Difference between revisions of "Talk:Sigrun"

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*** '''Init Penalty''':
 
*** '''Init Penalty''':
 
* '''Anything Else''': Anything else which might be pertinent!
 
* '''Anything Else''': Anything else which might be pertinent!
 
<hr>
 
 
=== Widget ===
 
 
* '''Attributes''': Wits 3, Composure 2, Resolve 2
 
* '''[Power Stat]''': 1
 
* '''Clarity/Perception Modifier''': 7/0
 
* '''Defense''': 6
 
* '''Brawl Defense''' (if applicable): #
 
* '''Weaponry Defense''' (if applicable): #
 
* '''Armor''': 0
 
* '''Bonuses''':
 
* '''Merits''':  Fighting Finesse, Trained Observer
 
* '''Relevant Contracts''': Animation 1, Artifice 5
 
* '''Equipment''':  Welding Mask (head armor?)
 
** '''Weapons''': 
 
*** '''Damage''': 
 
*** '''Init Penalty''':
 
* '''Anything Else''': Oversized jumpsuit
 
 
<hr>
 
 
=== Sigrun ===
 
 
* '''Attributes''': Wits 4, Composure 4, Resolve 3
 
* '''[Power Stat]''': 7
 
* '''Clarity/Perception Modifier''': +1/+1
 
* '''Defense''': 3
 
* '''Brawl Defense''' (if applicable): 3
 
* '''Weaponry Defense''' (if applicable): 7
 
* '''Armor''': 4/5 + 1/1 + 1/1
 
* '''Bonuses''': (Pledges, Pacts, Ect)
 
* '''Merits''':  (Like Iron Stamina, Fast Reflexes, Fighting Merits)
 
* '''Relevant Contracts''': Artifice 3: +7 to attacks with axe and spear.  Eternal Summer 3: +3 Str / +1 Stamina
 
* '''Equipment''':  (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
 
** '''Weapons''':  (Weapons, including Magical Weapons)
 
*** '''Damage''': 
 
*** '''Init Penalty''': -3
 
* '''Anything Else''': Anything else which might be pertinent!
 
 
<hr>
 
 
=== Vorpal, the Laughing God ===
 
 
* '''Attributes''': Wits 2, Composure 3, Resolve 3
 
* '''Wyrd]''': 9
 
* '''Clarity/Perception Modifier''': +1, +3 total if detecting fae-based stuff
 
* '''Defense''': 24, 27 versus unarmed, 29 in shadows.
 
* '''Brawl Defense''' (if applicable):
 
* '''Weaponry Defense''' (if applicable):
 
* '''Armor''': 4/5
 
* '''Bonuses''':
 
* '''Merits''':  MANY.
 
* '''Relevant Contracts''': Elements (Darkness) 1+2(ex), Separation 1+4(ex), Calling The Guardian (ex @13 suxx), Wind 1 (ex @14 suxx, 2 rolls left)
 
* '''Equipment''':  (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
 
** '''Weapons''':  (Weapons, including Magical Weapons)
 
*** '''Damage''':  1L on knives, 5L on Elements
 
*** '''Init Penalty''': -1 or 0
 
* '''Anything Else''': Charlatan's Crown is active.
 
 
<hr>
 
 
 
=== Glitch ===
 
 
* '''Attributes''': Wits 5, Composure 2, Resolve 4
 
* '''Wyrd''': 5
 
* '''Clarity/Perception Modifier''': 5/0
 
* '''Defense''': 9
 
* '''Brawl Defense''' (if applicable):
 
* '''Weaponry Defense''' (if applicable): 10
 
* '''Armor''': 0/0
 
* '''Bonuses''': (Pledges, Pacts, Ect)
 
* '''Merits''':  Defensive Combat 1, Fast Reflexes 3, Fleet of Foot 3, Fighting Finesse (Brawl and Sword), Quick Draw
 
**Styles: Armed Defense 3, Light Weapons 3
 
* '''Relevant Contracts''': Animation 3 (+Wyrd to weapon roll)
 
* '''Equipment''':  (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
 
** '''Weapons''':  Sword
 
*** '''Damage''':  +3
 
*** '''Init Penalty''': -3
 
* '''Anything Else''': +roll/9=Dexterity+Weaponry.Sword+Wyrd+3
 
 
  
 
<hr>
 
<hr>

Revision as of 01:13, 13 February 2018

The template below is to be used during events. Sigrun will inform you whether or not this information will be necessary to provide.

Create a section with your name, then edit your section. That will be least likely to overwrite someone else's work during the mad rush to add notes.


Template

[TEMPLATE: DO NOT EDIT; use the ones below.]

  • Attributes: Wits #, Composure #, Resolve #
  • [Power Stat]: #
  • Clarity/Perception Modifier: #/#
  • Defense: #
  • Brawl Defense (if applicable): #
  • Weaponry Defense (if applicable): #
  • Armor: #/#
  • Bonuses: (Pledges, Pacts, Ect)
  • Merits: (Like Iron Stamina, Fast Reflexes, Fighting Merits)
  • Relevant Contracts:
  • Equipment: (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
    • Weapons: (Weapons, including Magical Weapons)
      • Damage:
      • Init Penalty:
  • Anything Else: Anything else

Your Name Here

  • Attributes: Wits #, Composure #, Resolve #
  • [Power Stat]: #
  • Clarity/Perception Modifier: #/#
  • Defense: #
  • Brawl Defense (if applicable): #
  • Weaponry Defense (if applicable): #
  • Armor: #/#
  • Bonuses: (Pledges, Pacts, Ect)
  • Merits: (Like Iron Stamina, Fast Reflexes, Fighting Merits)
  • Relevant Contracts:
  • Equipment: (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
    • Weapons: (Weapons, including Magical Weapons)
      • Damage:
      • Init Penalty:
  • Anything Else: Anything else which might be pertinent!