User talk:Gisa
Plot Stuff
Please edit only your section so you guys don't overwrite each other.
TEMPLATE: Defense: Armor: Contracts Active (with successes as applicable): Weaponry: Other Important Stuff:
Alonso
- Defense: 8 (Base), +1 (Skitterskulk), +1 (Airtouched), +1 (Levinquick), +3 (Dagger), +1 to first strike against me (Two weapon 2), Tripled (Skitterskulk Dodge)
- Armor: 2/4 (Duster), +1/1 (Elements 2)
- Initiative: 11 (Base), +1 (Levinquick), Ignore Weapon Penalties (Two-Weapon 1, Combat Archery 1)
- Speed: 15 (Base), +1 (Levinquick), +4 (Wild 3)
- Stealth: 9/again (Seeming), +4 (Wild 3),
- Perception: 8/again (Trained Observer), +4 (Wild 3)
- Attack Roll: +Successes (Artifice 3)
- Dexterity: +Successes (Wind 1)
- Special: Ignore wind based tilts. Telekinetic Blow. (Airtouched) Reflexively triple speed and use defense vs firearms for one turn. (Levinquick) Once per scene triple defense in a dodge. (Skitterskulk) Once per day, omen sensitivity merit. Once per day, predict misfortune. (Harbinger.)
Cassian
- Defense: 10
- Armor: 3/5
- Contracts: Shadowpatch (1 succ, +3 Stealth)
- Weapons: +4 (4 strength) Long Bow, Broadhead Arrows (+1, AP2).
Cian
- Defense: 9
- Armor: None
- Weaponry: Knife
- Other: Sleight of Hand, Perfect Stillness, +3 Larceny/Stealth for Scene, /8 Stealth (kith,PT), /9 Larceny/Brawl (PT)
Dielle
Defense:6 Armor: None Weaponry: Long Bow 2 knives, (hunting and small) 1 heavy pistol
Erebos
Defense: 8 (Base) + 2 (low light/vis (kith)) and apply against firearms
Armor: 1 (Contract of Elements 2)
Initiative: 10
Speed: 15
Stealth: 8/again (seeming/kith), +2 (kith), +1 darkness (specialty)
Special: Darken Area (Shadowsoul), Ignore penalties to sight-based perception rolls +2 defense in low light + apply to firearms, (Palewraith), +2 stealth and initiate grapple and 9-again Intimidate (Brollachan)
Glitch
Miranda
Defense: 8, 9 vs Denizens of the Hedge Armor: 2/3 (Hedgespun Kevlar Vest) 3/4 (Vest + Elements 2)
Contracts Active:
- Elements (Water) 1
- Elements (Water) 2 (Normal Success - 2 lethal)
Weaponry: The Judge (Hedgespun Heavy Revolver) Stats: Heavy Revolver, Dam +3, Range: Long, Capacity: low, Init: -2, Str: 3, Size: 3
Equipment: Survival kit, Athletic Shoes, Gas Mask
Important Merits: Hob Kin.
Notes: Hedgespun Outfit from Hedgespun Wardrobe worn. +2 to Intimidation and Persuasion Rolls vs Any form of Hobgoblin or Hedge Denizen. +1 to Navigate Hedge.