Difference between revisions of "Talk:DarkDeleria"
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DarkDeleria (Talk | contribs) |
DarkDeleria (Talk | contribs) |
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* Bite: Str +0 Lethal | * Bite: Str +0 Lethal | ||
− | Why is it with you?: | + | Why is it with you?: Mr. Manx, whose birth name is hard to pronounce in human tongue, was born to a little of other feline-like creatures. The litter was bred for a Cleareyes looking at creating a network of thieves to his Motley. However, the kitten that became Mr. Manx was born with a different set of bestowments altogether, and along with it partially blind in one eye (due to a scuffle with his brothers and sisters who didn't like him either; and its irremovable smile, was considered too creepy to keep. Mr. Manx was about to be turned into "leather" and "rope" by a wandering Goblin Marketeer. Fortunately, Aaron happened to be wandering the roads and heard the mewlings of the soon-dead hedge-kitten. Aaron traded the Goblin a golden fidget-spinner, feeling that he could use it to hypnotize patrons into paying heftily for his future wares, for the cat's meager life. The cat decided that it might do better with Aaron as a companion than on it's own. Besides--Aaron promised it fish, which it never had before and found it liked a lot. |
− | Personality traits: | + | Personality traits: Mr. Manx is rather intelligent, and compliments Aaron when discussing more occultic subjects. He's playful around Aaron as well as "clever" (aka smartass) around Aaron as well. Perhaps sarcasm is a better word. He likes learning. Loyal to Aaron and Sasha (whenever he sees her in the Hedge), but cautious around others. One thing Aaron does know about Mr. Manx--when he doesn't want to stay someplace, he will usually find a way out. He's fond of Green M&Ms, and really dislikes when Aaron plays the game "M&M or Skittle." whenever he talks, there's always a hint about him that makes it seems like he's always hiding an ace in his figurative sleeve. |
Mask: | Mask: |
Revision as of 20:21, 9 May 2017
------------------------------------------------------------------------------ A T T R I B U T E S -- 21pts ------------------------------------------------------------------------------ Mental Physical Social Intelligence..... 3 Strength......... 2 Presence......... 2 Wits............. 2 Dexterity........ 3 Manipulation..... 2 Resolve.......... 2 Stamina.......... 3 Composure........ 2 ------------------------------------------------------------------------------ S K I L L S -- 24pts ------------------------------------------------------------------------------ Mental Physical Social Academics........ 2 Athletics........ 1 Animal Ken....... 2 Computer......... 0 Brawl............ 2 Empathy.......... 1 Crafts........... 0 Drive............ 0 Expression....... 1 Investigation.... 2 Firearms......... 0 Intimidation..... 0 Medicine......... 0 Larceny.......... 2 Persuasion....... 1 Occult........... 3 Stealth.......... 2 Socialize........ 0 Politics......... 1 Survival......... 1 Streetwise....... 1 Science.......... 0 Weaponry......... 0 Subterfuge....... 2 ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ M E R I T S ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ C O N T R A C T S ------------------------------------------------------------------------------ Separation 2................. Moon 3....................... Fang and Talon (Felines) 1... ------------------------------------------------------------------------------ A D V A N T A G E S ------------------------------------------------------------------------------ Wyrd............. 3 Glamour.......... 12/12 Max Glamour Per Turn... 3 Defense.......... 3 Initiative....... 5 Size................... 2 Speed............ 7 Curr Willpower... 4 Perm Willpower......... 4 ------------------------------------------------------------------------------ Attacks: * Claw: Str: +0 Lethal * Bite: Str +0 Lethal Why is it with you?: Mr. Manx, whose birth name is hard to pronounce in human tongue, was born to a little of other feline-like creatures. The litter was bred for a Cleareyes looking at creating a network of thieves to his Motley. However, the kitten that became Mr. Manx was born with a different set of bestowments altogether, and along with it partially blind in one eye (due to a scuffle with his brothers and sisters who didn't like him either; and its irremovable smile, was considered too creepy to keep. Mr. Manx was about to be turned into "leather" and "rope" by a wandering Goblin Marketeer. Fortunately, Aaron happened to be wandering the roads and heard the mewlings of the soon-dead hedge-kitten. Aaron traded the Goblin a golden fidget-spinner, feeling that he could use it to hypnotize patrons into paying heftily for his future wares, for the cat's meager life. The cat decided that it might do better with Aaron as a companion than on it's own. Besides--Aaron promised it fish, which it never had before and found it liked a lot. Personality traits: Mr. Manx is rather intelligent, and compliments Aaron when discussing more occultic subjects. He's playful around Aaron as well as "clever" (aka smartass) around Aaron as well. Perhaps sarcasm is a better word. He likes learning. Loyal to Aaron and Sasha (whenever he sees her in the Hedge), but cautious around others. One thing Aaron does know about Mr. Manx--when he doesn't want to stay someplace, he will usually find a way out. He's fond of Green M&Ms, and really dislikes when Aaron plays the game "M&M or Skittle." whenever he talks, there's always a hint about him that makes it seems like he's always hiding an ace in his figurative sleeve. Mask: Mien:
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