Difference between revisions of "User talk:Gisa"

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(Alonso)
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::Other Important Stuff:
 
::Other Important Stuff:
 
==Alonso==
 
==Alonso==
 +
* Defense: 9 (Base), +1 (Skitterskulk), +1 (Airtouched), +1 (Levinquick), +3 (Dagger), +1 to first strike against me (Two weapon 2), Tripled (Skitterskulk Dodge)
 +
* Armor: 2/4 (Duster), 1 (Elements 2)
 +
* Initiative: 11 (Base), +1 (Levinquick), Ignore Weapon Penalties (Two-Weapon 1, Combat Archery 1)
 +
* Speed: 15 (Base), +1 (Levinquick), +2 (Wild 3)
 +
* Stealth: 9/again (Seeming), +2 (Wild 3),
 +
* Perception: 8/again (Trained Observer), +2 (Wild 3)
 +
* Attack Roll: +Wyrd (Artifice 3)
 +
* Dexterity: +Successes (Wind 1)
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* Special: Ignore wind based tilts. Telekinetic Blow. (Airtouched) Reflexively triple speed and use defense vs firearms for one turn. (Levinquick) Once per scene triple defense in a dodge. (Skitterskulk) Once per day, omen sensitivity merit. Once per day, predict misfortune. (Harbinger.)
 +
 
==Cassian==
 
==Cassian==
 
==Damion==
 
==Damion==

Revision as of 00:57, 28 October 2017

Plot Stuff

Please edit only your section so you guys don't overwrite each other.

TEMPLATE:

Defense:
Armor:
Contracts Active (with successes as applicable):
Weaponry:
Other Important Stuff:

Alonso

  • Defense: 9 (Base), +1 (Skitterskulk), +1 (Airtouched), +1 (Levinquick), +3 (Dagger), +1 to first strike against me (Two weapon 2), Tripled (Skitterskulk Dodge)
  • Armor: 2/4 (Duster), 1 (Elements 2)
  • Initiative: 11 (Base), +1 (Levinquick), Ignore Weapon Penalties (Two-Weapon 1, Combat Archery 1)
  • Speed: 15 (Base), +1 (Levinquick), +2 (Wild 3)
  • Stealth: 9/again (Seeming), +2 (Wild 3),
  • Perception: 8/again (Trained Observer), +2 (Wild 3)
  • Attack Roll: +Wyrd (Artifice 3)
  • Dexterity: +Successes (Wind 1)
  • Special: Ignore wind based tilts. Telekinetic Blow. (Airtouched) Reflexively triple speed and use defense vs firearms for one turn. (Levinquick) Once per scene triple defense in a dodge. (Skitterskulk) Once per day, omen sensitivity merit. Once per day, predict misfortune. (Harbinger.)

Cassian

Damion

Omari

Omari:

Defense: 9
Armor: 2/0
Contracts Active (with successes as applicable): Elements 2, Lost and Found 4 (Rifle)
Weaponry: Hedgespun Heavy Pistol (Dam +2), Hedgespun Heavy Revolver (Toxicity 15), Hedgespun Big Game Rifle (Dam +2), Dam 1 Teeth and Claws
Other Important Stuff:

Romulus:

Defense: 7
Armor: 2/0
Contracts Active (with successes as applicable): Elements 2, Elements 5
Weaponry: Dam 1 Teeth
Other Important Stuff:

Remus:

Defense: 7
Armor:0/0
Contracts Active (with successes as applicable): n/a
Weaponry: Dam 1 Teeth, Dam 3 Claws, Icebreathing (2L per turn of exposure)
Other Important Stuff: Flight, Water-Running

Damion

Defense: 6
Armor: 4/6
Contracts Active (with successes as applicable): Artifice 3 (+5 to Dragon Claw), Eternal Spring 3 (+1 to Str).
Weaponry: Dragons Claw: 6L, -5 Init, Str 4, Size 3, 9-again, Two-handed, Durability 3 Dragons Breath: 4L, long range 50/100/200, Low capacity (need to reload after short bursts/failures), -2 Init, Strength 3, Size 3
Other Important Stuff: Ambidexterous, Boxing 2, Heavy Weapons 5, Parkour 4, Street Fighting 5.