Difference between revisions of "Talk:Sigrun"
From Fate's Harvest
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+ | === Damion === | ||
+ | |||
+ | * '''Attributes''': Wits 3, Composure 4, Resolve 4 | ||
+ | * '''Wyrd''': 7 | ||
+ | * '''Clarity/Perception Modifier''': #/# | ||
+ | * '''Defense''': 8 | ||
+ | * '''Armor''': 4/6 | ||
+ | * '''Bonuses''': Blessing of Perfection: +7 to die rolls made with Dragon's Fang for scene. Noonday Grasp: +3 Strength for scene. +1 Stamina. | ||
+ | * '''Merits''': Ambidexterous, Boxing 2, Heavy Weapons 5, Parkour 4, Steet Fighting 5. | ||
+ | * '''Relevant Contracts''': Artifice 3, Eternal Spring 1, Eternal Summer 4, Oath and Punishment 1, Stone 1. | ||
+ | ** '''Weapons''': Dragon's Claw 6L, -5 Init, Str 4, Size 3, 9-again, Two-handed, Durability 3 Dragon's Breath, 4L, long range 50/100/200, Low capacity (need to reload after short bursts/failures), -2 Init, Strength 3, Size 3 | ||
+ | *** '''Init Penalty''': Dragon's Claw -5 |
Revision as of 01:40, 13 February 2018
The template below is to be used during events. Sigrun will inform you whether or not this information will be necessary to provide.
Create a section with your name, then edit your section. That will be least likely to overwrite someone else's work during the mad rush to add notes.
Template
[TEMPLATE: DO NOT EDIT; use the ones below.]
- Attributes: Wits #, Composure #, Resolve #
- [Power Stat]: #
- Clarity/Perception Modifier: #/#
- Defense: #
- Brawl Defense (if applicable): #
- Weaponry Defense (if applicable): #
- Armor: #/#
- Bonuses: (Pledges, Pacts, Ect)
- Merits: (Like Iron Stamina, Fast Reflexes, Fighting Merits)
- Relevant Contracts:
- Equipment: (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
- Weapons: (Weapons, including Magical Weapons)
- Damage:
- Init Penalty:
- Weapons: (Weapons, including Magical Weapons)
- Anything Else: Anything else
Your Name Here
- Attributes: Wits #, Composure #, Resolve #
- [Power Stat]: #
- Clarity/Perception Modifier: #/#
- Defense: #
- Brawl Defense (if applicable): #
- Weaponry Defense (if applicable): #
- Armor: #/#
- Bonuses: (Pledges, Pacts, Ect)
- Merits: (Like Iron Stamina, Fast Reflexes, Fighting Merits)
- Relevant Contracts:
- Equipment: (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
- Weapons: (Weapons, including Magical Weapons)
- Damage:
- Init Penalty:
- Weapons: (Weapons, including Magical Weapons)
- Anything Else: Anything else which might be pertinent!
Sophia Caruso
- Attributes: Wits 3, Composure 3, Resolve 3
- Wyrd: 3
- Clarity/Perception Modifier: 7/0?
- Defense: 5
- Brawl Defense (if applicable): #
- Weaponry Defense (if applicable): #
- Armor: 0/0
- Bonuses: n/a
- Merits: Boxing 4, Combat Awareness, Danger Sense, Defensive Combat, Fast Reflexes 3, Improvised Weaponry 3, Parkour 5?, Street Fighting 3, Trained Observer 3, Unarmed Defense 4
- Relevant Contracts: Separation 4, Smoke 5, Wind 1
- Equipment: n/a
- Weapons: Hunting Knife
- Damage: 1
- Init Penalty: -1
- Weapons: Hunting Knife
- Anything Else: Despite the tricked-out sheet, I am a combat newbie. I'm going to try hard to figure out what I'm doing, though.
Jenny
- Attributes: Wits 4, Composure 4, Resolve 3
- Wyrd: 7
- Clarity/Perception Modifier: 9/+2
- Defense: 4
- Bonuses: (Pledges, Pacts, Ect)
- Merits: Faerie Healing, Disenchanting Kiss
- Relevant Contracts: Communion (Plants) 3, Elements (Plants) 5, Elements (Earth) 3, Elements (Water) 3, Spirit 3, Night Terrors 3, Witch Woods 5, Dread 5, Darkness 1
- Equipment: Medical gear, goblin fruit, food, water, rope, two lighters, a lantern/flashlight, finger cymbals, capsules of bat's blood, doll eyes, owl feathers, various occult symbols, etc., etc..
- Weapons: None
- Damage: N/a
- Weapons: None
- Anything Else: Thusser
Damion
- Attributes: Wits 3, Composure 4, Resolve 4
- Wyrd: 7
- Clarity/Perception Modifier: #/#
- Defense: 8
- Armor: 4/6
- Bonuses: Blessing of Perfection: +7 to die rolls made with Dragon's Fang for scene. Noonday Grasp: +3 Strength for scene. +1 Stamina.
- Merits: Ambidexterous, Boxing 2, Heavy Weapons 5, Parkour 4, Steet Fighting 5.
- Relevant Contracts: Artifice 3, Eternal Spring 1, Eternal Summer 4, Oath and Punishment 1, Stone 1.
- Weapons: Dragon's Claw 6L, -5 Init, Str 4, Size 3, 9-again, Two-handed, Durability 3 Dragon's Breath, 4L, long range 50/100/200, Low capacity (need to reload after short bursts/failures), -2 Init, Strength 3, Size 3
- Init Penalty: Dragon's Claw -5
- Weapons: Dragon's Claw 6L, -5 Init, Str 4, Size 3, 9-again, Two-handed, Durability 3 Dragon's Breath, 4L, long range 50/100/200, Low capacity (need to reload after short bursts/failures), -2 Init, Strength 3, Size 3