Difference between revisions of "Talk:Sigrun"

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Line 82: Line 82:
 
*** '''Damage''':   
 
*** '''Damage''':   
 
*** '''Init Penalty''': -3
 
*** '''Init Penalty''': -3
 +
* '''Anything Else''': Anything else which might be pertinent!
 +
=== Teagan ===
 +
 +
* '''Attributes''': Wits 4, Composure 4, Resolve 4
 +
* '''Wyrd''': 5
 +
* '''Clarity/Perception Modifier''': 5/0
 +
* '''Defense''': 8 
 +
* '''Brawl Defense''' (if applicable): #
 +
* '''Weaponry Defense''' (if applicable): 9
 +
* '''Armor''': 1/1
 +
* '''Bonuses''': who even has pledges
 +
* '''Merits''':  Light Weapons 2, Mantle 5, Defensive Combat, Fast Reflexes 3, trained observer 3, Rigid Mask, Perfect Stillness
 +
* '''Relevant Contracts''': Smoke 2, Smoke 3 (3 succ), Smoke 5, Elements (Darkness) 2, Elements Darkness and Fire 1
 +
* '''Equipment''':  (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
 +
** '''Weapons''':  BABY
 +
*** '''Damage''':  +2 (unactivated), up to +7 activated
 +
*** '''Init Penalty''': -2
 +
* '''Anything Else''': Anything else which might be pertinent!
 +
=== Teagan ===
 +
 +
* '''Attributes''': Wits 4, Composure 4, Resolve 4
 +
* '''Wyrd''': 5
 +
* '''Clarity/Perception Modifier''': 5/0
 +
* '''Defense''': 8 
 +
* '''Brawl Defense''' (if applicable): #
 +
* '''Weaponry Defense''' (if applicable): 9
 +
* '''Armor''': 1/1
 +
* '''Bonuses''': who even has pledges
 +
* '''Merits''':  Light Weapons 2, Mantle 5, Defensive Combat, Fast Reflexes 3, trained observer 3, Rigid Mask, Perfect Stillness
 +
* '''Relevant Contracts''': Smoke 2, Smoke 3 (3 succ), Smoke 5, Elements (Darkness) 2, Elements Darkness and Fire 1
 +
* '''Equipment''':  (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
 +
** '''Weapons''':  BABY
 +
*** '''Damage''':  +2 (unactivated), up to +7 activated
 +
*** '''Init Penalty''': -2
 
* '''Anything Else''': Anything else which might be pertinent!
 
* '''Anything Else''': Anything else which might be pertinent!
  

Revision as of 23:14, 3 February 2018

The template below is to be used during events. Sigrun will inform you whether or not this information will be necessary to provide.

Create a section with your name, then edit your section. That will be least likely to overwrite someone else's work during the mad rush to add notes.


Template

[TEMPLATE: DO NOT EDIT; use the ones below.]

  • Attributes: Wits #, Composure #, Resolve #
  • [Power Stat]: #
  • Clarity/Perception Modifier: #/#
  • Defense: #
  • Brawl Defense (if applicable): #
  • Weaponry Defense (if applicable): #
  • Armor: #/#
  • Bonuses: (Pledges, Pacts, Ect)
  • Merits: (Like Iron Stamina, Fast Reflexes, Fighting Merits)
  • Relevant Contracts:
  • Equipment: (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
    • Weapons: (Weapons, including Magical Weapons)
      • Damage:
      • Init Penalty:
  • Anything Else: Anything else

Your Name Here

  • Attributes: Wits #, Composure #, Resolve #
  • [Power Stat]: #
  • Clarity/Perception Modifier: #/#
  • Defense: #
  • Brawl Defense (if applicable): #
  • Weaponry Defense (if applicable): #
  • Armor: #/#
  • Bonuses: (Pledges, Pacts, Ect)
  • Merits: (Like Iron Stamina, Fast Reflexes, Fighting Merits)
  • Relevant Contracts:
  • Equipment: (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
    • Weapons: (Weapons, including Magical Weapons)
      • Damage:
      • Init Penalty:
  • Anything Else: Anything else which might be pertinent!

Your Name Here

  • Attributes: Wits #, Composure #, Resolve #
  • [Power Stat]: #
  • Clarity/Perception Modifier: #/#
  • Defense: #
  • Brawl Defense (if applicable): #
  • Weaponry Defense (if applicable): #
  • Armor: #/#
  • Bonuses: (Pledges, Pacts, Ect)
  • Merits: (Like Iron Stamina, Fast Reflexes, Fighting Merits)
  • Relevant Contracts:
  • Equipment: (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
    • Weapons: (Weapons, including Magical Weapons)
      • Damage:
      • Init Penalty:
  • Anything Else: Anything else which might be pertinent!

Sigrun

  • Attributes: Wits 4, Composure 4, Resolve 3
  • [Power Stat]: 7
  • Clarity/Perception Modifier: +1/+1
  • Defense: 3
  • Brawl Defense (if applicable): 3
  • Weaponry Defense (if applicable): 7
  • Armor: 4/5 + 1/1 + 1/1
  • Bonuses: (Pledges, Pacts, Ect)
  • Merits: (Like Iron Stamina, Fast Reflexes, Fighting Merits)
  • Relevant Contracts: Artifice 3: +7 to attacks with axe and spear. Eternal Summer 3: +3 Str / +1 Stamina
  • Equipment: (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
    • Weapons: (Weapons, including Magical Weapons)
      • Damage:
      • Init Penalty: -3
  • Anything Else: Anything else which might be pertinent!

Teagan

  • Attributes: Wits 4, Composure 4, Resolve 4
  • Wyrd: 5
  • Clarity/Perception Modifier: 5/0
  • Defense: 8
  • Brawl Defense (if applicable): #
  • Weaponry Defense (if applicable): 9
  • Armor: 1/1
  • Bonuses: who even has pledges
  • Merits: Light Weapons 2, Mantle 5, Defensive Combat, Fast Reflexes 3, trained observer 3, Rigid Mask, Perfect Stillness
  • Relevant Contracts: Smoke 2, Smoke 3 (3 succ), Smoke 5, Elements (Darkness) 2, Elements Darkness and Fire 1
  • Equipment: (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
    • Weapons: BABY
      • Damage: +2 (unactivated), up to +7 activated
      • Init Penalty: -2
  • Anything Else: Anything else which might be pertinent!

Teagan

  • Attributes: Wits 4, Composure 4, Resolve 4
  • Wyrd: 5
  • Clarity/Perception Modifier: 5/0
  • Defense: 8
  • Brawl Defense (if applicable): #
  • Weaponry Defense (if applicable): 9
  • Armor: 1/1
  • Bonuses: who even has pledges
  • Merits: Light Weapons 2, Mantle 5, Defensive Combat, Fast Reflexes 3, trained observer 3, Rigid Mask, Perfect Stillness
  • Relevant Contracts: Smoke 2, Smoke 3 (3 succ), Smoke 5, Elements (Darkness) 2, Elements Darkness and Fire 1
  • Equipment: (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
    • Weapons: BABY
      • Damage: +2 (unactivated), up to +7 activated
      • Init Penalty: -2
  • Anything Else: Anything else which might be pertinent!

Your Name Here

  • Attributes: Wits #, Composure #, Resolve #
  • [Power Stat]: #
  • Clarity/Perception Modifier: #/#
  • Defense: #
  • Brawl Defense (if applicable): #
  • Weaponry Defense (if applicable): #
  • Armor: #/#
  • Bonuses: (Pledges, Pacts, Ect)
  • Merits: (Like Iron Stamina, Fast Reflexes, Fighting Merits)
  • Relevant Contracts:
  • Equipment: (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
    • Weapons: (Weapons, including Magical Weapons)
      • Damage:
      • Init Penalty:
  • Anything Else: Anything else which might be pertinent!