|
|
Line 9: |
Line 9: |
| ::Weaponry: | | ::Weaponry: |
| ::Other Important Stuff: | | ::Other Important Stuff: |
− |
| |
− | ==Nemo==
| |
− | ::Defense: 25, 29 vs unarmed, 9 if defense cannot be applied.
| |
− | ::Armor: Armor: 1/1
| |
− | ::Contracts Active (with successes as applicable): Smo3 (extra darkness, +3 stealth), Sep1 (Ex), Sep4 (Ex), Ele2 Darkness (Ex), Wind1 (Ex, +11, 2 rolls left)
| |
− | ::Weaponry: Small kitchen knife, 0L, -0 init, size 1.
| |
− | ::Other Important Stuff:Sublime, High Wyrd, can dodge bullets in shadows, tons of ways to punish enemies that miss in melee, 1L to all enemies in reach, can use knives with 1L or 0L with Brawl instead.
| |
− |
| |
− | ==Polk==
| |
− | ::Defense: 9 (Weaponry 11, see Rapier)
| |
− | ::Armor: Iron Skin 4, Hedgespun 4/3, Helmet.
| |
− | ::Contracts Active (with successes as applicable): None
| |
− | ::Weaponry: Assault Rifle: Damage: +5, Range: Long, Capacity: High (30), Initiative: -3, Strength: 3, Size: 3, Tag: 9-Again, Extra: +1 Durability, Mundane Suppressor -- Rapier Damage: +3, Initiative: -2, Strength: 1, Size: 2, Cost: (5 dots), Tag: AP1, Special: +1 to Defense -- Light Pistol (Suppressed) -- Metal baton -- Smoke grenades -- Flashbangs
| |
− | ::Other Important Stuff: Survival kit.
| |
Please edit only your section so you guys don't overwrite each other.