Difference between revisions of "User talk:Gisa"

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(Allen)
(Glitch)
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==Glitch==
 
==Glitch==
 +
Defense: 9 (Base)<br>
 +
Armor: 0<br>
 +
Initiative: 10 (Base) <br>
 +
Speed: 16 (Base)<br>
 +
Attack Roll: Dexterity (Fighting Finesse: Swords) + Weaponry.Swords + 9-Again (Wizened Seeming Blessing) + Wyrd (Artifice 3) + 2 (Animation 2)<br>
 +
Dexterity: 9-Again (Wizened Seeming Blessing)<br>
 +
Special: Flurry - Inflict a point of lethal damage per turn to opponents in range when your Defense is available (Light Weapons 4), Win any mental-based game. (Gameplayer)<br>

Revision as of 02:35, 7 October 2017

Plot Stuff

Please edit only your section so you guys don't overwrite each other.

TEMPLATE:

Defense:
Armor:
Contracts Active (with successes as applicable):
Weaponry:
Other Important Stuff:

Allen

  • Armor: 4 (Stonebones Active Blessing)
  • Dex: 2 (base 3 - 1 for above)
  • Defense 6 (base 7 -1 for above)
  • Sledgehammer: Damage +3, Initiative -4, Strength 3, Size 3, Availability 1, Knockdown, Stun
  • Stone 1: Rolled 3 Successes < 2 2 2 3 6 8 9 9 >

Alonso

  • Defense: 9 (Base), +1 (Skitterskulk), +1 (Airtouched), +1 (Levinquick), +3 (Dagger), +1 to first strike against me (Two weapon 2), Tripled (Skitterskulk Dodge)
  • Armor: 2/4 (Duster), 1 (Elements 2)
  • Initiative: 11 (Base), +1 (Levinquick), Ignore Weapon Penalties (Two-Weapon 1, Combat Archery 1)
  • Speed: 15 (Base), +1 (Levinquick), +2 (Wild 3)
  • Stealth: 9/again (Seeming), +2 (Wild 3),
  • Perception: 8/again (Trained Observer), +2 (Wild 3)
  • Attack Roll: +Wyrd (Artifice 3)
  • Dexterity: +Successes (Wind 1)
  • Special: Ignore wind based tilts. Telekinetic Blow. (Airtouched) Reflexively triple speed and use defense vs firearms for one turn. (Levinquick) Once per scene triple defense in a dodge. (Skitterskulk) Once per day, omen sensitivity merit. Once per day, predict misfortune. (Harbinger.)

Cassian

Defense: 8 (10-2)
Armor: 3/5
Contracts Active (with successes as applicable):
Weaponry: Whip 0L, Compound Long Bow 3L+1L
Other Important Stuff: Faerie Healing, Outdoorsman, Hedge Gate Sense, Hob Kin, Wyrd 7.
Kiths: Leechfinger, Lurker, Woodblood.

Isolde

Defense: 8
Armor: 2/4
Contracts Active (with successes as applicable): None
Weaponry: No Weapons.
Other Important Stuff: None

Glitch

Defense: 9 (Base)
Armor: 0
Initiative: 10 (Base)
Speed: 16 (Base)
Attack Roll: Dexterity (Fighting Finesse: Swords) + Weaponry.Swords + 9-Again (Wizened Seeming Blessing) + Wyrd (Artifice 3) + 2 (Animation 2)
Dexterity: 9-Again (Wizened Seeming Blessing)
Special: Flurry - Inflict a point of lethal damage per turn to opponents in range when your Defense is available (Light Weapons 4), Win any mental-based game. (Gameplayer)