Difference between revisions of "The Cult of Scale and Bone"
Abourassein (Talk | contribs) |
Abourassein (Talk | contribs) |
||
(3 intermediate revisions by 2 users not shown) | |||
Line 14: | Line 14: | ||
==Relic== | ==Relic== | ||
− | '''The Grand King's Tooth:''' The worship of dinosaurs is centered around the tooth of The Grand King. A dinosaur unearthed some fifty years ago by an unknown entity long since dead. The Tooth itself is bound to a hilt by leather, and several First Tongue glyphs have been carved into either side of the tooth. In truth the item is keyed to a massive if not ancient spirit bound to a place that isn't within the spirit world. Use of the Tooth during the cult's | + | '''The Grand King's Tooth:''' The worship of dinosaurs is centered around the tooth of The Grand King. A dinosaur unearthed some fifty years ago by an unknown entity long since dead. The Tooth itself is bound to a hilt by leather, and several First Tongue glyphs have been carved into either side of the tooth. In truth the item is keyed to a massive if not ancient spirit bound to a place that isn't within the spirit world. Use of the Tooth during the cult's rites summons an apparition of this great spirit for its blessings. |
==Doctrine== | ==Doctrine== | ||
Line 39: | Line 39: | ||
{| width="100%" class="infobox" style="background: linear-gradient(to right, rgba(255,255,255,1) 10%,rgba(251,255,251,1) 100%); color: #669966; border: 1px solid #007900;spacing: 0px; margin: 0px; padding: 0px;" | {| width="100%" class="infobox" style="background: linear-gradient(to right, rgba(255,255,255,1) 10%,rgba(251,255,251,1) 100%); color: #669966; border: 1px solid #007900;spacing: 0px; margin: 0px; padding: 0px;" | ||
|- | |- | ||
− | | class="left;" | '''<span style="font-variant:small-caps;">Name:</span>''' | + | | class="left;" style="vertical-align:top" | '''<span style="font-variant:small-caps;">Name:</span>''' |
| <span style="font-size:95%; color:#527a52;">The Grand King's Scale</span> | | <span style="font-size:95%; color:#527a52;">The Grand King's Scale</span> | ||
|- | |- | ||
− | | class="left;" | '''<span style="font-variant:small-caps;">Type:</span>''' | + | | class="left;" style="vertical-align:top" | '''<span style="font-variant:small-caps;">Type:</span>''' |
| <span style="font-size:95%; color:#527a52;">Token</span> | | <span style="font-size:95%; color:#527a52;">Token</span> | ||
|- | |- | ||
− | | class="left;" | '''<span style="font-variant:small-caps;">Level:</span>''' | + | | class="left;" style="vertical-align:top" | '''<span style="font-variant:small-caps;">Level:</span>''' |
| <span style="font-size:95%; color:#527a52;">3</span> | | <span style="font-size:95%; color:#527a52;">3</span> | ||
|- | |- | ||
− | | class="left;" | '''<span style="font-variant:small-caps;">Activation:</span>''' | + | | class="left;" style="vertical-align:top" | '''<span style="font-variant:small-caps;">Activation:</span>''' |
| <span style="font-size:95%; color:#527a52;">Standard</span> | | <span style="font-size:95%; color:#527a52;">Standard</span> | ||
|- | |- | ||
− | | class="left;" | '''<span style="font-variant:small-caps;">Action:</span>''' | + | | class="left;" style="vertical-align:top" | '''<span style="font-variant:small-caps;">Action:</span>''' |
| <span style="font-size:95%; color:#527a52;">Instant</span> | | <span style="font-size:95%; color:#527a52;">Instant</span> | ||
|- | |- | ||
− | | class="left;" | '''<span style="font-variant:small-caps;">Mask:</span>''' | + | | class="left;" style="vertical-align:top" | '''<span style="font-variant:small-caps;">Duration:</span>''' |
+ | | <span style="font-size:95%; color:#527a52;">Scene</span> | ||
+ | |- | ||
+ | | class="left;" style="vertical-align:top" | '''<span style="font-variant:small-caps;">Mask:</span>''' | ||
| <span style="font-size:95%; color:#527a52;">A small badge not that much bigger than a police officer's shield. The color varies between scales, but green is the most common choice among Cultists of Scale and Bone. Beyond the symbols typical of the cult there is always one set of glyphs carved into the center: The Grand King.</span> | | <span style="font-size:95%; color:#527a52;">A small badge not that much bigger than a police officer's shield. The color varies between scales, but green is the most common choice among Cultists of Scale and Bone. Beyond the symbols typical of the cult there is always one set of glyphs carved into the center: The Grand King.</span> | ||
|- | |- | ||
− | | class="left;" | '''<span style="font-variant:small-caps;">Mien:</span>''' | + | | class="left;" style="vertical-align:top" | '''<span style="font-variant:small-caps;">Mien:</span>''' |
| <span style="font-size:95%; color:#527a52;">A small badge not that much bigger than a police officer's shield. The color varies between scales, but green is the most common choice among Cultists of Scale and Bone. Beyond the symbols typical of the cult there is always one set of glyphs carved into the center: The Grand King. It possesses a faint aura of grey light that surrounds it, and pulses in the user's hand when activated.</span> | | <span style="font-size:95%; color:#527a52;">A small badge not that much bigger than a police officer's shield. The color varies between scales, but green is the most common choice among Cultists of Scale and Bone. Beyond the symbols typical of the cult there is always one set of glyphs carved into the center: The Grand King. It possesses a faint aura of grey light that surrounds it, and pulses in the user's hand when activated.</span> | ||
|- | |- | ||
− | | class="left;" | '''<span style="font-variant:small-caps;">Power:</span>''' | + | | class="left;" style="vertical-align:top" | '''<span style="font-variant:small-caps;">Power:</span>''' |
| <span style="font-size:95%; color:#527a52;">Instinct comes before reason for anyone that wields this token. They may use the higher of their Dexterity or Wits when determining their Defense, they receive a +1 to Initiative, and receive a single point of general armor (1/0).</span> | | <span style="font-size:95%; color:#527a52;">Instinct comes before reason for anyone that wields this token. They may use the higher of their Dexterity or Wits when determining their Defense, they receive a +1 to Initiative, and receive a single point of general armor (1/0).</span> | ||
|- | |- | ||
− | | class="left;" | '''<span style="font-variant:small-caps;">Drawback:</span>''' | + | | class="left;" style="vertical-align:top" | '''<span style="font-variant:small-caps;">Drawback:</span>''' |
− | | <span style="font-size:95%; color:#527a52;">The simplistic, near bestial view this Token brings walls off higher functions. The user doesn't | + | | <span style="font-size:95%; color:#527a52;">The simplistic, near bestial view this Token brings walls off higher functions. The user doesn't re-roll 10s in any roll involving a Mental Attribute or Skill, and 1s subtract successes. Perception rolls (Wits + Composure) and tracking by scent/nature (Wits + Survival) are exempt from this.</span> |
|- | |- | ||
− | | class="left;" | '''<span style="font-variant:small-caps;">Catch:</span>''' | + | | class="left;" style="vertical-align:top" | '''<span style="font-variant:small-caps;">Catch:</span>''' |
| <span style="font-size:95%; color:#527a52;">Social niceties aren't needed as human caution when times are tough, and Glamour is on short supply. In addition to the drawback the user also suffers the same effect to any Social Attribute or Skill rolls. Intimidation and Animal Ken rolls are exempt from this.</span> | | <span style="font-size:95%; color:#527a52;">Social niceties aren't needed as human caution when times are tough, and Glamour is on short supply. In addition to the drawback the user also suffers the same effect to any Social Attribute or Skill rolls. Intimidation and Animal Ken rolls are exempt from this.</span> | ||
|- | |- | ||
Line 93: | Line 96: | ||
|- | |- | ||
|colspan="2"| | |colspan="2"| | ||
− | == | + | ==Logs== |
{{ #dpl: | {{ #dpl: | ||
|userdateformat='''M d, Y''' - | |userdateformat='''M d, Y''' - |
Latest revision as of 08:22, 31 July 2018
| ||||||||||||||||||||||||||
JoiningPresentation to a high priest, or impressing one of that station. PurposeTerritorial Dominance:The purpose of The Cult of Scale and Bone is to establish control over what one views as their territory, and to do so with dominance if not terror. One's territory could be of this world, the realms invisible, or their own home. The Grand King emboldens this behavior, and reverence is paid by various symbols carved into what you claim as yours. RelicThe Grand King's Tooth: The worship of dinosaurs is centered around the tooth of The Grand King. A dinosaur unearthed some fifty years ago by an unknown entity long since dead. The Tooth itself is bound to a hilt by leather, and several First Tongue glyphs have been carved into either side of the tooth. In truth the item is keyed to a massive if not ancient spirit bound to a place that isn't within the spirit world. Use of the Tooth during the cult's rites summons an apparition of this great spirit for its blessings. DoctrineDinosaurs were once the dominant force on this planet. Mighty beasts that would live on as legends, and the Cult of Scale and Bone seeks to emulate them in spirit if not in action. Dutifully watch over what you consider yours above all else. To do otherwise is to invite personal destruction. Never back down from a treat unless your life is on the line, and repay such transgressions in kind when you can reclaim what's rightfully yours. Don't lower yourself to those well beneath you: there are better things you can do. CultistsHunters of any kind, guardians of sacred places, defenders of their kith and kin, boastful fighters and soldiers. RitualsCarving a glyph (typically in the shape of a dinosaur) into your own skin; carving a glyph into your property; ritual, dancing combat (typically involving the mimicked movements and violence of dinosaurs); marking yourself with blood before a violent encounter; hunting dangerous prey with nothing more than your bare hands or simple tools (spears are fine, guns aren't) Benefits• The Scent of Truth: Distinguishing friend from foe is most important and one of the first things a cultists learns. They gain an Empathy specialty for Intentions. If they already have the specialty they instead receive Area of Expertise for the specialty.
|
Members
| |||||||||||||||||||||||||
LogsNone yet.
|