Difference between revisions of "User talk:Gisa"

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(Dielle)
(Dielle)
Line 34: Line 34:
  
 
==Dielle==
 
==Dielle==
Defense:6<br>
+
*Defense:6<br>
Armor: None<br>
+
*Armor: None<br>
Weaponry: Long Bow damage +3<br>
+
*Weaponry: Long Bow damage +3<br>
2 knives, (hunting and small)<br>
+
*2 knives, (hunting and small)<br>
1 heavy pistol, damage +2<br>
+
*1 heavy pistol, damage +2<br>
  
 
==Erebos==
 
==Erebos==

Revision as of 05:56, 6 August 2017

Plot Stuff

Please edit only your section so you guys don't overwrite each other.

TEMPLATE: Defense: Armor: Contracts Active (with successes as applicable): Weaponry: Other Important Stuff:

Alonso

  • Defense: 8 (Base), +1 (Skitterskulk), +1 (Airtouched), +1 (Levinquick), +3 (Dagger), +1 to first strike against me (Two weapon 2), Tripled (Skitterskulk Dodge)
  • Armor: 2/4 (Duster), +1/1 (Elements 2)
  • Initiative: 11 (Base), +1 (Levinquick), Ignore Weapon Penalties (Two-Weapon 1, Combat Archery 1)
  • Speed: 15 (Base), +1 (Levinquick), +4 (Wild 3)
  • Stealth: 9/again (Seeming), +4 (Wild 3),
  • Perception: 8/again (Trained Observer), +4 (Wild 3)
  • Attack Roll: +Successes (Artifice 3)
  • Dexterity: +Successes (Wind 1)
  • Special: Ignore wind based tilts. Telekinetic Blow. (Airtouched) Reflexively triple speed and use defense vs firearms for one turn. (Levinquick) Once per scene triple defense in a dodge. (Skitterskulk) Once per day, omen sensitivity merit. Once per day, predict misfortune. (Harbinger.)

Cassian

  • Defense: 8 (10-2)
  • Armor: 3/5
  • Contracts: Shadowpatch (1 succ, +3 Stealth)
  • Weapons: +4 (4 strength) Long Bow, Broadhead Arrows (+1, AP2).

Cian

  • Defense: 9
  • Armor: None
  • Weaponry: Knife
  • Other: Sleight of Hand, Perfect Stillness, +3 Larceny/Stealth for Scene, /8 Stealth (kith,PT), /9 Larceny/Brawl (PT)

Dielle

  • Defense:6
  • Armor: None
  • Weaponry: Long Bow damage +3
  • 2 knives, (hunting and small)
  • 1 heavy pistol, damage +2

Erebos

Defense: 12 (Base) + 2 (low light/vis (kith)) and apply against firearms

Armor: 1 (Contract of Elements 2)

Initiative: 10 base + 4 (oddbody)

Speed: 15

Stealth: 8/again (seeming/kith), +2 (kith), +1 darkness (specialty)

Weapon: Unarmed, Dexterity + Brawl (Fighting Finesse) + Lethal 2 (Martial Arts 5) + Lethal 1 (Oddbody) + 1 Martial Arts (Specialty)

Special: Darken Area (Shadowsoul), Ignore penalties to sight-based perception rolls +2 defense in low light + apply to firearms, (Palewraith), +2 stealth and initiate grapple and 9-again Intimidate (Brollachan), +1 Dex next 3 rolls (Contract of Winds 1), +1 Lethal and +4 Initiative (Oddbody w/10 successes)

Glitch

Miranda

Defense: 8, 9 vs Denizens of the Hedge Armor: 2/3 (Hedgespun Kevlar Vest) 3/4 (Vest + Elements 2)

Contracts Active:

  • Elements (Water) 1
  • Elements (Water) 2 (Normal Success - 2 lethal)


Weaponry: The Judge (Hedgespun Heavy Revolver) Stats: Heavy Revolver, Dam +3, Range: Long, Capacity: low, Init: -2, Str: 3, Size: 3

Equipment: Survival kit, Athletic Shoes, Gas Mask

Important Merits: Hob Kin.

Notes: Hedgespun Outfit from Hedgespun Wardrobe worn. +2 to Intimidation and Persuasion Rolls vs Any form of Hobgoblin or Hedge Denizen. +1 to Navigate Hedge.