Difference between revisions of "Talk:Sigrun"
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+ | === Glitch === | ||
+ | |||
+ | * '''Attributes''': Wits 5, Composure 2, Resolve 4 | ||
+ | * '''Wyrd''': 5 | ||
+ | * '''Clarity/Perception Modifier''': 5/-1 | ||
+ | * '''Defense''': 9 | ||
+ | * '''Brawl Defense''': N/A | ||
+ | * '''Weaponry Defense''': 10 | ||
+ | * '''Armor''': 0/0 | ||
+ | * '''Bonuses''': Wizened Seeming (9-again on Dexterity) | ||
+ | * '''Merits''': Defensive Combat 1, Fast Reflexes 3, Fleet of Foot 3, Fighting Finesse (Brawl and Sword), Quick Draw | ||
+ | **Styles: Armed Defense 3, Light Weapons 3 | ||
+ | * '''Relevant Contracts''': Artifice 3 (+Wyrd to weapon roll), Animation 2 (+3 succ to weapon roll), Omen 2 (spend 2 glamour, roll attack twice and take highest) | ||
+ | * '''Equipment''': Athletic Shoes, Duct Tape, Fake ID | ||
+ | ** '''Weapons''': Sword | ||
+ | *** '''Damage''': +3 | ||
+ | *** '''Init Penalty''': -3 | ||
+ | * '''Anything Else''': +roll/9=Dexterity+Weaponry.Sword+Wyrd+3 | ||
+ | <hr> | ||
+ | === Malachi === | ||
+ | |||
+ | * '''Attributes''': Wits 4, Composure 3, Resolve 3 | ||
+ | * '''[Power Stat]''': 6 | ||
+ | * '''Clarity/Perception Modifier''': Clarity 5, Perception Modifier -1 | ||
+ | * '''Defense''': 7 | ||
+ | * '''Brawl Defense''' (if applicable): 9 | ||
+ | * '''Weaponry Defense''' (if applicable): 9 | ||
+ | * '''Armor''': 2/4 | ||
+ | * '''Bonuses''': (Pledges, Pacts, Ect) | ||
+ | * '''Merits''': Iron Stamina 3 , Quick Draw (GS), Armed Defense, Heavy Weapons, Brawl & Weaponry Defense, Combat Awareness, Fast Reflexes 3 | ||
+ | * '''Relevant Contracts''': Stone 1 and 5, Fleeting Summer 5, Eternal Summer 3, Artifice 3 | ||
+ | * '''Equipment''': Hedge Armor = Flak | ||
+ | ** '''Weapons''': Great Sword 4L | ||
+ | *** '''Damage''': 5L | ||
+ | *** '''Init Penalty''': -5 +3 = -2 | ||
+ | * '''Anything Else''': Stonebones | ||
+ | |||
+ | <hr> | ||
+ | |||
+ | |||
+ | <hr> | ||
+ | |||
=== Teagan === | === Teagan === | ||
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* '''Bonuses''': (Pledges, Pacts, Ect) n/a | * '''Bonuses''': (Pledges, Pacts, Ect) n/a | ||
* '''Merits''': Direction Sense, Fast Reflexes 3, Fighting Finesse (Machete), Light Weapons 2, Rigid Mask, Perfect Stillness, Quick Draw, TO3 | * '''Merits''': Direction Sense, Fast Reflexes 3, Fighting Finesse (Machete), Light Weapons 2, Rigid Mask, Perfect Stillness, Quick Draw, TO3 | ||
− | * '''Relevant Contracts''': Smoke 5 | + | * '''Relevant Contracts''': Smoke 5, Smoke 2 (3 successes), Elements 2 Darkness (Exceptional), Separation 1, Eternal Summer (4 successes), Lost & Found 4 (Rowboat) |
* '''Equipment''': n/a | * '''Equipment''': n/a | ||
** '''Weapons''': Baby The Machete, cold iron machete | ** '''Weapons''': Baby The Machete, cold iron machete | ||
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* '''Clarity/Perception Modifier''': 7/0 | * '''Clarity/Perception Modifier''': 7/0 | ||
* '''Defense''': 5 | * '''Defense''': 5 | ||
− | * '''Armor''': | + | * '''Armor''': 4/4 |
* '''Bonuses''': (Pledges, Pacts, Ect) | * '''Bonuses''': (Pledges, Pacts, Ect) | ||
* '''Merits''': Avoidance 3, Iron Stamina 1, Weapon and Shield 3, Beast Swarm (Bees) | * '''Merits''': Avoidance 3, Iron Stamina 1, Weapon and Shield 3, Beast Swarm (Bees) | ||
− | * '''Relevant Contracts''': Elements (Fire) 2, | + | * '''Relevant Contracts''': Elements (Fire) 2, Wild 3 (+2) |
** '''Weapons''': Sword! | ** '''Weapons''': Sword! | ||
*** '''Damage''': 3 | *** '''Damage''': 3 | ||
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* '''Wyrd''': 9 | * '''Wyrd''': 9 | ||
* '''Clarity/Perception Modifier''': 5/+1, +2 for fae things, +2 for ambush | * '''Clarity/Perception Modifier''': 5/+1, +2 for fae things, +2 for ambush | ||
− | * '''Defense''': 15, +9 Separation 4, +2 if in the dark, +3 versus unarmed opponents | + | * '''Defense''': 15, +9 Separation 4, +2 if in the dark, +3 versus unarmed opponents - Dodge is usually about 52 + double Wind modifier |
* '''Armor''': 1/0 (Elements 2) | * '''Armor''': 1/0 (Elements 2) | ||
* '''Bonuses''': (Pledges, Pacts, Ect) | * '''Bonuses''': (Pledges, Pacts, Ect) | ||
* '''Merits''': Area of Expertise (Hedge Shaping + Knives), Armed Defense 5, Boxing 4, Cheap Shot, CQC 1, Danger Sense, Deep Kenning 5, Defensive Combat, Faerie Healing 2, Fighting Finesse, Hedge Gate Sense, Light Weapons 5, Professional Training 5, Quick Draw, Shiv, Street Fighting 3, Striking Looks 2, Sublime, Tolerance for Biology, Trained Observer 3, Unarmed Defense 4 | * '''Merits''': Area of Expertise (Hedge Shaping + Knives), Armed Defense 5, Boxing 4, Cheap Shot, CQC 1, Danger Sense, Deep Kenning 5, Defensive Combat, Faerie Healing 2, Fighting Finesse, Hedge Gate Sense, Light Weapons 5, Professional Training 5, Quick Draw, Shiv, Street Fighting 3, Striking Looks 2, Sublime, Tolerance for Biology, Trained Observer 3, Unarmed Defense 4 | ||
− | * '''Relevant Contracts''': Wind 1 (8/ | + | * '''Relevant Contracts''': Wind 1 (8/2), Separation 1 (X), Separation 4 (X), Calling the Guardian (12/9), Elements 1, Elements 2 (X) |
* '''Equipment''': Greatcoat with pockets, satchel, hella hedgefruit cordials | * '''Equipment''': Greatcoat with pockets, satchel, hella hedgefruit cordials | ||
** '''Weapons''': Meteor Knife, Cold Iron Hatchet, Hedgespun Knife, Stabapple Thorns | ** '''Weapons''': Meteor Knife, Cold Iron Hatchet, Hedgespun Knife, Stabapple Thorns | ||
*** '''Damage''': 1L (or 0) | *** '''Damage''': 1L (or 0) | ||
*** '''Init Penalty''': -1 (or 0) | *** '''Init Penalty''': -1 (or 0) | ||
− | * '''Anything Else''': (its vorpal) | + | * '''Anything Else''': (its vorpal) |
<hr> | <hr> | ||
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<hr> | <hr> | ||
+ | === Paz === | ||
+ | |||
+ | * '''Attributes''': Wits 4, Composure 3, Resolve 3 | ||
+ | * '''Wyrd''': 9 | ||
+ | * '''Clarity/Perception Modifier''': 7/0 | ||
+ | * '''Defense''': 8 | ||
+ | * '''Brawl Defense''': 8 (12 against unarmed) | ||
+ | * '''Armor''': 11/11 | ||
+ | * '''Bonuses''': | ||
+ | * '''Merits''': Deep Kenning 4, Professional Training (Athletics, Brawl, Survival), Lethal Mien (Claws), Mantle (Summer) 5, Street Fighting 3, Unarmed Defense 1, Sublime | ||
+ | * '''Relevant Contracts''': Eternal Summer 3 (5 Successes), Vainglory 2 (1 success), Elements (Sand) 2, Mirror 3 (8 successes) | ||
+ | ** '''Weapons''': Paz | ||
+ | |||
+ | <hr> | ||
+ | |||
+ | === Jenny === | ||
+ | |||
+ | * '''Attributes''': Wits 4, Composure 4, Resolve 3 | ||
+ | * '''Wyrd''': 7 | ||
+ | * '''Clarity/Perception Modifier''': 9/+2 | ||
+ | * '''Defense''': 4 | ||
+ | * '''Merits''': Disenchanting Kiss, Enchanting Performance, Lethal Mien, Faerie Healing | ||
+ | * '''Relevant Contracts''': Elements (Plants 5, Water 3, Earth 3,) Communion (Plants) 3, Witch Woods 5, Dread 5, Night Terrors 3, Spirit 3, Darkness 1 | ||
+ | * '''Equipment''': Several goblin fruit, lighters, rope, owl feathers, doll eyes, various occult/pop symbols, lots of earplugs, spiderwebs, bat's blood capsules, several ants in a jar, a lantern/flashlight, finger cymbals. | ||
+ | * '''Anything Else''': Thusser |
Latest revision as of 01:45, 15 February 2018
The template below is to be used during events. Sigrun will inform you whether or not this information will be necessary to provide.
Create a section with your name, then edit your section. That will be least likely to overwrite someone else's work during the mad rush to add notes.
Contents
Template
[TEMPLATE: DO NOT EDIT; use the ones below.]
- Attributes: Wits #, Composure #, Resolve #
- [Power Stat]: #
- Clarity/Perception Modifier: #/#
- Defense: #
- Brawl Defense (if applicable): #
- Weaponry Defense (if applicable): #
- Armor: #/#
- Bonuses: (Pledges, Pacts, Ect)
- Merits: (Like Iron Stamina, Fast Reflexes, Fighting Merits)
- Relevant Contracts:
- Equipment: (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
- Weapons: (Weapons, including Magical Weapons)
- Damage:
- Init Penalty:
- Weapons: (Weapons, including Magical Weapons)
- Anything Else: Anything else
Your Name Here
- Attributes: Wits #, Composure #, Resolve #
- [Power Stat]: #
- Clarity/Perception Modifier: #/#
- Defense: #
- Brawl Defense (if applicable): #
- Weaponry Defense (if applicable): #
- Armor: #/#
- Bonuses: (Pledges, Pacts, Ect)
- Merits: (Like Iron Stamina, Fast Reflexes, Fighting Merits)
- Relevant Contracts:
- Equipment: (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
- Weapons: (Weapons, including Magical Weapons)
- Damage:
- Init Penalty:
- Weapons: (Weapons, including Magical Weapons)
- Anything Else: Anything else which might be pertinent!
Glitch
- Attributes: Wits 5, Composure 2, Resolve 4
- Wyrd: 5
- Clarity/Perception Modifier: 5/-1
- Defense: 9
- Brawl Defense: N/A
- Weaponry Defense: 10
- Armor: 0/0
- Bonuses: Wizened Seeming (9-again on Dexterity)
- Merits: Defensive Combat 1, Fast Reflexes 3, Fleet of Foot 3, Fighting Finesse (Brawl and Sword), Quick Draw
- Styles: Armed Defense 3, Light Weapons 3
- Relevant Contracts: Artifice 3 (+Wyrd to weapon roll), Animation 2 (+3 succ to weapon roll), Omen 2 (spend 2 glamour, roll attack twice and take highest)
- Equipment: Athletic Shoes, Duct Tape, Fake ID
- Weapons: Sword
- Damage: +3
- Init Penalty: -3
- Weapons: Sword
- Anything Else: +roll/9=Dexterity+Weaponry.Sword+Wyrd+3
Malachi
- Attributes: Wits 4, Composure 3, Resolve 3
- [Power Stat]: 6
- Clarity/Perception Modifier: Clarity 5, Perception Modifier -1
- Defense: 7
- Brawl Defense (if applicable): 9
- Weaponry Defense (if applicable): 9
- Armor: 2/4
- Bonuses: (Pledges, Pacts, Ect)
- Merits: Iron Stamina 3 , Quick Draw (GS), Armed Defense, Heavy Weapons, Brawl & Weaponry Defense, Combat Awareness, Fast Reflexes 3
- Relevant Contracts: Stone 1 and 5, Fleeting Summer 5, Eternal Summer 3, Artifice 3
- Equipment: Hedge Armor = Flak
- Weapons: Great Sword 4L
- Damage: 5L
- Init Penalty: -5 +3 = -2
- Weapons: Great Sword 4L
- Anything Else: Stonebones
Teagan
- Attributes: Wits 4, Composure 4, Resolve 4
- Wyrd: 5
- Clarity/Perception Modifier: 5/0
- Defense: 8
- Brawl Defense (if applicable): 8
- Weaponry Defense (if applicable): 9
- Armor: 3/3 (Summer, Elements 2
- Bonuses: (Pledges, Pacts, Ect) n/a
- Merits: Direction Sense, Fast Reflexes 3, Fighting Finesse (Machete), Light Weapons 2, Rigid Mask, Perfect Stillness, Quick Draw, TO3
- Relevant Contracts: Smoke 5, Smoke 2 (3 successes), Elements 2 Darkness (Exceptional), Separation 1, Eternal Summer (4 successes), Lost & Found 4 (Rowboat)
- Equipment: n/a
- Weapons: Baby The Machete, cold iron machete
- Damage: +2 (up to +7 if activated)
- Init Penalty: -2
- Weapons: Baby The Machete, cold iron machete
- Anything Else: Harbinger, Shadowsoul
June
- Attributes: Wits 3, Composure 5, Resolve 4
- Wyrd: 5
- Clarity/Perception Modifier: 7/0
- Defense: 5
- Armor: 4/4
- Bonuses: (Pledges, Pacts, Ect)
- Merits: Avoidance 3, Iron Stamina 1, Weapon and Shield 3, Beast Swarm (Bees)
- Relevant Contracts: Elements (Fire) 2, Wild 3 (+2)
- Weapons: Sword!
- Damage: 3
- Init Penalty: -3 (-7 with shield)
- Weapons: Sword!
- Anything Else: Cute AF
MEDIC
- Attributes: Wits 2, Composure 3, Resolve 3
- Wyrd: 9
- Clarity/Perception Modifier: 5/+1, +2 for fae things, +2 for ambush
- Defense: 15, +9 Separation 4, +2 if in the dark, +3 versus unarmed opponents - Dodge is usually about 52 + double Wind modifier
- Armor: 1/0 (Elements 2)
- Bonuses: (Pledges, Pacts, Ect)
- Merits: Area of Expertise (Hedge Shaping + Knives), Armed Defense 5, Boxing 4, Cheap Shot, CQC 1, Danger Sense, Deep Kenning 5, Defensive Combat, Faerie Healing 2, Fighting Finesse, Hedge Gate Sense, Light Weapons 5, Professional Training 5, Quick Draw, Shiv, Street Fighting 3, Striking Looks 2, Sublime, Tolerance for Biology, Trained Observer 3, Unarmed Defense 4
- Relevant Contracts: Wind 1 (8/2), Separation 1 (X), Separation 4 (X), Calling the Guardian (12/9), Elements 1, Elements 2 (X)
- Equipment: Greatcoat with pockets, satchel, hella hedgefruit cordials
- Weapons: Meteor Knife, Cold Iron Hatchet, Hedgespun Knife, Stabapple Thorns
- Damage: 1L (or 0)
- Init Penalty: -1 (or 0)
- Weapons: Meteor Knife, Cold Iron Hatchet, Hedgespun Knife, Stabapple Thorns
- Anything Else: (its vorpal)
Sigrun
- Attributes: Wits 4, Composure 4, Resolve 3
- Wyrd: 7
- Clarity/Perception Modifier: +1/+1
- Defense: 7
- Weaponry Defense 12
- Armor: 6/7 -2 Defense, -1 Speed
- Bonuses:
- Merits: (Like Iron Stamina, Fast Reflexes, Fighting Merits)
- Relevant Contracts: Elements (Air) 2 (1/1 Armor, 3L), Eternal Summer 3 (+3 Str, +1 Sta), Separation 1 (Exceptional).
- Equipment: (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
- Weapons: 5L Battleaxe, 4L Spear, Size 4 shield.
- Damage:
- Init Penalty: -3 Axe, -2 Spear.
- Weapons: 5L Battleaxe, 4L Spear, Size 4 shield.
- Anything Else: Anything else
Paz
- Attributes: Wits 4, Composure 3, Resolve 3
- Wyrd: 9
- Clarity/Perception Modifier: 7/0
- Defense: 8
- Brawl Defense: 8 (12 against unarmed)
- Armor: 11/11
- Bonuses:
- Merits: Deep Kenning 4, Professional Training (Athletics, Brawl, Survival), Lethal Mien (Claws), Mantle (Summer) 5, Street Fighting 3, Unarmed Defense 1, Sublime
- Relevant Contracts: Eternal Summer 3 (5 Successes), Vainglory 2 (1 success), Elements (Sand) 2, Mirror 3 (8 successes)
- Weapons: Paz
Jenny
- Attributes: Wits 4, Composure 4, Resolve 3
- Wyrd: 7
- Clarity/Perception Modifier: 9/+2
- Defense: 4
- Merits: Disenchanting Kiss, Enchanting Performance, Lethal Mien, Faerie Healing
- Relevant Contracts: Elements (Plants 5, Water 3, Earth 3,) Communion (Plants) 3, Witch Woods 5, Dread 5, Night Terrors 3, Spirit 3, Darkness 1
- Equipment: Several goblin fruit, lighters, rope, owl feathers, doll eyes, various occult/pop symbols, lots of earplugs, spiderwebs, bat's blood capsules, several ants in a jar, a lantern/flashlight, finger cymbals.
- Anything Else: Thusser