Difference between revisions of "Merits"
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* Devotee • to ••••• (ER p.14) ''Prerequisite:'' Wyrd 7. Set a +note on yourself. Send a +req/fae to staff asking for approval of your +note and to have Devotee set on your sheet. | * Devotee • to ••••• (ER p.14) ''Prerequisite:'' Wyrd 7. Set a +note on yourself. Send a +req/fae to staff asking for approval of your +note and to have Devotee set on your sheet. | ||
* Fae Mount • to ••••• (RoS p.89) - '''[[House_Rules/Merits|HR]]''' - Send a +req/fae to staff for approval of your concept. | * Fae Mount • to ••••• (RoS p.89) - '''[[House_Rules/Merits|HR]]''' - Send a +req/fae to staff for approval of your concept. | ||
− | * Goblin Merchant • or ••• (GM p.34) | + | * Goblin Merchant • or ••• (GM p.34) - '''[[House_Rules/Merits#Goblin_Merchant|HR]]''' - Merit must be approved by staff. See [[Hedge/Goblin_Markets/Merchants|here]] for details. |
* Goblin Vow • to ••••• (RoS p.38) - '''[[House_Rules/Merits|HR]]''' - Send a +req/fae to staff to get approval on your vow. Once vow is approved, set a +note on yourself. Staff will lock the note. | * Goblin Vow • to ••••• (RoS p.38) - '''[[House_Rules/Merits|HR]]''' - Send a +req/fae to staff to get approval on your vow. Once vow is approved, set a +note on yourself. Staff will lock the note. | ||
* Goodwill • to ••••• (CtL p.93 & AN p.45) - '''[[House_Rules/Merits|HR]]''' | * Goodwill • to ••••• (CtL p.93 & AN p.45) - '''[[House_Rules/Merits|HR]]''' |
Revision as of 15:39, 15 June 2017
Merits
This page lists all merits in use on Fate's Harvest. If we have missed something, please send in a +request.
- Merits marked with (HR) are custom merits.
- Merits which have HR after their book/page entry have a House Rule detailing changes in how they are used. Click the link to be directed to the House Rules page.
Cheat-Sheet Pages for Use with the +XPS XP Spending Command
- Staff-Set Merits - Merits which will require staff intervention/create a +job
- Repeatable Merits - Merits you can purchase more than once with separate instances (e.g. Allies (Business) and Allies (Religion) are two instances of the Allies merit)
Contents
[hide]Changeling Merits
All Changeling merits from the books are valid, except for the Fatebound merits.
General Changeling Merits
Kith Restricted
Entitlement Restricted
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Fighting Style
Milestone Merits
CG OnlyThe merits below must be taken using dots during initial Character Generation. They cannot be purchased via xp.
Requires StaffUse +req/xp <merit>=<details> to open a job with staff.
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Psychic Merits
The following merits are a blend of Second Sight (SS) and GMC. Many psychic abilities formerly available were removed in GMC. Fate's Harvest staff thinks they are still shiny, so there will be a few House Rules to make things mesh. If a merit was created for Fate's Harvest by staff, it is marked with (HR) for House Rule.
All "Options" are available in SS merits. All "Drawbacks" are required in GMC merits.
- If you have any of these merits, you are considered a Psychic.
- If you have any of these merits, but also follow a Tradition (Hedge Witch, Shaman, Apostle, etc.) you are considered a Thaumaturge.
- If you are a Thaumaturge by template, you may no longer purchase new Psychic abilities.
ESP Merits
Psychokinetic Merits
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Mediumist Merits
Telepathic Merits
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Thaumaturgical Merits
As GMC did not have Thaumaturgical merits at all, these are derived solely from Second Sight.
Merit | Reference | Prerequisite | HR | Apostle | Magician | Witch | Shaman | Taoist | Vodoun |
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Alchemy External •• or •••• | SS p.102 | Occult 2 or Science 2 | Y | Y | |||||
Alchemy Internal •• or •••• | SS pp.103-4 | Occult 2 and Medicine 1 | * | * | Y | ||||
Communion •• or •••• | SS p.104 | Y | * | ||||||
Countermagic •• or •••• | SS pp.105-6 | Wits 2 | Y | Y | Y | Y | Y | ||
Curse of Ill-Fortune ••• | SS p.106 | Luck Magic (either) and Persuasion 1 | Y | Y | Y | Y | |||
Divination ••• | SS p.106 | Y | Y | Y | Y | Y | Y | ||
Dream • to ••••• | SS pp.106-7 | Y | Y | Y | Y | Y | Y | ||
Dream Travel ••• | SS p.107 | Visionary Trances (either) | HR | Y | Y | ||||
Enchantment •• or •••• | SS pp.107-8 | Y | Y | Y | |||||
Evocation •• or •••• | SS pp.108-9 | Y | Y | Y | Y | ||||
Familiar ••• or •••• | SS pp.109-110 | Visionary Trances 4, Communion 4 or Enchantment 4 Requires staff assistance to purchase. Use +req/xp. |
HR | Y | Y | Y | |||
Favorable Fortune ••• | SS pp.110-11 | Luck Magic 4 | Y | ||||||
Geomancy ••• | SS p.111 | Intelligence 2 and Crafts 1 | Y | ||||||
Healing •••• | SS pp.111-2 | Composure 2 and Medicine 1 | Y | Y | Y | Y | |||
Invocation •• or •••• | SS p.112 | Y | * | ||||||
Longevity ••••• | SS pp.113 | Medicine 3 and Alchemy (either) at 4 | Y | ||||||
Luck Magic •• or •••• | SS pp.114-5 | Y | Y | * | Y | Y | |||
Magical Nexus • to •• | SS p.115 | Y | Y | Y | Y | Y | Y | ||
Psychic Projection •••• | SS p.115 | Visionary Trances 4 | Y | ||||||
Sacrifice • | SS pp.115-6 | Y | Y | Y | |||||
Scrying ••• | SS p.116 | Wits 2 and Occult 1 | Y | Y | Y | ||||
Second Sight ••• | SS p.116 | Wits 2 | HR | Y | Y | ||||
See Auras •• | SS pp.116-7 | Empathy 2 | HR | Y | Y | Y | |||
See Spirits •• | SS pp.117-8 | Visionary Trances (either) | HR | Y | Y | Y | |||
Soul Jar •• or •••• | SS pp.118-9 | Second Sight | Y | ||||||
Visionary Trances •• or •••• | SS p.119 | Resolve 2 | Y | * | Y | ||||
Warding ••• | SS p.120 | Resolve 2 and Occult 1 | Y | Y | Y | Y | Y | Y | |
Weather Control •••• | SS pp.120-1 | Y | Y | Y |
Other Supernatural Merits
The following are written in the GMC book as "supernatural" merits, but do not easily fit under other categories. These are available to any non-changeling characters.
- Cursed •• (GMC p.172)
- Mind of a Madman •• (GMC p.173) Prerequisite: Empathy 3
- Omen Sensitivity ••• (GMC p.173)
- The Last Spell • (Errata) - HR
- Thief of Fate •• (GMC p.175)
Universal Merits
These merits are available to all characters. Where merits are taken from non-standard books, the full book name is provided.
Mental Merits
Physical Merits
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Social Merits
StylesThese are GMC styles. No WoD styles are in use. If you desperately loved a mechanic from one of them, send up a pitch to staff for it and we will consider it. Most of them are encompassed by the GMC collection in one way or another.
Requires StaffUse +req/xp <merit>=<details> to open a job with staff.
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