Difference between revisions of "Talk:Aaron Fletcher"
DarkDeleria (Talk | contribs) |
DarkDeleria (Talk | contribs) |
||
Line 11: | Line 11: | ||
:They say that the Fletcher family line mixed with the Passamoquoddy tribes in the early life of Aleswich. From the research that has been done on the Passamoquoddy tribe, it is said that their history, culture, and rituals are based on oral history, prior to the arrival of European settlers on their land. The richness of an oral history pales in comparison to a written history. Each teller of the history adds their on flavor to the longer tale. And for those that knew the Fletchers of the mid-sized town in Maine, were unsurprised that two children would be gifted with the craft of storytelling. | :They say that the Fletcher family line mixed with the Passamoquoddy tribes in the early life of Aleswich. From the research that has been done on the Passamoquoddy tribe, it is said that their history, culture, and rituals are based on oral history, prior to the arrival of European settlers on their land. The richness of an oral history pales in comparison to a written history. Each teller of the history adds their on flavor to the longer tale. And for those that knew the Fletchers of the mid-sized town in Maine, were unsurprised that two children would be gifted with the craft of storytelling. | ||
− | Born to a lawyer and doctor, Aaron and his sister, Natasha, were good at telling stories. The twins would spend hours telling stories to one another. Entertain each other with weaving words for hours. One of their favorite games was 'Once Upon a Time,' in which the tale would start sometime in the morning and go through until bedtime. Aaron and Sasha (his nickname for his sister) were a talented duo, but their tales were never light or filled with happiness. It was as though Aaron and Sasha channeled the Brothers Grimm-their stories filled with dark tones, muted light, with dark and malevolent shadows. Their parents thought it was morbid their children could take any happy story and twist it into a tragic tale. It was no surprise that upon entering high school, Sasha and Aaron joined circles of artists, writers, thespians. Even though their parents already mapped out their futures as doctors or lawyers, their parents considered it "quaint" that they felt an artist calling--and didn't see any harm in letting such idle entertainment continue through their teenage years. | + | :Born to a lawyer and doctor, Aaron and his sister, Natasha, were good at telling stories. The twins would spend hours telling stories to one another. Entertain each other with weaving words for hours. One of their favorite games was 'Once Upon a Time,' in which the tale would start sometime in the morning and go through until bedtime. Aaron and Sasha (his nickname for his sister) were a talented duo, but their tales were never light or filled with happiness. It was as though Aaron and Sasha channeled the Brothers Grimm-their stories filled with dark tones, muted light, with dark and malevolent shadows. Their parents thought it was morbid their children could take any happy story and twist it into a tragic tale. It was no surprise that upon entering high school, Sasha and Aaron joined circles of artists, writers, thespians. Even though their parents already mapped out their futures as doctors or lawyers, their parents considered it "quaint" that they felt an artist calling--and didn't see any harm in letting such idle entertainment continue through their teenage years. |
− | + | :Early on, Aaron has dubbed three young ladies at his high school as the Wyrd Sisters. They were the "Mean Girls" of Aleswich. Popular. Pretty. Petty. When they would pick on those they saw as not part of their clique, Aaron would tell stories here and there to dethrone them one at a time. When his sister was one of their marks, Aaron decided to raise the stakes and created an elaborate tale so intricate and filled with enough truth and lies, it caused each of the girls to endure humiliation, shame, and a significant plunge in their prestige. Things were fine for a few years. | |
+ | |||
+ | :They say that the fury and scorn of a female is one that you never want to be a target of. Aaron was the target of three, and on a night traveling home after the final curtain of the high school production of 'The Mousetrap' ended, both Sasha and Aaron walked back home (as they always did); but this would be the last time Aleswich would hear of Aaron for some five years. Whispers of kidnapping, running away, or worse: death, would circle the home and community. Eventually, Aaron was found at a 7-11 just outside of town, looking worse for wear. He eventually returned to his family safe and sound. | ||
+ | |||
+ | :Now if you thought this was the end of the story, you would be wrong. If you thought this was only the beginning, then my fine friends, ladies and gentlemen, boys and girls--get ready for a ride and learn how three girls destroyed five lives all for the slight of one teenage boy. | ||
Revision as of 20:56, 5 March 2017
The Life and Times of Aaron Fletcher (aka The Background)
Spring: Mortal Life
- How was your family life before your abduction? Were your parents kind or cruel? Were you spoiled or impoverished?
- Where did you live? Did you live in Vienna, or did you live elsewhere?
- How were you viewed amongst your peers, both in school(if you went) and in your social life. Were you cited as a bully or ruffian, were you kind and charitable?
- What was your occupation prior to your abduction? How did this play a role in your personality (if it did)?
- They say that the Fletcher family line mixed with the Passamoquoddy tribes in the early life of Aleswich. From the research that has been done on the Passamoquoddy tribe, it is said that their history, culture, and rituals are based on oral history, prior to the arrival of European settlers on their land. The richness of an oral history pales in comparison to a written history. Each teller of the history adds their on flavor to the longer tale. And for those that knew the Fletchers of the mid-sized town in Maine, were unsurprised that two children would be gifted with the craft of storytelling.
- Born to a lawyer and doctor, Aaron and his sister, Natasha, were good at telling stories. The twins would spend hours telling stories to one another. Entertain each other with weaving words for hours. One of their favorite games was 'Once Upon a Time,' in which the tale would start sometime in the morning and go through until bedtime. Aaron and Sasha (his nickname for his sister) were a talented duo, but their tales were never light or filled with happiness. It was as though Aaron and Sasha channeled the Brothers Grimm-their stories filled with dark tones, muted light, with dark and malevolent shadows. Their parents thought it was morbid their children could take any happy story and twist it into a tragic tale. It was no surprise that upon entering high school, Sasha and Aaron joined circles of artists, writers, thespians. Even though their parents already mapped out their futures as doctors or lawyers, their parents considered it "quaint" that they felt an artist calling--and didn't see any harm in letting such idle entertainment continue through their teenage years.
- Early on, Aaron has dubbed three young ladies at his high school as the Wyrd Sisters. They were the "Mean Girls" of Aleswich. Popular. Pretty. Petty. When they would pick on those they saw as not part of their clique, Aaron would tell stories here and there to dethrone them one at a time. When his sister was one of their marks, Aaron decided to raise the stakes and created an elaborate tale so intricate and filled with enough truth and lies, it caused each of the girls to endure humiliation, shame, and a significant plunge in their prestige. Things were fine for a few years.
- They say that the fury and scorn of a female is one that you never want to be a target of. Aaron was the target of three, and on a night traveling home after the final curtain of the high school production of 'The Mousetrap' ended, both Sasha and Aaron walked back home (as they always did); but this would be the last time Aleswich would hear of Aaron for some five years. Whispers of kidnapping, running away, or worse: death, would circle the home and community. Eventually, Aaron was found at a 7-11 just outside of town, looking worse for wear. He eventually returned to his family safe and sound.
- Now if you thought this was the end of the story, you would be wrong. If you thought this was only the beginning, then my fine friends, ladies and gentlemen, boys and girls--get ready for a ride and learn how three girls destroyed five lives all for the slight of one teenage boy.
Summer: Abduction
- How did your former master claim you? What methods did he establish to get you into the Hedge?
- How did your Master treat you during this time? Was he forceful? Or was he friendly?
- Give us a small description of how your character felt upon entering the Hedge, and when he officially captured you?
Autumn: Arcadia and Escape
- What tasks did your Master use you for? (This is an important note for Seeming as well as Kith selection)
- Were other stolen people working with you? How did you view them?
- What urged you to escape?
- How do you view your Master now?
Winter: Lost
- How much time has passed since your abduction and return from the Hedge?
- Are you just stepping out of the Hedge into Vienna, or coming from elsewhere?
- If you are in a Court, how did you get brought in?
- Does your character have a fetch? Where are they? Does your character have their old life back? What is the status of their identity?
The Historian of Fabrication (aka: The Chronicler of Lies, The Vivisectionist of Memories, The Twisted Author)
The Historian is a member of the Gentry, created by Aaron Fletcher.
Description
The Floriographer's appearance is rather pointedly unremarkable. While his clothing is simple, never ornate, he simply...fades...into whatever is around him, without ever truly changing colours or semblance. Tall without being too tall, slender without being skeletal, those few unfortunate enough to remember him clearly have described the creature as a mousy-haired, bespectacled young man with vivid, avid eyes.He never blinks.
Many a victim has thought herself alone, only to find the gentle, yet inexorable strength of too many hands drawing her down to be composted for her sins.
Realm
The Herbarium is never truly dark. The realm possesses seemingly endless space, fields upon fields of flowers, formerly human and not, and yet, there is no day. There is no night. There are no shadows, unless the master wills it so.
Not physical shadows.
The shadow of their master's displeasure lies over all who dwell within the Fae's domain, and for those souls whose beauty isn't up to par, the filthsome, rotting, reeking heap of 'compost' more than makes up for the rest. It is never in the same place twice, rumours abounding as to how, or what, or who, is tasked with its silently unlovely relocations.
Perhaps most horrifying of all, however, is the herbarium chamber itself. Every blossom has spent hours within it, forced to gaze upon her/his own potential future. Pressed between glass, a thumb's width wide yet still alive, still beautiful, are the Floriographer's most perfect specimens, his pride, his joy, left unable to move, to speak, to interact at all -- but still able to feel.
The punishment for their release is unspeakable.
Methodology
Victims are chosen for their beauty, their innate loveliness, their grace, their elocution. He does not choose average. He chooses the high school beauty queens, the dancers at the pinnacle of physical fitness and health, the winners of contests, and he chooses them himself.
The Floriographer prefers his blooms hand-picked.
Perhaps you saw his eyes observing you through mirrors, perhaps you saw him trailing you through crowds, quiet and intense. Escapees often remember scattered, dream-hazed moments in the night, eyes in the light of a streetlamp, reflections of a man who isn't there.
He is gentle, but utterly ruthless in his pruning of excesses from his blossoms' lives. Too chatty? He will steal your voice and keep it, or train it before he gives it back, to behave as HE wishes it to do. His victims are physically shaped and trimmed, groomed to emulate particular blossoms, made to study them, endless hours of attempting to be them, to behave as they behave.
Those chosen to be flowers in his garden are groomed toward the emotions and meanings their particular blossom once represented. A Flowering whose form was sculpted into a Chamomile might be forced into difficult situations, given hardships to persevere through -- or to fail, and be unworthy -- as Chamomile's meaning is Energy in Adversity. One sculpted as Basil might be treated cruelly indeed, manipulated into terrible thoughts and actions, as Basil's meaning is Hate. Or, perhaps, a lovely woman he intends to sculpt into a Red Rose (Love) persistently becomes a thistle (LEAVE ME ALONE, defiance), all on her own. It is this war of wills which most commonly creates hybrid blossoms (a.k.a. Dual Kith).
See the Flower Language for help in choosing your particular role in his bouquet.
Suggested Themes for Escapees
The vast majority of the Floriographer's escapees are those who were flawed in some way or another, or simply not quite good enough to merit his especial attentions (read: not beautiful enough to belong in the herbarium -- yet...).
- Few Beast kiths are suitable for his realm. Those that are, are predators, carrion-eaters, those forced to survive by consuming the formerly-human 'compost' of the heap where truly flawed beauty is summarily discarded. Many an escapee was chased by hungry Beasts.
- Darklings are almost unheard of, but the occasional kith crops up in those nocturnal predators or mimics who attend the compost and guard the gardens. Who guards the guardians? Beasts are just that: Beasts.
- Elemental Woodbloods are fairly common, though the Floriographer has been known to trade flawed creations for other kiths if his garden requires them. Elementals would most often have been forced to do or behave in certain ways toward growing blossoms, to "encourage" them in directions this Keeper wanted, if they were not blossoms themselves.
- Fairest Flowerings are, far and beyond, the single most likely kith for this Keeper to produce. It is not unknown for Flowerings to deliberately mar themselves, be it a cut to the face or more severe changes, in order to be sent to the compost and take their chances with the beasts which guard the charnel reek of its confines. As Beauty is a major theme of the Floriographer, arguments could be made for many combinations of Fairest kiths.
- Ogres do not typically exist. A player would need to make an excellent case to justify one. See below RE: physical appearance. Their roles, too, would be as aggressors and manipulators, whether or not they realized what their actions caused. Need a blossom to learn humility? Have an Ogre eat her friend for disobedience. They are most often traded for with other Keepers, as they are unlovely and of little interest to his obsession.
- Wizened exist only in the capacity of managing the Beasts and doing chores the Floriographer would rather leave to others' time. If they are aesthetically appealing, they are more likely to please him and be his direct go-betweens. If they are hideous or twisted, they are less likely to have direct contact, their constant slavery and his impossible demands what causes them to change, rather than deliberate Fae intervention. These, too, are often adopted from other Keepers.