Talk:Annapurna

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The template below is to be used during events. Annapurna will inform you whether or not this information will be necessary to provide.

Create a section with your name, then edit your section. That will be least likely to overwrite someone else's work during the mad rush to add notes.


Template

[TEMPLATE: DO NOT EDIT; use the ones below]

  • Attributes: Wits #, Composure #, Resolve #
  • [Power Stat]: #
  • Clarity/Perception Modifier: #/#
  • Defense: #
  • Brawl Defense (if applicable): #
  • Weaponry Defense (if applicable): #
  • Armor: #/#
  • Bonuses: (Pledges, Pacts, Etc.)
  • Merits: (Like Iron Stamina, Fast Reflexes, Fighting Merits)
  • Relevant Contracts:
  • Equipment: (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
    • Weapons: (Weapons, including Magical Weapons)
      • Damage:
      • Init Penalty:
  • Anything Else: Anything else


Widget

  • Attributes: Wits 3, Composure 2, Resolve 2
  • [Power Stat]: #
  • Clarity/Perception Modifier: #/#
  • Defense: 6
  • Brawl Defense (if applicable): #
  • Weaponry Defense (if applicable): #
  • Armor: 1/3 (Flak Vest 2/4)
  • Bonuses: (Pledges, Pacts, Ect)
  • Merits: Fighting Finesse, Perfect Stillness, Direction Sense, Trained Observer
  • Relevant Contracts: Blessing of Perfection (Speargun), Wizened Blessing, Genius of Creation (Poison/Sedative)
  • Equipment: Snacks 'n drinks, Jennystones, 4 magic fireworks, Flak Vest, towel, wetsuit, flippers, headlamp.
    • Weapons: Spear gun, Thornapple Dagger x2, bangstick.
      • Damage:
      • Init Penalty:
  • Anything Else: Anything else

Hien

  • Attributes: Wits 5, Composure 2, Resolve 2
  • [Power Stat]: 9
  • Clarity/Perception Modifier: 5/-1
  • Defense: 10
  • Brawl Defense (if applicable): 11
  • Weaponry Defense (if applicable): 10
  • Armor: 0/0
  • Bonuses:
  • Merits: Fast Reflexes 3, Fleet of Foot 3, Fighting Finesse out the wazoo, PT 5
  • Relevant Contracts: Elements 2, Communion 5
  • Equipment: (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
    • Weapons: Death Seal, Tail, Storm God
      • Damage: Death Seal 0, Tail 3, Storm God 4
      • Init Penalty: Death Seal -0, Tail -2, Storm God -5
  • Anything Else: gl: hf

Zak

  • Attributes: 3, 2, 2
  • Wyrd: 3
  • Clarity/Perception Modifier: 7/+1
  • Defense: 6
  • Brawl Defense (if applicable): 6
  • Weaponry Defense (if applicable): 6
  • Armor: 0/0
  • Bonuses: (Pledges, Pacts, Etc.)
  • Merits: Hardy, Tolerance for Biology,
  • Relevant Contracts: Beast's Keen Senses, Nevertread, Wildwalker
  • Equipment: None
    • Weapons: None
      • Damage:
      • Init Penalty:
  • Anything Else:

Tally

  • Attributes: Wits 3, Composure 3, Resolve 3
  • Wyrd: 3
  • Clarity/Perception Modifier: 7/+1
  • Defense: 6
  • Brawl Defense (if applicable): #
  • Weaponry Defense (if applicable): #
  • Armor: 0/0
  • Bonuses: (Pledges, Pacts, Etc.)
  • Merits: Ambidextrous, fleet of foot 3
  • Relevant Contracts:
  • Equipment: (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
    • Weapons: (Weapons, including Magical Weapons)
      • Damage:
      • Init Penalty:
  • Anything Else: Anything else

Damion

  • Attributes: Wits #, Composure #, Resolve #
  • [Power Stat]: #
  • Clarity/Perception Modifier: #/#
  • Defense: #
  • Brawl Defense (if applicable): #
  • Weaponry Defense (if applicable): #
  • Armor: #/#
  • Bonuses: (Pledges, Pacts, Etc.)
  • Merits: (Like Iron Stamina, Fast Reflexes, Fighting Merits)
  • Relevant Contracts:
  • Equipment: (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
    • Weapons: (Weapons, including Magical Weapons)
      • Damage:
      • Init Penalty:
  • Anything Else: Anything else