Gentry/The Lady Bright

From Fate's Harvest
Revision as of 20:19, 1 May 2019 by Annapurna (Talk | contribs)

Jump to: navigation, search


The Lady Bright

First and foremost: please ask November if you want to use this Keeper. Her player is silly and invents entirely unnecessarily complicated things, so there are a lot of details too fiddly (or too much of a secret) to put up here on the wiki!

Second! No one knows the specifics of Lady's Titles, and no one kept by her WILL know her Titles. Period. There are no lucky changelings who mysteriously overhear them. She never refers to herself by any of them, never deals with any other Keepers who refer to her as anything other than 'the Lady', and goes to a great deal of effort to obfuscate any hints of their precise wording. What IS known is that 'she' is never 'he', but can sometimes be an 'it'; she is a slippery eel of a clever creature with what seems like unnaturally unlikely good luck; she has an alarmingly subtle hand at wording deals which benefit her or further her own inscrutably tangled, interconnected web of goals and manipulations; and that she seems to have an affinity for beauty, knowledge, Winter, ice, light and incipient change.

"The Lady Bright" is a nickname given to her by her servants (a.k.a. changelings) so they have SOMEthing to call her. The only request SHE directly makes is that she be called Lady.

Her role in any Feud in which she plays a part is always that of social coordinator, neutral territory, gala-holder, art-collector. She provides entertainment and fantastic palaces of crystal, ice and air, she provides beautifully trained servants to perform for other Keepers -- and bring back any knowledge they collected in the process...

Feud-roles she never has:

War-monger: She never, ever, initiates war or takes a direct role in it. She will refuse all requests to get involved, but won't hesitate for an instant to take advantage of the chaos and slip spies in to learn interesting tidbits from all sides involved.
Killer: None of her captives has ever seen her kill, and they never will. People have been cleverly placed in situations where other causes will kill them, even other Changelings, but SHE herself has never been the hand holding the blade.

Description

Androgynous, but always feminine, the only form MOST of her captives will ever see her in is that of a transparent, radiant figure who seems to be made entirely of varying brightnesses of soft white light. Amorphous, specifics of height and physical details change depending on context, surroundings and her own whims, but she is very nearly always in some form of flowing gown, and often has delicate wings of fragile-seeming luminescence, though they seem more ornamental than flight-worthy.

Watching her move is like watching water spill down a stony hillside -- fluid, free, exuberant and graceful, always ready to flow around obstacles in her path, or wear them down into shapes SHE prefers...


Realm

Winterlight
The realm has no name, but it is a land of Winter and a land of light, and Winterlight covers both bases. Those who have visited it at the behest of other Keepers would have heard it called the Brightlands, Everwinter, the Crystal Forest, etc.


Methodology

She seldom takes people herself. Really, she seldom leaves her Domain at all -- what is the point of having well-trained servants if one refuses to allow them to perform their function?


Suggested Themes for Escapees

Very few people outright escape. Most often, whether they are aware of the fact or not, they are excised by the Lady herself, opportunities given to them which are just challenging enough that they might believe they made it out on their own.

While losing useful servants isn't in her best interest, servants who persist in damaging her delicate and hidden webs of intrigue, of which each and every Changeling IS a part, are not worth keeping.


By Seeming

  • Beast - None. There are no animals in her realm. People who were playing the role of statuary might have a kith which represents the (always humanoid -- think Egyptian more than full-body anthro) beast they were shaped into, sinuous felines or serpents or alien birds no one has ever seen on earth, etc. Chimera is most frequent, as people are often changed multiple times to suit the whims and aesthetics of whichever gathering she is holding at the palace they are trapped within.
  • Darkling - None by Seeming, but the occasional Mirrorskin or Whisperwisp might show up as a secondary/tertiary kith.
  • Elemental - Ice, crystal, air, light. If there's anything woodsy, it would of necessity also involve being ice or crystal, because there is no actual wood in her realm; the forests are light-shattering, eye-deceiving places of colour and achingly lovely quiet. The only "real" plants which ever grow are snowdrops, on the edge of the forest, and only occasionally, but no one is ever shaped to resemble them.
  • Fairest - 99.999999% of people are Fairests. If you aren't a Fairest by Seeming, you WILL have at least one, if not more, Fairest Kiths. She tends to shape people to play up their existing skills and talents, to hone them until they meet her own private impossible standards, so what you end up as will vary. Bright One is a very common secondary kith, but less common as a primary. The following will never be primary kiths in her domain: Draconic, Flamesiren, Larcenist, Shadowsoul, Weisse Frau.
  • Ogre - Never.
  • Wizened - Very few.