Difference between revisions of "Talk:Franklyn Garreau"
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{| | {| | ||
| width="175px" style="vertical-align:top;" | '''Perception Pool''' | | width="175px" style="vertical-align:top;" | '''Perception Pool''' | ||
− | | width="625px" | | + | | width="625px" | 5 |
|- | |- | ||
| style="vertical-align:top;" | '''Initiative Modifiers''' | | style="vertical-align:top;" | '''Initiative Modifiers''' | ||
− | | | + | | |
|- | |- | ||
| style="vertical-align:top;" | '''Defense''' | | style="vertical-align:top;" | '''Defense''' | ||
− | | | + | | 3 |
|- | |- | ||
| style="vertical-align:top;" | '''Armor''' | | style="vertical-align:top;" | '''Armor''' | ||
− | | | + | | 1/0 (1/0 Head) |
|- | |- | ||
| style="vertical-align:top;" | '''Weapon(s)''' | | style="vertical-align:top;" | '''Weapon(s)''' | ||
− | | | + | | |
|- | |- | ||
| style="vertical-align:top;" | '''Special Qualities?''' | | style="vertical-align:top;" | '''Special Qualities?''' | ||
− | | | + | | |
|- | |- | ||
| style="vertical-align:top;" | '''Active Contracts''' | | style="vertical-align:top;" | '''Active Contracts''' | ||
− | | | + | | |
|- | |- | ||
| style="vertical-align:top;" | '''HBC Stats''' | | style="vertical-align:top;" | '''HBC Stats''' | ||
− | | | + | | |
|- | |- | ||
| style="vertical-align:top;" | '''Miscellany''' | | style="vertical-align:top;" | '''Miscellany''' | ||
− | | | + | | Deep Kenning 2. Magi of the Gilded Thorn (+2 to Survival in the Hedge). Hob Kin. Contacts (Goblin Market) 3. Market Sense 1. Market Familiarity 3. +3 to Intimidation. +3 to Survival. Troll Kith Blessing (Active): Strength (4) to a single Manipulation roll. 1 Dream-a-Drupe. |
|} | |} | ||
− | |||
==C.B. Alexander== | ==C.B. Alexander== | ||
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|- | |- | ||
| style="vertical-align:top;" | '''HBC Stats''' | | style="vertical-align:top;" | '''HBC Stats''' | ||
− | | | + | | Name: Yossarian <br>Animal: Cat <br>Mental Attributes: Intelligence 3, Wits 3, Resolve 2 <br>Physical Attributes: Strength 1, Dexterity 3, Stamina 3 <br>Social Attributes: Presence 2, Manipulation 2, Composure 2 <br>Mental Skills: Academics 3, Investigation 3, Science 1, Occult 2 <br>Physical Skills: Athletics 1, Brawl 2, Larceny 2, Stealth 3, Survival 2 <br>Social Skills: Intimidation 2, Subterfuge 2, Animal Ken 1 <br>Merits: Encyclopedic Knowledge (2), Fast Reflexes 1, Trained Observer 1, Eye for the Strange (2), Eidetic Memory (2), Multilingual (1 - German/French, presuming he can also speak English) <br>Willpower: 4 <br>Initiative: 6 <br>Defense: 4 <br>Speed: 10 (Species Factor 6) <br>Health: 3 <br>Wyrd: 3 <br>Contracts: Dream 1, Omen 3, Den 2 |
|- | |- | ||
| style="vertical-align:top;" | '''Miscellany''' | | style="vertical-align:top;" | '''Miscellany''' | ||
| C.B. has a 3-dot Token... <br>Name: The Chrome Plated Megaphone Of Destiny. <br>Mask: An unremarkable megaphone, looks like it’s been around the block a little. <br>Mien: A megaphone that looks like it’s made of polished chrome. When spoken into, the insides light up in a color befitting the emotion of the speaker (something along the lines of WoD aura colors). <br>Action: Instant. <br>Power: When activated, the token offers the user a supernatural enhancement to their powers of persuasion (+3 on Persuasion-based rolls). It can only be used for one roll, once per scene. <br>Drawback: Any unsuccessful roll (failure) is turned into a dramatic failure, and the target(s) turns actively hostile to the user of the megaphone. <br>Catch: For 24 hours, all Persuasion-based rolls take -3. | | C.B. has a 3-dot Token... <br>Name: The Chrome Plated Megaphone Of Destiny. <br>Mask: An unremarkable megaphone, looks like it’s been around the block a little. <br>Mien: A megaphone that looks like it’s made of polished chrome. When spoken into, the insides light up in a color befitting the emotion of the speaker (something along the lines of WoD aura colors). <br>Action: Instant. <br>Power: When activated, the token offers the user a supernatural enhancement to their powers of persuasion (+3 on Persuasion-based rolls). It can only be used for one roll, once per scene. <br>Drawback: Any unsuccessful roll (failure) is turned into a dramatic failure, and the target(s) turns actively hostile to the user of the megaphone. <br>Catch: For 24 hours, all Persuasion-based rolls take -3. | ||
+ | |- | ||
+ | | style="vertical-align:top;" | '''Miscellany''' | ||
+ | |Danger Sense Merit, 2 Catseye Clover and 2 Trenchmint plus a ton of fruit I already had (seriously, a ton -- people give it to him a lot and he doesn't use it!), also lots of stuff in my +inv like an urban survival kit, multitool, and various drugs, plus many Trifles. | ||
|} | |} | ||
==Cerise Hodgson== | ==Cerise Hodgson== | ||
+ | {| | ||
+ | | width="175px" style="vertical-align:top;" | '''Perception Pool''' | ||
+ | | width="625px" | 7 | ||
+ | |- | ||
+ | | style="vertical-align:top;" | '''Initiative Modifiers''' | ||
+ | | N/A | ||
+ | |- | ||
+ | | style="vertical-align:top;" | '''Defense''' | ||
+ | | 6 | ||
+ | |- | ||
+ | | style="vertical-align:top;" | '''Armor''' | ||
+ | | 6 | ||
+ | |- | ||
+ | | style="vertical-align:top;" | '''Weapon(s)''' | ||
+ | | Knife, Small, Wrought Iron +0 | ||
+ | |- | ||
+ | | style="vertical-align:top;" | '''Special Qualities?''' | ||
+ | | Iron | ||
+ | |- | ||
+ | | style="vertical-align:top;" | '''Active Contracts''' | ||
+ | | N/A | ||
+ | |- | ||
+ | | style="vertical-align:top;" | '''HBC Stats''' | ||
+ | | N/A | ||
+ | |- | ||
+ | | style="vertical-align:top;" | '''Miscellany''' | ||
+ | | '''Telekinesis = Telekinesis (3)+Occult (3)- Opponents Stamina.''' | ||
+ | Deals Bashing Damage | ||
+ | |||
+ | Any time your character suffers injury or intense stimuli, the Storyteller may call for a Resolve + Composure roll to resist activating Telekinesis at an inopportune time. If the Storyteller calls for this roll and it fails, the character activates Telekinesis in a quick, impressive display | ||
+ | of the power. That use of Telekinesis is free. The player can choose to automatically fail the Resolve + Composure roll and take a Beat. | ||
+ | |||
+ | This is an "undiscovered" ability. I've spent the XP for it, but haven't had an ability for Cerise to whip it or and haven't RPed developing it yet. But I'll pull it out for the right situation! | ||
+ | |||
+ | '''+1 to Breaking Points''' | ||
+ | |} | ||
+ | |||
+ | ==Clarice Hudson== | ||
{| | {| | ||
| width="175px" style="vertical-align:top;" | '''Perception Pool''' | | width="175px" style="vertical-align:top;" | '''Perception Pool''' | ||
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− | == | + | |
+ | ==Damion== | ||
{| | {| | ||
| width="175px" style="vertical-align:top;" | '''Perception Pool''' | | width="175px" style="vertical-align:top;" | '''Perception Pool''' | ||
− | | width="625px" | | + | | width="625px" | 7 |
|- | |- | ||
| style="vertical-align:top;" | '''Initiative Modifiers''' | | style="vertical-align:top;" | '''Initiative Modifiers''' | ||
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|- | |- | ||
| style="vertical-align:top;" | '''Defense''' | | style="vertical-align:top;" | '''Defense''' | ||
− | | | + | | 8 - 2 from armor. |
|- | |- | ||
| style="vertical-align:top;" | '''Armor''' | | style="vertical-align:top;" | '''Armor''' | ||
− | | | + | | 4/6 |
|- | |- | ||
| style="vertical-align:top;" | '''Weapon(s)''' | | style="vertical-align:top;" | '''Weapon(s)''' | ||
− | | | + | | Dragon's Claw (Zweihander): 6L, -5 Init, Str 4, Size 3, 9-again, Two-handed, Durability 3 |
+ | | Dragon's Breath (Revolver: 4L, long range 50/100/200, Low capacity (need to reload after short bursts/failures), -2 Init, Strength 3, Size |3 | ||
|- | |- | ||
| style="vertical-align:top;" | '''Special Qualities?''' | | style="vertical-align:top;" | '''Special Qualities?''' | ||
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|- | |- | ||
| style="vertical-align:top;" | '''Active Contracts''' | | style="vertical-align:top;" | '''Active Contracts''' | ||
− | | | + | | Artifice 3: +7 to rolls with Dragon's Claw, exceptional. +7 to rolls with Dragon's Breath. |
+ | | Noonday Grasp: +3 to Str, +1 to Stamina. Exceptional. | ||
|- | |- | ||
| style="vertical-align:top;" | '''HBC Stats''' | | style="vertical-align:top;" | '''HBC Stats''' | ||
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| Anything else which would affect combat, perception, or potentially let you negotiate. | | Anything else which would affect combat, perception, or potentially let you negotiate. | ||
|} | |} | ||
− | |||
==Mina Grey== | ==Mina Grey== | ||
{| | {| | ||
| width="175px" style="vertical-align:top;" | '''Perception Pool''' | | width="175px" style="vertical-align:top;" | '''Perception Pool''' | ||
− | | width="625px" | | + | | width="625px" | 7 |
|- | |- | ||
| style="vertical-align:top;" | '''Initiative Modifiers''' | | style="vertical-align:top;" | '''Initiative Modifiers''' | ||
− | | | + | | -3 from Bow |
|- | |- | ||
| style="vertical-align:top;" | '''Defense''' | | style="vertical-align:top;" | '''Defense''' | ||
− | | | + | | 9 |
|- | |- | ||
| style="vertical-align:top;" | '''Armor''' | | style="vertical-align:top;" | '''Armor''' | ||
− | | | + | | 1/0 |
|- | |- | ||
| style="vertical-align:top;" | '''Weapon(s)''' | | style="vertical-align:top;" | '''Weapon(s)''' | ||
− | | | + | | Short Bow |
|- | |- | ||
| style="vertical-align:top;" | '''Special Qualities?''' | | style="vertical-align:top;" | '''Special Qualities?''' | ||
− | | | + | | Standard Arrows |
|- | |- | ||
| style="vertical-align:top;" | '''Active Contracts''' | | style="vertical-align:top;" | '''Active Contracts''' | ||
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|- | |- | ||
| style="vertical-align:top;" | '''Miscellany''' | | style="vertical-align:top;" | '''Miscellany''' | ||
− | | | + | | Carrying: First Aid Kit, Oxycontin. 3 Blushberries. Fairest. So Fairset. |
|} | |} | ||
<br> | <br> | ||
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:'''Tasks:''' Alliance, Medial (-2): We'll help each other out today, even if it means some pain. | :'''Tasks:''' Alliance, Medial (-2): We'll help each other out today, even if it means some pain. | ||
:'''Boons:''' Blessing, Medial (+2): | :'''Boons:''' Blessing, Medial (+2): | ||
− | ::'''Ben''': | + | ::'''Ben''': Danger Sense |
− | ::'''C.B.''': | + | ::'''C.B.''': Indomitable (2 dot merit) |
− | ::'''Cerise''': | + | ::'''Cerise''': Danger Sense +2 to detect ambush |
::'''Clarice''': <Boon TBD> | ::'''Clarice''': <Boon TBD> | ||
− | ::'''Mina''': | + | ::'''Mina''': Danger Sense |
:'''Sanctions:''' Curse, Lesser (-1): /weak on all rolls (no 10-again) | :'''Sanctions:''' Curse, Lesser (-1): /weak on all rolls (no 10-again) | ||
:'''Text:''' | :'''Text:''' |
Latest revision as of 01:42, 30 April 2018
Contents
Hera Pear Adventure Prep
- When: Sunday the 29th at 21:00 EST
- Where: The Deep (dark) Hedge
- Why: Oh we all know why.
- Risk: HIGH. VERY HIGH.
Hey guys! Please take the time to fill out the info below.
If you are bringing on any Tokens, please include them in miscellany. You will also want to include any equipment in your +Inv that you plan on taking along. Finally, list any Seeming/Kith bonuses that are going to be activated -- we can work out Activated Contracts on the day of the scene.
Additionally, if you all plan on engaging in a Day Pledge (and I suggest you do!), please work out the deets before hand and fill in the form at the very end. I've included a template with a suggestion at the bottom of the page.
Important Note on Combat: I know not all of us are huge fans of combat, but the Hera Pear is always (always) protected by a Big Bad, and we need to act accordingly. If you are unfamiliar or need some brushing up with the mechanics, check out the GMC Combat Mech cheat-sheet on the Wiki. It may be helpful for you to make a personal cheat-sheet for your characters, to reference when we get into the thick of things. So review your Contracts, your weaponry and Fighting Styles, or your duck and cover routine. Let's try and keep everything flowing and smooth, and make the combat process is painless as possible!
I am very pro players using teamwork to help one another out, and will allow for some OOC chatter to coordinate things -- BUT, when +init has been started, I'll expect people to respond and declare their actions OOCly within four minutes of it being their turn, +roll, then pose that sweet action up.
Ben Utridge
Perception Pool | 5 |
Initiative Modifiers | |
Defense | 3 |
Armor | 1/0 (1/0 Head) |
Weapon(s) | |
Special Qualities? | |
Active Contracts | |
HBC Stats | |
Miscellany | Deep Kenning 2. Magi of the Gilded Thorn (+2 to Survival in the Hedge). Hob Kin. Contacts (Goblin Market) 3. Market Sense 1. Market Familiarity 3. +3 to Intimidation. +3 to Survival. Troll Kith Blessing (Active): Strength (4) to a single Manipulation roll. 1 Dream-a-Drupe. |
C.B. Alexander
Perception Pool | 7 |
Initiative Modifiers | -2 from pistol (additional dots with Firefight activated) |
Defense | 6 |
Armor | 1/0 |
Weapon(s) | Heavy Pistol - Hedgespun |
Special Qualities? | Black Butterfly: 2-dot Hedgespun Weapon Mundane Stats: Heavy Pistol, 2L, Size 1, Durability 3 Hedgespun Stats: Heavy Pistol, 2L, Size 1, Durability 3, delivers Toxicity +6 poison on hits (2 dots), -1 Durability on targets (1 dot) Mien: Light seems to vanish into the blackness of this old flintlock pistol. Any kind of bullet turns black inside of it. When fired, the poison it emits is a black liquid that does not stain -- it vanishes from skin and fabric after the bullet pierces. Mask: This old flintlock pistol of unknown make and origin is black. Blacker than black. Every piece of it is matte black, with nothing shiny on it at all. |
Active Contracts | Armor of the Elements Fury (will roll for scene) |
HBC Stats | Name: Yossarian Animal: Cat Mental Attributes: Intelligence 3, Wits 3, Resolve 2 Physical Attributes: Strength 1, Dexterity 3, Stamina 3 Social Attributes: Presence 2, Manipulation 2, Composure 2 Mental Skills: Academics 3, Investigation 3, Science 1, Occult 2 Physical Skills: Athletics 1, Brawl 2, Larceny 2, Stealth 3, Survival 2 Social Skills: Intimidation 2, Subterfuge 2, Animal Ken 1 Merits: Encyclopedic Knowledge (2), Fast Reflexes 1, Trained Observer 1, Eye for the Strange (2), Eidetic Memory (2), Multilingual (1 - German/French, presuming he can also speak English) Willpower: 4 Initiative: 6 Defense: 4 Speed: 10 (Species Factor 6) Health: 3 Wyrd: 3 Contracts: Dream 1, Omen 3, Den 2 |
Miscellany | C.B. has a 3-dot Token... Name: The Chrome Plated Megaphone Of Destiny. Mask: An unremarkable megaphone, looks like it’s been around the block a little. Mien: A megaphone that looks like it’s made of polished chrome. When spoken into, the insides light up in a color befitting the emotion of the speaker (something along the lines of WoD aura colors). Action: Instant. Power: When activated, the token offers the user a supernatural enhancement to their powers of persuasion (+3 on Persuasion-based rolls). It can only be used for one roll, once per scene. Drawback: Any unsuccessful roll (failure) is turned into a dramatic failure, and the target(s) turns actively hostile to the user of the megaphone. Catch: For 24 hours, all Persuasion-based rolls take -3. |
Miscellany | Danger Sense Merit, 2 Catseye Clover and 2 Trenchmint plus a ton of fruit I already had (seriously, a ton -- people give it to him a lot and he doesn't use it!), also lots of stuff in my +inv like an urban survival kit, multitool, and various drugs, plus many Trifles. |
Cerise Hodgson
Perception Pool | 7 |
Initiative Modifiers | N/A |
Defense | 6 |
Armor | 6 |
Weapon(s) | Knife, Small, Wrought Iron +0 |
Special Qualities? | Iron |
Active Contracts | N/A |
HBC Stats | N/A |
Miscellany | Telekinesis = Telekinesis (3)+Occult (3)- Opponents Stamina.
Deals Bashing Damage Any time your character suffers injury or intense stimuli, the Storyteller may call for a Resolve + Composure roll to resist activating Telekinesis at an inopportune time. If the Storyteller calls for this roll and it fails, the character activates Telekinesis in a quick, impressive display of the power. That use of Telekinesis is free. The player can choose to automatically fail the Resolve + Composure roll and take a Beat. This is an "undiscovered" ability. I've spent the XP for it, but haven't had an ability for Cerise to whip it or and haven't RPed developing it yet. But I'll pull it out for the right situation! +1 to Breaking Points |
Clarice Hudson
Perception Pool | What do you roll for perception? We may roll it for you as needed. |
Initiative Modifiers | Anything from your weapon/other traits |
Defense | Defense rating (+ any modifiers) |
Armor | Armor Bonus (i.e. 1/1 or 2/3 or...) |
Weapon(s) | Type (+Modifier) |
Special Qualities? | If your weapon does anything fancy, list it here. |
Active Contracts | Name them, and if you rolled exceptional, say so. |
HBC Stats | If you have a HBC with you, list its stats and abilities. |
Miscellany | Anything else which would affect combat, perception, or potentially let you negotiate. |
Damion
Perception Pool | 7 | |
Initiative Modifiers | Anything from your weapon/other traits | |
Defense | 8 - 2 from armor. | |
Armor | 4/6 | |
Weapon(s) | Dragon's Claw (Zweihander): 6L, -5 Init, Str 4, Size 3, 9-again, Two-handed, Durability 3 | 3 |
Special Qualities? | If your weapon does anything fancy, list it here. | |
Active Contracts | Artifice 3: +7 to rolls with Dragon's Claw, exceptional. +7 to rolls with Dragon's Breath. | Noonday Grasp: +3 to Str, +1 to Stamina. Exceptional. |
HBC Stats | If you have a HBC with you, list its stats and abilities. | |
Miscellany | Anything else which would affect combat, perception, or potentially let you negotiate. |
Mina Grey
Perception Pool | 7 |
Initiative Modifiers | -3 from Bow |
Defense | 9 |
Armor | 1/0 |
Weapon(s) | Short Bow |
Special Qualities? | Standard Arrows |
Active Contracts | Name them, and if you rolled exceptional, say so. |
HBC Stats | If you have a HBC with you, list its stats and abilities. |
Miscellany | Carrying: First Aid Kit, Oxycontin. 3 Blushberries. Fairest. So Fairset. |
Hera Pear Day Pledge
Hera Pear Plunder Pledge
|