Difference between revisions of "Talk:Sigrun"
From Fate's Harvest
Line 82: | Line 82: | ||
*** '''Damage''': | *** '''Damage''': | ||
*** '''Init Penalty''': -3 | *** '''Init Penalty''': -3 | ||
+ | * '''Anything Else''': Anything else which might be pertinent! | ||
+ | === Teagan === | ||
+ | |||
+ | * '''Attributes''': Wits 4, Composure 4, Resolve 4 | ||
+ | * '''Wyrd''': 5 | ||
+ | * '''Clarity/Perception Modifier''': 5/0 | ||
+ | * '''Defense''': 8 | ||
+ | * '''Brawl Defense''' (if applicable): # | ||
+ | * '''Weaponry Defense''' (if applicable): 9 | ||
+ | * '''Armor''': 1/1 | ||
+ | * '''Bonuses''': who even has pledges | ||
+ | * '''Merits''': Light Weapons 2, Mantle 5, Defensive Combat, Fast Reflexes 3, trained observer 3, Rigid Mask, Perfect Stillness | ||
+ | * '''Relevant Contracts''': Smoke 2, Smoke 3 (3 succ), Smoke 5, Elements (Darkness) 2, Elements Darkness and Fire 1 | ||
+ | * '''Equipment''': (Non Combat Equipment - Rope, Climbing Gear, Survival Gear) | ||
+ | ** '''Weapons''': BABY | ||
+ | *** '''Damage''': +2 (unactivated), up to +7 activated | ||
+ | *** '''Init Penalty''': -2 | ||
+ | * '''Anything Else''': Anything else which might be pertinent! | ||
+ | === Teagan === | ||
+ | |||
+ | * '''Attributes''': Wits 4, Composure 4, Resolve 4 | ||
+ | * '''Wyrd''': 5 | ||
+ | * '''Clarity/Perception Modifier''': 5/0 | ||
+ | * '''Defense''': 8 | ||
+ | * '''Brawl Defense''' (if applicable): # | ||
+ | * '''Weaponry Defense''' (if applicable): 9 | ||
+ | * '''Armor''': 1/1 | ||
+ | * '''Bonuses''': who even has pledges | ||
+ | * '''Merits''': Light Weapons 2, Mantle 5, Defensive Combat, Fast Reflexes 3, trained observer 3, Rigid Mask, Perfect Stillness | ||
+ | * '''Relevant Contracts''': Smoke 2, Smoke 3 (3 succ), Smoke 5, Elements (Darkness) 2, Elements Darkness and Fire 1 | ||
+ | * '''Equipment''': (Non Combat Equipment - Rope, Climbing Gear, Survival Gear) | ||
+ | ** '''Weapons''': BABY | ||
+ | *** '''Damage''': +2 (unactivated), up to +7 activated | ||
+ | *** '''Init Penalty''': -2 | ||
* '''Anything Else''': Anything else which might be pertinent! | * '''Anything Else''': Anything else which might be pertinent! | ||
Revision as of 23:14, 3 February 2018
The template below is to be used during events. Sigrun will inform you whether or not this information will be necessary to provide.
Create a section with your name, then edit your section. That will be least likely to overwrite someone else's work during the mad rush to add notes.
Template
[TEMPLATE: DO NOT EDIT; use the ones below.]
- Attributes: Wits #, Composure #, Resolve #
- [Power Stat]: #
- Clarity/Perception Modifier: #/#
- Defense: #
- Brawl Defense (if applicable): #
- Weaponry Defense (if applicable): #
- Armor: #/#
- Bonuses: (Pledges, Pacts, Ect)
- Merits: (Like Iron Stamina, Fast Reflexes, Fighting Merits)
- Relevant Contracts:
- Equipment: (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
- Weapons: (Weapons, including Magical Weapons)
- Damage:
- Init Penalty:
- Weapons: (Weapons, including Magical Weapons)
- Anything Else: Anything else
Your Name Here
- Attributes: Wits #, Composure #, Resolve #
- [Power Stat]: #
- Clarity/Perception Modifier: #/#
- Defense: #
- Brawl Defense (if applicable): #
- Weaponry Defense (if applicable): #
- Armor: #/#
- Bonuses: (Pledges, Pacts, Ect)
- Merits: (Like Iron Stamina, Fast Reflexes, Fighting Merits)
- Relevant Contracts:
- Equipment: (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
- Weapons: (Weapons, including Magical Weapons)
- Damage:
- Init Penalty:
- Weapons: (Weapons, including Magical Weapons)
- Anything Else: Anything else which might be pertinent!
Your Name Here
- Attributes: Wits #, Composure #, Resolve #
- [Power Stat]: #
- Clarity/Perception Modifier: #/#
- Defense: #
- Brawl Defense (if applicable): #
- Weaponry Defense (if applicable): #
- Armor: #/#
- Bonuses: (Pledges, Pacts, Ect)
- Merits: (Like Iron Stamina, Fast Reflexes, Fighting Merits)
- Relevant Contracts:
- Equipment: (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
- Weapons: (Weapons, including Magical Weapons)
- Damage:
- Init Penalty:
- Weapons: (Weapons, including Magical Weapons)
- Anything Else: Anything else which might be pertinent!
Sigrun
- Attributes: Wits 4, Composure 4, Resolve 3
- [Power Stat]: 7
- Clarity/Perception Modifier: +1/+1
- Defense: 3
- Brawl Defense (if applicable): 3
- Weaponry Defense (if applicable): 7
- Armor: 4/5 + 1/1 + 1/1
- Bonuses: (Pledges, Pacts, Ect)
- Merits: (Like Iron Stamina, Fast Reflexes, Fighting Merits)
- Relevant Contracts: Artifice 3: +7 to attacks with axe and spear. Eternal Summer 3: +3 Str / +1 Stamina
- Equipment: (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
- Weapons: (Weapons, including Magical Weapons)
- Damage:
- Init Penalty: -3
- Weapons: (Weapons, including Magical Weapons)
- Anything Else: Anything else which might be pertinent!
Teagan
- Attributes: Wits 4, Composure 4, Resolve 4
- Wyrd: 5
- Clarity/Perception Modifier: 5/0
- Defense: 8
- Brawl Defense (if applicable): #
- Weaponry Defense (if applicable): 9
- Armor: 1/1
- Bonuses: who even has pledges
- Merits: Light Weapons 2, Mantle 5, Defensive Combat, Fast Reflexes 3, trained observer 3, Rigid Mask, Perfect Stillness
- Relevant Contracts: Smoke 2, Smoke 3 (3 succ), Smoke 5, Elements (Darkness) 2, Elements Darkness and Fire 1
- Equipment: (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
- Weapons: BABY
- Damage: +2 (unactivated), up to +7 activated
- Init Penalty: -2
- Weapons: BABY
- Anything Else: Anything else which might be pertinent!
Teagan
- Attributes: Wits 4, Composure 4, Resolve 4
- Wyrd: 5
- Clarity/Perception Modifier: 5/0
- Defense: 8
- Brawl Defense (if applicable): #
- Weaponry Defense (if applicable): 9
- Armor: 1/1
- Bonuses: who even has pledges
- Merits: Light Weapons 2, Mantle 5, Defensive Combat, Fast Reflexes 3, trained observer 3, Rigid Mask, Perfect Stillness
- Relevant Contracts: Smoke 2, Smoke 3 (3 succ), Smoke 5, Elements (Darkness) 2, Elements Darkness and Fire 1
- Equipment: (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
- Weapons: BABY
- Damage: +2 (unactivated), up to +7 activated
- Init Penalty: -2
- Weapons: BABY
- Anything Else: Anything else which might be pertinent!
Your Name Here
- Attributes: Wits #, Composure #, Resolve #
- [Power Stat]: #
- Clarity/Perception Modifier: #/#
- Defense: #
- Brawl Defense (if applicable): #
- Weaponry Defense (if applicable): #
- Armor: #/#
- Bonuses: (Pledges, Pacts, Ect)
- Merits: (Like Iron Stamina, Fast Reflexes, Fighting Merits)
- Relevant Contracts:
- Equipment: (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
- Weapons: (Weapons, including Magical Weapons)
- Damage:
- Init Penalty:
- Weapons: (Weapons, including Magical Weapons)
- Anything Else: Anything else which might be pertinent!