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We are a Changeling/Mortal+/Mortal game using 'Changeling: the Lost' v1.0 and modified GMC rules. A full list of what is/is not GMC-based is located on the [[GMC]] page.<br>You can find a list of books in use under the [[Policies|Rules and Policies]] link to the left.  Check the [[House Rules]] page and individual sphere pages for more on the in-game mechanics, story hooks and other systems.
 
We are a Changeling/Mortal+/Mortal game using 'Changeling: the Lost' v1.0 and modified GMC rules. A full list of what is/is not GMC-based is located on the [[GMC]] page.<br>You can find a list of books in use under the [[Policies|Rules and Policies]] link to the left.  Check the [[House Rules]] page and individual sphere pages for more on the in-game mechanics, story hooks and other systems.
  
Fate's Harvest is designed to be a place where players can explore the themes and struggles of Changelings reaching the ends of their journeys, be they those who chase their dreams back to Arcadian arms or those they leave behind.  Either road has consequences.  Are they worth the price?
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Fate's Harvest is designed to be a place where players can explore the themes and struggles of Changelings reaching the ends of their journeys, be they those who chase their dreams back to Arcadian arms or those they leave behind.  Either road has [[Consequences|consequences]].  Are they worth the price?
  
 
Players are given the chance (see [[XP Tiers]] or 'news xp tiers' in game) to choose just which end of that spectrum they prefer to play in, and can expect to receive support for their own personal stories; this is a game where high power and the risks it entails will be a major playing point, but it is not the only playing point.   
 
Players are given the chance (see [[XP Tiers]] or 'news xp tiers' in game) to choose just which end of that spectrum they prefer to play in, and can expect to receive support for their own personal stories; this is a game where high power and the risks it entails will be a major playing point, but it is not the only playing point.   

Revision as of 14:07, 28 September 2016

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Welcome to the Fate's Harvest MUX wiki!

We are a Changeling/Mortal+/Mortal game using 'Changeling: the Lost' v1.0 and modified GMC rules. A full list of what is/is not GMC-based is located on the GMC page.
You can find a list of books in use under the Rules and Policies link to the left. Check the House Rules page and individual sphere pages for more on the in-game mechanics, story hooks and other systems.

Fate's Harvest is designed to be a place where players can explore the themes and struggles of Changelings reaching the ends of their journeys, be they those who chase their dreams back to Arcadian arms or those they leave behind. Either road has consequences. Are they worth the price?

Players are given the chance (see XP Tiers or 'news xp tiers' in game) to choose just which end of that spectrum they prefer to play in, and can expect to receive support for their own personal stories; this is a game where high power and the risks it entails will be a major playing point, but it is not the only playing point.

What dangers will this presence bring to the mortals who surround them?

How do you protect your home from a threat long since reduced to nursery rhymes and happy endings?


As of June 6th, we are performing Alpha testing. The game is currently closed to public play while we tidy up bugs!

As of July 28th, we're looking for feedback on our MASSIVE changes to Kiths. All alpha-testers are invited to chime in!

Launch Plan

Alpha Testing: Invited players will be encouraged to have fun trying to break things. Extra awards will be offered to allow for greater testing. During this phase, we want to make sure everything's sturdy. At the end of this phase, all PCs will be wiped.

Beta Testing: Invited players will be encouraged to make the characters they intend to play at launch so that they can begin playing as usual, assuring that the game works as it should under normal conditions. This time will be used for finishing touches by staff with a lot of energy put towards solidifying plot and theme for full launch. There will be NO wipe at the end of this phase. Players will retain their PCs. As such, we will aim to keep this interim phase brief.

Public Launch: Gates open to everyone. Stories start. The mountains ring with joy.

http://fatesharvestmux.tumblr.com/ should be on here somewhere! Whenever Rainier makes it pretty.


Alpha Testers

Feel free to create character bits.

If you would like a wiki account, please use +req/wiki in game, providing your desired username and an email address to send the temporary password. It might go to your spam folder.