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| ::Weaponry: | | ::Weaponry: |
| ::Other Important Stuff: | | ::Other Important Stuff: |
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− | ==Allen==
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− | * Armor: 4 (Stonebones Active Blessing)
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− | * Dex: 2 (base 3 - 1 for above)
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− | * Defense 6 (base 7 -1 for above)
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− | * Sledgehammer: Damage +3, Initiative -4, Strength 3, Size 3, Availability 1, Knockdown, Stun
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− | * Stone 1: Rolled 3 Successes < 2 2 2 3 6 8 9 9 >
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− | ==Alonso==
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− | * Defense: 9 (Base), +1 (Skitterskulk), +1 (Airtouched), +1 (Levinquick), +3 (Dagger), +1 to first strike against me (Two weapon 2), Tripled (Skitterskulk Dodge)
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− | * Armor: 2/4 (Duster), 1 (Elements 2)
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− | * Initiative: 11 (Base), +1 (Levinquick), Ignore Weapon Penalties (Two-Weapon 1, Combat Archery 1)
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− | * Speed: 15 (Base), +1 (Levinquick), +2 (Wild 3)
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− | * Stealth: 9/again (Seeming), +2 (Wild 3),
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− | * Perception: 8/again (Trained Observer), +2 (Wild 3)
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− | * Attack Roll: +Wyrd (Artifice 3)
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− | * Dexterity: +Successes (Wind 1)
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− | * Special: Ignore wind based tilts. Telekinetic Blow. (Airtouched) Reflexively triple speed and use defense vs firearms for one turn. (Levinquick) Once per scene triple defense in a dodge. (Skitterskulk) Once per day, omen sensitivity merit. Once per day, predict misfortune. (Harbinger.)
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− | ==Cassian==
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− | ::Defense: 8 (10-2)
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− | ::Armor: 3/5
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− | ::Contracts Active (with successes as applicable):
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− | ::Weaponry: Whip 0L, Compound Long Bow 3L+1L
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− | ::Other Important Stuff: Faerie Healing, Outdoorsman, Hedge Gate Sense, Hob Kin, Wyrd 7.
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− | ::Kiths: Leechfinger, Lurker, Woodblood.
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− | ==Isolde==
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− | Defense: 8<br>
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− | Armor: 2/4<br>
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− | Contracts Active (with successes as applicable): None<br>
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− | Weaponry: No Weapons.<br>
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− | Other Important Stuff: None<br>
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− | ==Glitch==
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− | Defense: 9 (Base)<br>
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− | Armor: 0<br>
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− | Initiative: 10 (Base) <br>
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− | Speed: 16 (Base)<br>
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− | Attack Roll: Dexterity (Fighting Finesse: Swords) + Weaponry.Swords + 9-Again (Wizened Seeming Blessing) + Wyrd (Artifice 3) + 2 (Animation 2)<br>
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− | Dexterity: 9-Again (Wizened Seeming Blessing)<br>
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− | Special: Flurry - Inflict a point of lethal damage per turn to opponents in range when your Defense is available (Light Weapons 4), Win any mental-based game. (Gameplayer)<br>
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Please edit only your section so you guys don't overwrite each other.