Difference between revisions of "Saulot/Contracts of Doors"
Abourassein (Talk | contribs) (Created page with "==Contracts of Gaia== '''UNIVERSAL AFFINITY'''<br> {{tab}}Description of Contract === As Tough as Stone (•)=== {{tab}}Description {{tab}}'''<span style="font-variant:small...") |
(No difference)
|
Latest revision as of 18:53, 17 March 2019
Contents
Contracts of Gaia
UNIVERSAL AFFINITY
Description of Contract
As Tough as Stone (•)
Description
Cost: 1 Glamour
Dice Pool: Wyrd + Stamina
Action: Reflexive
Catch: Words
Dramatic Failure: Words
Failure: Words
Success: Add successes to next Stamina, Composure, or Resolve roll.
Exceptional Success: Gain Rote Action on next Stamina, Composure or Resolve roll.
Earthmold (•)
Description
Cost: No Cost
Dice Pool: Wyrd + Strength
Action: Reflexive
Catch: Words
Dramatic Failure: Words
Failure: Words
Success: When this spell is cast, all natural, undressed earth or stone in the spell's area is softened. Wet earth becomes thick mud, dry earth becomes loose sand or dirt, and stone becomes soft clay that is easily molded or chopped.
Exceptional Success: Words
Stoneburrow (•)
Description
Cost: Words
Dice Pool: Wyrd + Thing
Action: Instant Reflexive Extended
Catch: Words
Dramatic Failure: Words
Failure: Words
Success: Words
The target can pass through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water, traveling at a speed of 5 feet. If protected against fire damage, it can move through lava. This movement leaves behind no tunnel or hole, nor does it create any ripple or other sign of its presence. It requires as much concentration as walking, so the subject can attack or cast spells normally, but cannot charge or run.
Exceptional Success: Words
The Door to Nowhere (••••)
Description
Cost: Words
Dice Pool: Wyrd + Larceny
Action: Instant
Catch: Words
Dramatic Failure: Words
Failure: Words
Success: This allows the user to make a door go into any of the realms invisible (Hedge, Shadow, Underworld, Tenemos, a person's Oneiros, the Skein) that they've visited, and to make a door from nothing. This door stays unlocked and present for as many minutes as the user's Wyrd. Where they wind up in said invisible realm is the closest amalgamation to their current location if at all possible. A door can be used from the invisible realm they went to that can return them to the present world, but it stay as open under the same restrictions.
Exceptional Success: Words
Name (•)
Description
Cost: Words
Dice Pool: Wyrd + Thing
Action: Instant Reflexive Extended
Catch: Words
Dramatic Failure: Words
Failure: Words
Success: Words
Exceptional Success: Words