Difference between revisions of "User talk:Gisa"

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(Glitch)
 
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::Weaponry:  
 
::Weaponry:  
 
::Other Important Stuff:
 
::Other Important Stuff:
 
==Allen==
 
* Armor: 4 (Stonebones Active Blessing)
 
* Dex: 2 (base 3 - 1 for above)
 
* Defense 6 (base 7 -1 for above)
 
* Sledgehammer: Damage +3, Initiative -4, Strength 3, Size 3, Availability 1, Knockdown, Stun
 
* Stone 1: Rolled 3 Successes < 2 2 2 3 6 8 9 9 >
 
 
==Alonso==
 
* Defense: 9 (Base), +1 (Skitterskulk), +1 (Airtouched), +1 (Levinquick), +3 (Dagger), +1 to first strike against me (Two weapon 2), Tripled (Skitterskulk Dodge)
 
* Armor: 2/4 (Duster), 1 (Elements 2)
 
* Initiative: 11 (Base), +1 (Levinquick), Ignore Weapon Penalties (Two-Weapon 1, Combat Archery 1)
 
* Speed: 15 (Base), +1 (Levinquick), +2 (Wild 3)
 
* Stealth: 9/again (Seeming), +2 (Wild 3),
 
* Perception: 8/again (Trained Observer), +2 (Wild 3)
 
* Attack Roll: +Wyrd (Artifice 3)
 
* Dexterity: +Successes (Wind 1)
 
* Special: Ignore wind based tilts. Telekinetic Blow. (Airtouched) Reflexively triple speed and use defense vs firearms for one turn. (Levinquick) Once per scene triple defense in a dodge. (Skitterskulk) Once per day, omen sensitivity merit. Once per day, predict misfortune. (Harbinger.)
 
==Cassian==
 
::Defense: 8 (10-2)
 
::Armor: 3/5
 
::Contracts Active (with successes as applicable):
 
::Weaponry: Whip 0L, Compound Long Bow 3L+1L
 
::Other Important Stuff: Faerie Healing, Outdoorsman, Hedge Gate Sense, Hob Kin, Wyrd 7.
 
::Kiths: Leechfinger, Lurker, Woodblood.
 
 
==Isolde==
 
Defense: 8<br>
 
Armor: 2/4<br>
 
Contracts Active (with successes as applicable): None<br>
 
Weaponry: No Weapons.<br>
 
Other Important Stuff: None<br>
 
 
==Glitch==
 
Defense: 9 (Base)<br>
 
Armor: 0<br>
 
Initiative: 10 (Base) <br>
 
Speed: 16 (Base)<br>
 
Attack Roll: Dexterity (Fighting Finesse: Swords) + Weaponry.Swords + 9-Again (Wizened Seeming Blessing) + Wyrd (Artifice 3) + 2 (Animation 2)<br>
 
Dexterity: 9-Again (Wizened Seeming Blessing)<br>
 
Special: Flurry - Inflict a point of lethal damage per turn to opponents in range when your Defense is available (Light Weapons 4), Win any mental-based game. (Gameplayer)<br>
 

Latest revision as of 05:38, 29 October 2017

Plot Stuff

Please edit only your section so you guys don't overwrite each other.

TEMPLATE:

Defense:
Armor:
Contracts Active (with successes as applicable):
Weaponry:
Other Important Stuff: