Difference between revisions of "Talk:Aaron Fletcher"

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Contracts of Cocophany: A famous bard once penned, "If music be the food of love, then play on." Another person
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<div style="text-align:center"><font style="color:#08EBCC; font-family:Cinzel Decorative; font-variant:small-caps; font-size:18pt">'''Unearthed Arcana'''</font></div>
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once said that music could "soothe the savage beast." But what some might call music, another might call noise.  
|<div style="border-bottom:1px dashed #729193; text-align:center"><font style="color:#08EBCC; font-family:Cinzel Decorative; font-variant:small-caps; font-size:20pt">'''Token Compendium'''</font></div>
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| <center>[[File:MagicItems.jpg|350px]]</center>
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| style="color:#57D3EE; font-family:Palatino Linotype; font-variant:small-caps; text-align:center" | '''Token Craftmason'''
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| style="background-color:#242931; font-family:Palatino Linotype; text-align:center" | [[Aaron Fletcher]] (Token Maker {{dots|3|0}})
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|<br>
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| style="color:#57D3EE; font-family:Palatino Linotype; font-variant:small-caps; text-align:center" | '''Relevant Crafting Specialties'''
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| style="background-color:#242931; font-family:Palatino Linotype; text-align:justified" | ''Book-binding''{{tab}}''Bonecrafting''{{tab}}''Hedgespinning''<br>''Book-binding''{{tab}}''Tokens''
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| <br><br>[[File:Bat_Divider.png|350px|center|link=]]<br><br>
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| <div style="border-bottom:1px dashed #729193; text-align:center"><font style="color:#08EBCC; font-family:Cinzel Decorative; font-variant:small-caps; font-size:14pt">'''Appropriate Attributes & Skills'''</font></div>
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| style="ackground-color:#242931; color:#57D3EE; font-family:Palatino Linotype; font-variant:small-caps" | '''Attributes'''
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* Intelligence {{3dots}} &nbsp; Strength {{2dots}} &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Presence {{2dots}}
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* Wits {{2dots}} &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  &nbsp;Dexterity {{3dots}} &nbsp; &nbsp; &nbsp;Manipulation {{2dots}}
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* Resolve {{2dots}} &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Stamina {{3dots}} &nbsp; &nbsp; &nbsp; &nbsp;Composure {{2dots}}
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| style="color:#57D3EE; font-family:Palatino Linotype; font-variant:small-caps" | '''Notable Skills:'''
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* Academics {{2dots}}
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* Investigation {{2dots}}
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* Occult {{2dots}}
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* Brawl {{2dots}}
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* Stealth {{3dots}}
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* Animal Ken {{2dots}}
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* Empathy {{3dots}}
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* Subterfuge {{2dots}}
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|<br>
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| style="color:#57D3EE; font-family:Palatino Linotype; font-variant:small-caps; text-align:center; font-size:12pt" |'''Wyrd Relationships (Contracts):'''
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* Separation {{2dots}}
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* Moon {{3dots}}
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* Fang and Talon (Felines) {{1dots}}
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|[[File:WoW-Hallow's End.gif|306px|center]]<br>
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Sound is such a unique thing. Pitches, tones, vibrations to the ear. This contract is not one of melodies, but
  
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one in which someone can manipulate sound to be both beneficial and  
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<div style="border-bottom:1px dashed #729193; text-align:center"><font style="color:#08EBCC; font-family:Cinzel Decorative; font-variant:small-caps; font-size:16pt">''“Oh, you can't help that,' said the cat. 'We're all mad here.”'' - </font><font style="color:#729193; font-family:Cinzel Decorative; font-variant:small-caps; font-size:16pt">Lewis Carroll, <i>Alice in Wonderland</i></font></div>
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<font style="color:#65D5E1; font-variant:small-caps">
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<br>
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:''Mr. Manx, whose birth name is hard to pronounce in human tongue, was born to a little of other feline-like creatures. The litter was bred for a Cleareyes looking at creating a network of thieves to his Motley. However, the kitten that became Mr. Manx was born with a different set of bestowments altogether, and along with it partially blind in one eye (due to a scuffle with his brothers and sisters who didn't like him either; and its irremovable smile, was considered too creepy to keep. Mr. Manx was about to be turned into "leather" and "rope" by a wandering Goblin Marketeer. Fortunately, Aaron happened to be wandering the roads and heard the mewlings of the soon-dead hedge-kitten. Aaron traded the Goblin a golden fidget-spinner, feeling that he could use it to hypnotize patrons into paying heftily for his future wares, for the cat's meager life. The cat decided that it might do better with Aaron as a companion than on it's own. Besides--Aaron promised it fish, which it never had before and found it liked a lot.''<br><br></font>
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<br>[[File:Bat_Divider.png|350px|center|link=]]<br><br><br>
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Contracts of Cocophany even work on people who are deaf/hard of hearing.  
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|<div style="border-bottom:1px dashed #729193; text-align:center"><font style="color:#08EBCC; font-family:Cinzel Decorative; font-variant:small-caps; font-size:18pt">'''Descriptions and other Random Tidbits'''</font></div>
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<font style="color:#008AFC; font-variant:small-caps; font-size:12pt">'''Lexicon Lenses''' (Token {{dots|2}})</font>[[Image:Glasses-1.jpg|x150px|right]]
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:'''Mortal Mask''': ''A cheap pair of costume glasses found at any convenience, clothing, or party store. Costing no more than $9.99 at most. The plastic lenses are usually scratched up a bit, having nothing protecting them from the elements.''
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:'''Faerie Mien''': ''The arms of the glasses become more gossamer in nature. Strong enough to hold the lenses in place, but fragile looking. The lenses take on a more blue-silver ephemeral glow to them once the magic of the Lexicon Lenses is in effect.''
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Fine Tune(•)
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When invoking this clause, the changeling is able to adjust the sound around them in such a way that they can
  
:'''Activation''': ''The lenses always appear to be caked with dust, dirt, and other airborne bric-a-brac, as well as severely scratched. The wearer must fog up the lenses once on each lens, then clean them with a black cloth. Upon activation, the lenses of the glasses appear clear and perfectly usable for the wearer.''
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pick up things that most mortal ears cannot hear. Like the hightend senses of super heroes, one can even fine
  
:'''Function''': ''Translates any written language into a language understood fluently by the wearer of the Lexicon Lenses. This does not grant the user of the Token to automatically know the written language. So if someone does not speak Ancient Greek, wearing the lenses doesn't automatically grant them knowledge of the language--just the ability to translate words and sentences into a language the wearer does speak. The language is based on Mortal, non-magical languages only.''
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tune hearing to overhear conversations that are best left secret between those parties.
  
:'''Drawback''': ''When removing the Lexicon Lenses, the wearer suffers a -1 to all Wits rolls for the next 24hrs, as the wearer endures the similar effects of a migraine. Using a magical means of translating illegible words that the reader doesn't know into other words (that the reader understands/comprehends) can be weary on the person's eyes.''
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Cost: 1 Glamour
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Dice Pool: Wyrd + Expression
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Action: Instant
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Catch: The changeling focuses on the subject they want to use their supernatural hearing on, while humming a  
  
:'''Catch''': ''Using the Lexicon Lenses without proper due to the Wyrd causes the wearer to find it difficult speaking clearly. As though the words are on the tip of their tongue, but diminish before they truly come to clear thought. Similar to a mild case of aphasia. This will last for 24hrs.''
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single note during this clause. If he stops at anytime for longer than a breath, he must pay the cost.  
  
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Results
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Dramatic Failure:  The Changeling's ears pick up everything and it's intensified. The sounds are constant, loud
  
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and distracting, lasting for the rest of the scene. All rolls are done at -2.
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Failure:  The contract does not work. Nothing happens.
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Success:  Like fine tuning the dial of an old radio to pick up a station, the Changeling is able to hear their
  
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target with supernatural crystal clarity. If they are attempting to listen in on a conversation from a distance,
  
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they are able to hear up to their Wyrd in yards. This effect lasts for a scene or until the Changeling stops
  
<font style="color:#008AFC; font-variant:small-caps; font-size:12pt">'''Ear Worms''' (Token {{dots|2}})</font>[[Image:Earpiece-1.png|x150px|right]]
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humming, whichever comes first.
:'''Mortal Mask''': ''A cheap Bluetooth earpiece used for cell phones. Costing no more than $10.99 at most. The earpiece should have a set up that allows for it to wrap around the ear for a secure fit.''
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Exceptional Success: The contract lasts until next sunrise or sunset which ever is first. Further more, for each
  
:'''Faerie Mien''': ''Fashioned from the bone and some sinew of a worm-like Hedgebeast, the bone forms the inerior of the earpiece that fits snug within the wearer's ear and ear canal. The more flexible material curls itself around the outter ear. Once the magic of the earpiece is in effect, the bone within the ear canal widening just a bit. Not enough to cause damage to the wearer, but you wouldn't want anything thinking it's a small cavernous dwelling either. Then there is the wetness of a slick like appendage that wiggles itself further into your ear, giving the sensation of the world's worst (or best depending on how you look at it) Wet Willie. The remaining part of the Ear Work that rests on the outside of the ear hardens and looks like a calcified ear brace.''
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success the changeling can allow one other person to hear benefit from this effect, though that person might not
  
:'''Activation''': ''The earpiece always appear to have some sort of with dust, dirt, and other airborn bric-a-brac inside the small hollow that goes inside the wearer's ear. The wearer must blow into the earpiece (like you use to with old NES games). Once placed inside the ear, one must tap the earpiece three times while say "Testing! 1...2...3" for the Token's magic to activate.''
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know how their sharp hearing has occured.
  
:'''Function''': ''Translates any spoken language into a language understood fluently by the wearer of the Ear Worm. This does not grant the user of the Token to automatically know how to speak the language. So if someone does not speak Ancient Greek, wearing the Ear Worm doesn't automatically grant them ability to verbally speak the language language--just the ability to translate spoken words and sentences into a language the wearer does audibly comprehend. The language is based on Mortal, and magical languages do not apply.''
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Whispering Arch (••)
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Like those places found in architectural anomalies over the world, you can hold a conversation with another
  
:'''Drawback''': ''When removing the Ear Worm, the wearer suffers a -1 to all Resolve rolls for the next 24hrs, as the wearer endures a strange inner-ear disorder that make sound echo funny within one ear (the ear that wore the Ear Worm). Using a magical means of translating illegible words that the listener doesn't know into other words (that the listener understands/comprehends) can be strenuous on the person's hearing, making it difficult to hear things correctly for a time.''
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individual from across a crowded room without the need to raise one's voice above a whisper.
  
:'''Catch''': ''Using the Ear Worm without proper due to the Wyrd causes the wearer to find it difficult hear and make out sounds clearly. As though the sounds are coming in and out of volume, pitch, and tone. Similar to a mild case of diplacusis. This will last for 24hrs.''
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Cost: 1 Glamour or 3 see below
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Dice Pool: Wyrd + Wits - Subject’s Wits
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Action: Instant
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Catch: The changelings using the clause must cup their mouths as though they were talking into their hands.
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Results
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Dramatic Failure: The words, regardless of how clearly the Changeling may have been in speaking, are heard
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completely wrong, if sometimes offensively. If the message was meet me at twelve noon, the subject might think he
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meant twelve midnight.
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Failure:  Nothing happens. The contract does not work.
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Success: The changeling can convey a message to the subject by whispering into his hands. This works between only
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two people in a one-on-one capacity. The two parties must be in the same room in order for this to work. Anything
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said is recieved by the other in clear quality by the recieving individual.
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Exceptional Success:  If the Changeling wants, the Contract works two-ways for a number of individuals half the
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caster's Wyrd (minimum is 1). Everyone must be within the same room in order to talk to one another.
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Whispers on the Wind (•••)
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Like Whispering Arch, the Changeling can throw their voice across long distances, sending a message along a
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breeze to anyone they've met.
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Cost: 2 Glamour
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Dice Pool: Wyrd + Manipulation
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Action: Extended to a total of 5 successes
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Catch: The Changeling mouths out their message without uttering a single sound. If a sound is uttered anytime
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before the message ends, they must pay the cost.
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Results
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Dramatic Failure: The Contract coughs and hacks as their air from their lungs is briefly taken by the wind. The
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Changeling takes a number of bashing damage in Wyrd/2. In addition, they are -2 in stamina for a number of hours
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in their Wyrd.
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Failure: The Contract does not work. Nothing happens.
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Success: The Changeling is able to convey their silent message to their target. The effect lasts for a number of
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hours in Wyrd to reach that individual regardless of where they -- provided that they are within the same city or
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town as the Changeling.
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Exceptional Success: Whispers on the Wind last for a 24 hour period and can stretch out state/countrywide. Also
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when the message reaches the person and disapates into the air, the subject will be able to recall perfectly the
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message.
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Keening of the Bean Sídhe(••••)
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Folklore tells of a female spirit of Ireland whose wailing sound warns of a death in a house. While this is not a
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warning of death, all who hear the wail feel that it's a fate worse than death. The Changeling who uses this
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clause can release a powerful shout that it can split skin, crack bone, or destroy inanimate structures.
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Cost: 3 Glamour (+1 one willpower dot for an exceptional success)
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Dice Pool: Manipulation + Wyrd - target's Composure
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Action: Instant
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Catch: The caster has caused an 1 health level of Lethal damage to themselves.
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Results
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Dramatic Failure: The Contract does not work and it is instead the changeling has caused severe damage to their
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throat, lungs, and ribs (equal to their Wyrd in bashing damage). And they may not use this clause again for a
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number of nights in their Wyrd rating
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Failure: The Contract does not work. Nothing happens.
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Success: For each success the changeling rolls others caught in the wailing sounds will take that number of
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successes in aggravated damage. Anyone that is able to withstand the intensity of this takes a minus on all rolls
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equal to 1/2 of the changeling’s Wyrd (min 1/ max 5). If using this power on an inanimate object, the Storyteller
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determines how many dice (if any) the object may use to “soak” and how many successes are needed to completely
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shatter it.
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Exceptional Success: Unless the willpower is spent nothing else happens. If a willpower is spent, then the
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contract lasts for 24 hours for every three successes. During this time the area reverberates with the wailing
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sound that no one can be within a foot radius of the caster's Wyrd. Anyone brave or foolish enough to walk into
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the radius will suffer the damage as above.
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Haunting Crescendo(•••••)
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At the mastry of this Contract, the Changeling can use their manipulation of sound that they can leave a tune
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hanging in the air in a certain place. Anyone visiting this area can perceive the tune quietly on the breeze, or
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just on the edge of their hearing. Unfortunately, the tune carries madness, and those who hear it can lose their
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minds if they are not careful.
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Cost: 3 Glamour (or 4 for Supernaturals) (+1 willpower point on an exceptional success.)
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Roll Pool: Expression + Wyrd - Composure
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Action: Instant
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Catch: The Changeling and must listen to a song on loop for a number of hours in Wyrd.  
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Results
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Dramatic Failure: The contract fails and the changeling suffers a deep state of emotion (Derangement: Mild
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Depression) for a number of weeks in their Wyrd and need to roll Resolve+Comp to come out of it.
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Failure:  The contract fails.
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Success: The Changeling pick a Severe derangement. For each success she gets, the song she sings will remain quietly hanging in the area for one day. Anyone entering the area must make a Composure + Wyrd at a difficulty equal to the Changeling scored to use the power. If they fail, they suffer the effects of the derangement the Changeling picked for the rest of the night. If they botch the roll, the derangement does not fade and must be removed as if it was permanent.
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Exceptional Success: The song is so infectious that the person caught in the powers of Haunting Cresendo can spread the Mild form of the Derangement to a number of people in the Changeling's Wyrd. Like an ear-worm, the initial target(s) cannot shake the effects of the tune out of their heads (think Emma Stone from the movie Easy-A, where she sings Natasha Bedingfield - Pocketful of Sunshine). Those "infected" shake off the effects in a number of hours in the caster's Wyrd.
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Latest revision as of 16:58, 26 September 2018