Resolve #
- [Power Stat]: #
- Clarity/Perception Modifier: #/#
- Defense: #
- Brawl Defense (if applicable): #
- Weaponry Defense (if applicable): #
- Armor: #/#
- Bonuses: (Pledges, Pacts, Ect)
- Merits: (Like Iron Stamina, Fast Reflexes, Fighting Merits)
- Relevant Contracts:
- Equipment: (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
- Weapons: (Weapons, including Magical Weapons)
- Damage:
- Init Penalty:
- Weapons: (Weapons, including Magical Weapons)
- Anything Else: Anything else
Your Name Here
- Attributes: Wits #, Composure #, Resolve #
- [Power Stat]: #
- Clarity/Perception Modifier: #/#
- Defense: #
- Brawl Defense (if applicable): #
- Weaponry Defense (if applicable): #
- Armor: #/#
- Bonuses: (Pledges, Pacts, Ect)
- Merits: (Like Iron Stamina, Fast Reflexes, Fighting Merits)
- Relevant Contracts:
- Equipment: (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
- Weapons: (Weapons, including Magical Weapons)
- Damage:
- Init Penalty:
- Weapons: (Weapons, including Magical Weapons)
- Anything Else: Anything else which might be pertinent!
Widget
- Attributes: Wits 3, Composure 2, Resolve 2
- [Power Stat]: 1
- Clarity/Perception Modifier: 7/0
- Defense: 6
- Brawl Defense (if applicable): #
- Weaponry Defense (if applicable): #
- Armor: 0
- Bonuses:
- Merits: Fighting Finesse, Trained Observer
- Relevant Contracts: Animation 1, Artifice 5
- Equipment: Welding Mask (head armor?)
- Weapons:
- Damage:
- Init Penalty:
- Weapons:
- Anything Else: Oversized jumpsuit
Sigrun
- Attributes: Wits 4, Composure 4, Resolve 3
- [Power Stat]: 7
- Clarity/Perception Modifier: +1/+1
- Defense: 3
- Brawl Defense (if applicable): 3
- Weaponry Defense (if applicable): 7
- Armor: 4/5 + 1/1 + 1/1
- Bonuses: (Pledges, Pacts, Ect)
- Merits: (Like Iron Stamina, Fast Reflexes, Fighting Merits)
- Relevant Contracts: Artifice 3: +7 to attacks with axe and spear. Eternal Summer 3: +3 Str / +1 Stamina
- Equipment: (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
- Weapons: (Weapons, including Magical Weapons)
- Damage:
- Init Penalty: -3
- Weapons: (Weapons, including Magical Weapons)
- Anything Else: Anything else which might be pertinent!
Vorpal, the Laughing God
- Attributes: Wits 2, Composure 3, Resolve 3
- Wyrd]: 9
- Clarity/Perception Modifier: +1, +3 total if detecting fae-based stuff
- Defense: 24, 27 versus unarmed, 29 in shadows.
- Brawl Defense (if applicable):
- Weaponry Defense (if applicable):
- Armor: 4/5
- Bonuses:
- Merits: MANY.
- Relevant Contracts: Elements (Darkness) 1+2(ex), Separation 1+4(ex), Calling The Guardian (ex @13 suxx), Wind 1 (ex @14 suxx, 2 rolls left)
- Equipment: (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
- Weapons: (Weapons, including Magical Weapons)
- Damage: 1L on knives, 5L on Elements
- Init Penalty: -1 or 0
- Weapons: (Weapons, including Magical Weapons)
- Anything Else: Charlatan's Crown is active.
Teagan
- Attributes: Wits 4, Composure 4, Resolve 4
- Wyrd: 5
- Clarity/Perception Modifier: 5/0
- Defense: 8
- Brawl Defense (if applicable): #
- Weaponry Defense (if applicable): 9
- Armor: 1/1
- Bonuses: who even has pledges
- Merits: Light Weapons 2, Mantle 5, Defensive Combat, Fast Reflexes 3, trained observer 3, Rigid Mask, Perfect Stillness
- Relevant Contracts: Smoke 2, Smoke 3 (3 succ), Smoke 5, Elements (Darkness) 2, Elements Darkness and Fire 1
- Equipment: (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
- Weapons: BABY
- Damage: +2 (unactivated), up to +7 activated
- Init Penalty: -2
- Weapons: BABY
- Anything Else: Anything else which might be pertinent!
Glitch
- Attributes: Wits 5, Composure 2, Resolve 4
- Wyrd: 5
- Clarity/Perception Modifier: 5/0
- Defense: 9
- Brawl Defense (if applicable):
- Weaponry Defense (if applicable): 10
- Armor: 0/0
- Bonuses: (Pledges, Pacts, Ect)
- Merits: Defensive Combat 1, Fast Reflexes 3, Fleet of Foot 3, Fighting Finesse (Brawl and Sword), Quick Draw
- Styles: Armed Defense 3, Light Weapons 3
- Relevant Contracts: Animation 3 (+Wyrd to weapon roll)
- Equipment: (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
- Weapons: Sword
- Damage: +3
- Init Penalty: -3
- Weapons: Sword
- Anything Else: +roll/9=Dexterity+Weaponry.Sword+Wyrd+3